New dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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274
gui/dialogs/shaders.xml
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274
gui/dialogs/shaders.xml
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<?xml version="1.0"?>
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<PropertyList>
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<name>shaders</name>
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<modal>false</modal>
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<layout>vbox</layout>
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<padding>20</padding>
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<group>
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<layout>hbox</layout>
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<empty>
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<stretch>1</stretch>
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</empty>
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<text>
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<label>Shader options</label>
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</text>
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<empty>
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<stretch>1</stretch>
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</empty>
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<button>
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<pref-width>16</pref-width>
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<pref-height>16</pref-height>
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<legend></legend>
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<keynum>27</keynum>
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<border>2</border>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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<hrule/>
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<group>
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<layout>hbox</layout>
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<text>
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<label>General</label>
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<halign>left</halign>
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</text>
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<hrule>
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<stretch>true</stretch>
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</hrule>
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</group>
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<group>
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<layout>hbox</layout>
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<group>
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<layout>vbox</layout>
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<halign>left</halign>
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<text>
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<halign>left</halign>
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<label>Crop</label>
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<enable>
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<property>/sim/rendering/shaders/crop</property>
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</enable>
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</text>
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<text>
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<halign>left</halign>
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<label>Landmass</label>
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<enable>
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<property>/sim/rendering/shaders/landmass</property>
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</enable>
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</text>
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<text>
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<halign>left</halign>
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<label>Persistent contrails</label>
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<enable>
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<property>/sim/rendering/shaders/contrails</property>
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</enable>
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</text>
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<text>
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<halign>left</halign>
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<label>Transition</label>
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<enable>
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<property>/sim/rendering/shaders/transition</property>
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</enable>
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</text>
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<text>
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<halign>left</halign>
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<label>Urban</label>
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<enable>
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<property>/sim/rendering/shaders/urban</property>
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</enable>
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</text>
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<text>
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<halign>left</halign>
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<label>Water</label>
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<enable>
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<property>/sim/rendering/shaders/water</property>
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</enable>
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</text>
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</group>
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<group>
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<layout>vbox</layout>
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<slider>
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<name>crop</name>
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<min>0.0</min>
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<max>1.0</max>
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<step>1.0</step>
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<fraction>0.5</fraction>
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<property>/sim/rendering/shaders/crop</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>crop</object-name>
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</binding>
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</slider>
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<slider>
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<name>landmass</name>
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<min>0.0</min>
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<max>1.0</max>
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<step>1.0</step>
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<fraction>0.5</fraction>
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<property>/sim/rendering/shaders/landmass</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>landmass</object-name>
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</binding>
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</slider>
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<slider>
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<name>contrails</name>
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<min>0.0</min>
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<max>1.0</max>
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<step>1.0</step>
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<fraction>0.5</fraction>
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<property>/sim/rendering/shaders/contrails</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>contrails</object-name>
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</binding>
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</slider>
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<slider>
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<name>transition</name>
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<min>0.0</min>
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<max>1.0</max>
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<step>1.0</step>
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<fraction>0.5</fraction>
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<property>/sim/rendering/shaders/transition</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>transition</object-name>
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</binding>
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</slider>
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<slider>
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<name>urban</name>
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<min>0.0</min>
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<max>5.0</max>
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<step>0.5</step>
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<property>/sim/rendering/shaders/urban</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>urban</object-name>
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</binding>
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</slider>
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<slider>
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<name>water</name>
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<min>0.0</min>
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<max>5.0</max>
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<step>0.5</step>
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<property>/sim/rendering/shaders/water</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>water</object-name>
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</binding>
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</slider>
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</group>
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</group>
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<group>
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<layout>hbox</layout>
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<text>
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<label>Aircraft</label>
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<halign>left</halign>
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</text>
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<hrule>
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<stretch>true</stretch>
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</hrule>
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</group>
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<nasal>
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<open>
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if (props.globals.getNode("/sim/rendering/shaders/aircraft") != nil) {
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var group = cmdarg().getChildren("group")[4];
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group.removeChildren("slider");
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group.removeChildren("hrule");
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group.removeChildren("text");
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var shaders = props.globals.getNode("/sim/rendering/shaders/aircraft").getChildren();
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for(i=0; size(shaders) > i; i+=1) {
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var fraction = 0.5;
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var min = 0;
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var max = 1;
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var step = 1;
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var name = shaders[i].getNode("name");
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if (shaders[i].getNode("step") != nil){
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step = shaders[i].getNode("step");
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}
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if (shaders[i].getNode("min") != nil){
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min = shaders[i].getNode("min");
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}
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if (shaders[i].getNode("max") != nil){
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max = shaders[i].getNode("max");
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}
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if (min != nil and max != nil and step != nil){
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fraction = step/(max+step);
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}
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var target = group.getChild("slider", i, 1);
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props.copy(group.getNode("slider-template"), target);
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target.getNode("label").setValue(name != nil ? name.getValue() : (shaders[i].getName()));
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target.getNode("name").setValue("aircraftshader"~i);
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target.getNode("binding").getNode("object-name").setValue("aircraftshader"~i);
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target.getNode("min").setValue(min);
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target.getNode("max").setValue(max);
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target.getNode("step").setValue(step);
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target.getNode("fraction").setValue(fraction);
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target.getNode("property").setValue(shaders[i].getPath()~"/quality-level");
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}
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}
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</open>
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</nasal>
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<group>
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<layout>vbox</layout>
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<halign>left</halign>
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<slider-template>
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<name><!----></name>
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<label><!----></label>
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<min><!----></min>
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<max><!----></max>
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<step><!----></step>
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<fraction><!----></fraction>
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<property><!----></property>
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<binding>
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<command>dialog-apply</command>
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<object-name><!----></object-name>
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</binding>
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</slider-template>
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</group>
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<hrule/>
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<button>
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<legend>Close</legend>
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<default>true</default>
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<key>Esc</key>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</PropertyList>
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