2021-07-29 06:45:17 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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2021-08-31 16:00:36 +00:00
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<name>Effects/HDR/gbuffer-debug-depth</name>
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2021-07-29 06:45:17 +00:00
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<technique n="1">
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<pass>
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<program>
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2023-04-07 06:17:37 +00:00
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<vertex-shader>Shaders/HDR/quad_matrix.vert</vertex-shader>
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2023-04-21 05:56:10 +00:00
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<fragment-shader>Shaders/HDR/debug_gbuffer_depth.frag</fragment-shader>
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2023-04-07 06:17:37 +00:00
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<fragment-shader>Shaders/HDR/pos_from_depth.glsl</fragment-shader>
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2021-07-29 06:45:17 +00:00
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</program>
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<uniform>
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2021-08-31 16:00:36 +00:00
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<name>depth_tex</name>
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2021-07-29 06:45:17 +00:00
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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