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fgdata/Nasal/canvas/gui/widgets/Button.nas

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gui.widgets.Button = {
new: func(parent, style, cfg)
{
var cfg = Config.new(cfg);
var m = gui.Widget.new(gui.widgets.Button);
m._focus_policy = m.StrongFocus;
m._active = 0;
m._flat = cfg.get("flat", 0);
if( style != nil and !m._flat )
{
m._button = style.createWidget(parent, "button", cfg);
m._setRoot(m._button.element);
}
return m;
},
setText: func(text)
{
me._button.setText(text);
return me;
},
setActive: func
{
if( me._active )
return me;
me._active = 1;
me._onStateChange();
return me;
},
clearActive: func
{
if( !me._active )
return me;
me._active = 0;
me._onStateChange();
return me;
},
onClick: func {},
# protected:
_onStateChange: func
{
if( me._button != nil )
me._button.update(me._active, me._focused, me._hover, !me._window._focused);
},
_setRoot: func(el)
{
el.addEventListener("mousedown", func me.setActive());
el.addEventListener("mouseup", func me.clearActive());
# Use 'call' to ensure 'me' is not set and can be used in the closure of
# custom callbacks. TODO pass 'me' as argument?
el.addEventListener("click", func call(me.onClick));
el.addEventListener("mouseleave",func me.clearActive());
el.addEventListener("drag", func(e) e.stopPropagation());
call(gui.Widget._setRoot, [el], me);
}
};