diff --git a/Docs/README.materials b/Docs/README.materials index 7a83db0c9..42ada3a5b 100644 --- a/Docs/README.materials +++ b/Docs/README.materials @@ -155,14 +155,12 @@ Random Buildings Random Buildings come in three sizes, with individual constraints. -Small buildings, which may have pitched roofs. They have different front, back and -side textures. Small buildings are never deeper than they are wide. +Small buildings. These have different textures on the sides compared to the front and back. +Small buildings are never deeper than they are wide. -Medium buildings, which have flat roofs. They have different front and side textures. -They are never taller than they are wide. +Medium buildings, which are never taller than they are wide. -Large buildings, which have flat roofs. They have different front and size textures. There -are no constraints on their width, depth or height. +Large buildings. There are no constraints on their width, depth or height. building-coverage : The coverage of random buildings in areas marked for random objects in m^2. A lower number means a higher density of buildings. A value of @@ -212,5 +210,8 @@ building-large-max-width-m : Maximum width of large buildings. (default 75) building-large-min-depth-m : Minimum depth of large buildings. (default 50) building-large-max-depth-m : Maximum depty of large buildings. (default 75) -texture : The texture used for all buildings. See Docs/buildings.png for details. +building-texture : The texture used for all buildings. See Docs/buildings.png for details. (default Texture/buildings.png) + +building-lightmap: Emissive texture for all buildings, which is faded in at night to provide +illusion of lit windows. Same texture coordinates and format at building-texture above.