diff --git a/Effects/tree.eff b/Effects/tree.eff index bdd18cdc7..5c2d8b95b 100644 --- a/Effects/tree.eff +++ b/Effects/tree.eff @@ -132,7 +132,7 @@ season - int + float season @@ -254,7 +254,7 @@ season - int + float season @@ -310,7 +310,7 @@ season - int + float season @@ -412,7 +412,7 @@ season - int + float season @@ -506,7 +506,7 @@ season - int + float season @@ -598,7 +598,7 @@ season - int + float season diff --git a/Shaders/deferred-tree.vert b/Shaders/deferred-tree.vert index f19595b57..edc4d6b17 100644 --- a/Shaders/deferred-tree.vert +++ b/Shaders/deferred-tree.vert @@ -5,7 +5,7 @@ // color - xyz of tree quad origin, replicated 4 times. #version 120 -uniform int season; +uniform float season; void main() { diff --git a/Shaders/tree-haze.vert b/Shaders/tree-haze.vert index 83a36ba97..f16ea2ebf 100644 --- a/Shaders/tree-haze.vert +++ b/Shaders/tree-haze.vert @@ -38,7 +38,7 @@ uniform float overcast; //uniform float scattering; uniform float ground_scattering; uniform float snow_level; -uniform int season; +uniform float season; float earthShade; float mie_angle; diff --git a/Shaders/tree.vert b/Shaders/tree.vert index 3a50f5491..0f03a4d0e 100644 --- a/Shaders/tree.vert +++ b/Shaders/tree.vert @@ -12,7 +12,7 @@ // // void fog_Func(int type); // ///////////////////////// -uniform int season; +uniform float season; void main(void) {