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fgdata/Effects/HDR/gbuffer-debug-depth.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/gbuffer-debug-depth</name>
<technique n="1">
<pass>
<program>
<vertex-shader>Shaders/HDR/quad_matrix.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/debug_gbuffer_depth.frag</fragment-shader>
<fragment-shader>Shaders/HDR/pos_from_depth.glsl</fragment-shader>
</program>
<uniform>
<name>depth_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
</pass>
</technique>
</PropertyList>