Merge branch 'work' of D:\Git_New\fgdata into water-test
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0b320224b1
1 changed files with 8 additions and 7 deletions
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@ -155,14 +155,12 @@ Random Buildings
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Random Buildings come in three sizes, with individual constraints.
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Small buildings, which may have pitched roofs. They have different front, back and
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side textures. Small buildings are never deeper than they are wide.
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Small buildings. These have different textures on the sides compared to the front and back.
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Small buildings are never deeper than they are wide.
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Medium buildings, which have flat roofs. They have different front and side textures.
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They are never taller than they are wide.
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Medium buildings, which are never taller than they are wide.
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Large buildings, which have flat roofs. They have different front and size textures. There
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are no constraints on their width, depth or height.
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Large buildings. There are no constraints on their width, depth or height.
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building-coverage : The coverage of random buildings in areas marked for random objects in
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m^2. A lower number means a higher density of buildings. A value of
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@ -212,5 +210,8 @@ building-large-max-width-m : Maximum width of large buildings. (default 75)
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building-large-min-depth-m : Minimum depth of large buildings. (default 50)
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building-large-max-depth-m : Maximum depty of large buildings. (default 75)
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texture : The texture used for all buildings. See Docs/buildings.png for details.
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building-texture : The texture used for all buildings. See Docs/buildings.png for details.
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(default Texture/buildings.png)
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building-lightmap: Emissive texture for all buildings, which is faded in at night to provide
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illusion of lit windows. Same texture coordinates and format at building-texture above.
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