gui.widgets.Button = { new: func(parent, style, cfg) { var cfg = Config.new(cfg); var m = gui.Widget.new(gui.widgets.Button); m._focus_policy = m.StrongFocus; m._active = 0; m._flat = cfg.get("flat", 0); if( style != nil and !m._flat ) { m._button = style.createWidget(parent, "button", cfg); m._setRoot(m._button.element); } return m; }, setText: func(text) { me._button.setText(text); return me; }, setActive: func { if( me._active ) return me; me._active = 1; me._onStateChange(); return me; }, clearActive: func { if( !me._active ) return me; me._active = 0; me._onStateChange(); return me; }, onClick: func {}, # protected: _onStateChange: func { if( me._button != nil ) me._button.update(me._active, me._focused, me._hover, !me._window._focused); }, _setRoot: func(el) { el.addEventListener("mousedown", func me.setActive()); el.addEventListener("mouseup", func me.clearActive()); # Use 'call' to ensure 'me' is not set and can be used in the closure of # custom callbacks. TODO pass 'me' as argument? el.addEventListener("click", func call(me.onClick)); el.addEventListener("mouseleave",func me.clearActive()); el.addEventListener("drag", func(e) e.stopPropagation()); call(gui.Widget._setRoot, [el], me); } };