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fgdata/gui/dialogs/vinson.xml

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<?xml version="1.0"?>
<PropertyList>
<name>Vinson</name>
<modal>false</modal>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<empty>
<stretch>1</stretch>
</empty>
<text>
<label>USS Carl Vinson Controls</label>
</text>
<empty>
<stretch>1</stretch>
</empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>table</layout>
<text>
<label>Course</label>
<row>0</row>
<col>0</col>
</text>
<radio>
<row>1</row>
<col>0</col>
<halign>left</halign>
<label>Turn to launch course</label>
<property>/controls/vinson/turn-to-launch-hdg</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/controls/vinson/turn-to-launch-hdg");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
if (c.getNode("name").getValue() != nil and c.getNode("name").getValue() == "Vinson")
{
c.getNode("controls/turn-to-launch-hdg").setBoolValue(v);
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
c.getNode("controls/turn-to-base-course").setBoolValue(0);
}
}
setprop("/controls/vinson/turn-to-base-course", 0);
setprop("/controls/vinson/turn-to-recovery-hdg", 0);
</script>
</binding>
</radio>
<radio>
<row>2</row>
<col>0</col>
<halign>left</halign>
<label>Turn to recovery course</label>
<property>/controls/vinson/turn-to-recovery-hdg</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/controls/vinson/turn-to-recovery-hdg");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
if (c.getNode("name").getValue() != nil and c.getNode("name").getValue() == "Vinson")
{
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(v);
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
c.getNode("controls/turn-to-base-course").setBoolValue(0);
}
}
setprop("/controls/vinson/turn-to-base-course", 0);
setprop("/controls/vinson/turn-to-launch-hdg", 0);
</script>
</binding>
</radio>
<radio>
<row>3</row>
<col>0</col>
<halign>left</halign>
<label>Turn to base course</label>
<property>/controls/vinson/turn-to-base-course</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
var v = getprop("/controls/vinson/turn-to-base-course");
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
if (c.getNode("name").getValue() != nil and c.getNode("name").getValue() == "Vinson")
{
c.getNode("controls/turn-to-base-course").setBoolValue(v);
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
}
}
setprop("/controls/vinson/turn-to-launch-hdg", 0);
setprop("/controls/vinson/turn-to-recovery-hdg", 0);
</script>
</binding>
</radio>
</group>
<hrule/>
<group>
<layout>table</layout>
<text>
<label>Equipment</label>
<row>0</row>
<col>0</col>
</text>
<checkbox>
<halign>left</halign>
<row>1</row>
<col>0</col>
<label>Elevator 1</label>
<property>/controls/vinson/elevator[0]/state</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<row>1</row>
<col>1</col>
<label>Elevator 2</label>
<property>/controls/vinson/elevator[1]/state</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<row>3</row>
<col>0</col>
<label>JBD 1</label>
<property>/controls/vinson/jbd[0]/state</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<row>3</row>
<col>1</col>
<label>JBD 2</label>
<property>/controls/vinson/jbd[1]/state</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<row>3</row>
<col>2</col>
<label>JBD 3</label>
<property>/controls/vinson/jbd[2]/state</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<row>3</row>
<col>3</col>
<label>JBD 4</label>
<property>/controls/vinson/jbd[3]/state</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
</group>
<hrule/>
<group>
<layout>table</layout>
<text>
<label>Options</label>
<row>0</row>
<col>0</col>
</text>
<checkbox>
<halign>left</halign>
<row>1</row>
<col>0</col>
<label>Enable Deck Park</label>
<property>/controls/vinson/deck-park</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<!--<checkbox>
<halign>left</halign>
<row>1</row>
<col>1</col>
<label>Enable Crew</label>
<property>/controls/vinson/crew</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>-->
<checkbox>
<halign>left</halign>
<row>1</row>
<col>1</col>
<label>Deck lights</label>
<property>/controls/vinson/lights</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<!--<checkbox>
<halign>left</halign>
<row>2</row>
<col>1</col>
<label>Enable Wave motion</label>
<property>/controls/vinson/wave-motion</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>-->
</group>
<empty>
<stretch>1</stretch>
</empty>
<hrule/>
<hrule/>
<group>
<layout>hbox</layout>
<default-padding>6</default-padding>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend>OK</legend>
<default>true</default>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<button>
<legend>Apply</legend>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
</binding>
</button>
<button>
<legend>Reset</legend>
<equal>true</equal>
<binding>
<command>dialog-update</command>
</binding>
</button>
<button>
<legend>Cancel</legend>
<equal>true</equal>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>