2021-04-10 09:14:16 +00:00
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#version 330 core
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layout(location = 0) in vec4 pos;
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2021-08-31 16:00:36 +00:00
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layout(location = 3) in vec4 multiTexCoord0;
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out vec2 texCoord;
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2021-04-10 09:14:16 +00:00
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uniform mat4 osg_ModelViewProjectionMatrix;
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void main()
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{
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gl_Position = osg_ModelViewProjectionMatrix * pos;
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2021-08-31 16:00:36 +00:00
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texCoord = multiTexCoord0.st;
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2021-04-10 09:14:16 +00:00
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}
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