Speculative fix for shader cast issue on Mac.
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7b277810a8
commit
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4 changed files with 9 additions and 9 deletions
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@ -132,7 +132,7 @@
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>season</name>
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<name>season</name>
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<type>int</type>
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<type>float</type>
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<value><use>season</use></value>
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<value><use>season</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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@ -254,7 +254,7 @@
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>season</name>
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<name>season</name>
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<type>int</type>
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<type>float</type>
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<value><use>season</use></value>
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<value><use>season</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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@ -310,7 +310,7 @@
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</program>
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</program>
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<uniform>
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<uniform>
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<name>season</name>
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<name>season</name>
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<type>int</type>
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<type>float</type>
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<value><use>season</use></value>
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<value><use>season</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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@ -412,7 +412,7 @@
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>season</name>
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<name>season</name>
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<type>int</type>
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<type>float</type>
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<value><use>season</use></value>
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<value><use>season</use></value>
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</uniform>
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</uniform>
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<!-- END fog include -->
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<!-- END fog include -->
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@ -506,7 +506,7 @@
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>season</name>
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<name>season</name>
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<type>int</type>
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<type>float</type>
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<value><use>season</use></value>
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<value><use>season</use></value>
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</uniform>
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</uniform>
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<!-- END fog include -->
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<!-- END fog include -->
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@ -598,7 +598,7 @@
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>season</name>
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<name>season</name>
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<type>int</type>
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<type>float</type>
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<value><use>season</use></value>
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<value><use>season</use></value>
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</uniform>
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</uniform>
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</pass>
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</pass>
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@ -5,7 +5,7 @@
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// color - xyz of tree quad origin, replicated 4 times.
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// color - xyz of tree quad origin, replicated 4 times.
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#version 120
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#version 120
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uniform int season;
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uniform float season;
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void main() {
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void main() {
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@ -38,7 +38,7 @@ uniform float overcast;
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//uniform float scattering;
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//uniform float scattering;
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uniform float ground_scattering;
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uniform float ground_scattering;
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uniform float snow_level;
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uniform float snow_level;
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uniform int season;
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uniform float season;
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float earthShade;
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float earthShade;
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float mie_angle;
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float mie_angle;
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@ -12,7 +12,7 @@
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//
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//
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// void fog_Func(int type);
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// void fog_Func(int type);
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// /////////////////////////
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// /////////////////////////
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uniform int season;
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uniform float season;
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void main(void)
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void main(void)
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{
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{
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