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fgdata/Aircraft/c172p/Models/c172p.xml

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<?xml version="1.0"?>
<PropertyList>
<path>c172p.ac</path>
<offsets>
<pitch-deg>-3.0</pitch-deg>
<z-m> -0.065 </z-m>
</offsets>
<!-- The human models depend on some properties (sim/model/crew/).
Since the properties never change, we can just directly add it
to the /ai/model/multiplay[i] tree.
-->
<multiplay>
<sim>
<model>
<crew>
<pilot n="0">
<pose include="Aircraft/c172p/Models/Human/pose-pilot.xml"/>
<character>0</character>
<outfit>0</outfit>
<equipment>0</equipment>
</pilot>
<pilot n="1">
<pose include="Aircraft/c172p/Models/Human/pose-copilot.xml"/>
<character>0</character>
<outfit>0</outfit>
<equipment>0</equipment>
</pilot>
</crew>
</model>
</sim>
</multiplay>
<model>
<name>Damage</name>
<path>Effects/damage/damage.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>PontoonDamage</name>
<path>Effects/damage/pontoondamage.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>Bushkit</name>
<path>Effects/bushkit/bushkit.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<name>Pontoon</name>
<path>Effects/pontoon/pontoon.xml</path>
<offsets>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<nasal>
<load>
var livery_update = aircraft.livery_update.new(
"Aircraft/c172p/Models/Liveries", 10,
func { print("c172p livery update") });
var rplayer = cmdarg();
# Beacon and strobes lighting
var lighting_beacon_enabled = rplayer.getNode("sim/multiplay/generic/int[12]").getPath();
var lighting_strobes_enabled = rplayer.getNode("sim/multiplay/generic/int[13]").getPath();
var lighting_beacon_state = rplayer.getNode("sim/model/c172p/lighting/beacon").getPath();
var lighting_strobes_state = rplayer.getNode("sim/model/c172p/lighting/strobes").getPath();
aircraft.light.new(lighting_beacon_state, [0.10, 0.90], lighting_beacon_enabled);
aircraft.light.new(lighting_strobes_state, [0.015, 1.985], lighting_strobes_enabled);
io.include("Aircraft/c172p/Nasal/registration_number.nas");
# Registration number
var regnum_path = rplayer.getNode("sim/multiplay/generic/string[0]").getPath();
setlistener(regnum_path, func (node) {
set_registration_number(rplayer, node.getValue());
}, 1, 0);
# Passengers
var pax_state_path = rplayer.getNode("sim/multiplay/generic/int[16]").getPath();
var co_pilot = rplayer.initNode("pax/co-pilot/present", 0, "BOOL");
var left_passenger = rplayer.initNode("pax/left-passenger/present", 0, "BOOL");
var right_passenger = rplayer.initNode("pax/right-passenger/present", 0, "BOOL");
setlistener(pax_state_path, func (node) {
var state = node.getValue();
co_pilot.setBoolValue(bits.test(state, 0));
left_passenger.setBoolValue(bits.test(state, 1));
right_passenger.setBoolValue(bits.test(state, 2));
}, 1, 0);
# Make sure human occupants are always visible in remote aircraft
rplayer.initNode("sim/model/occupants", 1, "BOOL");
# Disable ALS 3D shadow for remote aircraft because of issue #387
rplayer.initNode("sim/rendering/shadow-volume", 0, "BOOL");
# Gear
rplayer.initNode("sim/multiplay/generic/int[6]", 0, "BOOL");
rplayer.initNode("sim/multiplay/generic/int[7]", 0, "BOOL");
rplayer.initNode("sim/multiplay/generic/int[8]", 0, "BOOL");
# Bush kit
rplayer.initNode("sim/multiplay/generic/int[9]", 0, "INT");
# Damage
rplayer.initNode("sim/multiplay/generic/int[14]", 0, "INT");
rplayer.initNode("sim/multiplay/generic/int[18]", 0, "INT");
rplayer.initNode("sim/multiplay/generic/int[19]", 0, "INT");
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
<params>
<lighting>
<navigation>sim/multiplay/generic/int[14]</navigation>
<beacon>sim/model/c172p/lighting/beacon/state</beacon>
<strobes>sim/model/c172p/lighting/strobes/state</strobes>
<taxi>
<property>sim/multiplay/generic/int[4]</property>
</taxi>
<landing>
<property>sim/multiplay/generic/int[5]</property>
</landing>
</lighting>
<doors>
<left>
<property>sim/multiplay/generic/float[1]</property>
</left>
<right>
<property>sim/multiplay/generic/float[0]</property>
</right>
<baggage>
<property>sim/multiplay/generic/float[2]</property>
</baggage>
</doors>
<crash>
<property>sim/multiplay/generic/int[15]</property>
</crash>
<gear_nose_broken>
<property>sim/multiplay/generic/int[6]</property>
</gear_nose_broken>
<gear_left_broken>
<property>sim/multiplay/generic/int[7]</property>
</gear_left_broken>
<gear_right_broken>
<property>sim/multiplay/generic/int[8]</property>
</gear_right_broken>
<bushkit>
<property>sim/multiplay/generic/int[9]</property>
</bushkit>
<!-- 0 = normal, 1 = broken, 2 = damaged -->
<pontoon_left_damaged>
<property>sim/multiplay/generic/int[10]</property>
</pontoon_left_damaged>
<pontoon_right_damaged>
<property>sim/multiplay/generic/int[11]</property>
</pontoon_right_damaged>
<!-- 0 = normal, 1 = broken, 2 = damaged -->
<wing_left_damaged>
<property>sim/multiplay/generic/int[18]</property>
</wing_left_damaged>
<wing_right_damaged>
<property>sim/multiplay/generic/int[19]</property>
</wing_right_damaged>
<gear>
<left-rollspeed-ms>engines/engine[7]/n1</left-rollspeed-ms>
<right-rollspeed-ms>engines/engine[7]/n2</right-rollspeed-ms>
<nose-rollspeed-ms>engines/engine[7]/rpm</nose-rollspeed-ms>
</gear>
<gear-amphibious>
<front-left-compression-ft>engines/engine[3]/n1</front-left-compression-ft>
<front-left-position-norm>engines/engine[3]/n2</front-left-position-norm>
<front-left-rollspeed-ms>engines/engine[3]/rpm</front-left-rollspeed-ms>
<front-right-compression-ft>engines/engine[4]/n1</front-right-compression-ft>
<front-right-position-norm>engines/engine[4]/n2</front-right-position-norm>
<front-right-rollspeed-ms>engines/engine[4]/rpm</front-right-rollspeed-ms>
<rear-left-compression-ft>engines/engine[5]/n1</rear-left-compression-ft>
<rear-left-position-norm>engines/engine[5]/n2</rear-left-position-norm>
<rear-left-rollspeed-ms>engines/engine[5]/rpm</rear-left-rollspeed-ms>
<rear-right-compression-ft>engines/engine[6]/n1</rear-right-compression-ft>
<rear-right-position-norm>engines/engine[6]/n2</rear-right-position-norm>
<rear-right-rollspeed-ms>engines/engine[6]/rpm</rear-right-rollspeed-ms>
</gear-amphibious>
<water-rudder-norm>sim/multiplay/generic/float[5]</water-rudder-norm>
<engine>
<rpm>engines/engine[2]/rpm</rpm>
</engine>
<!-- TODO To be made MP properties in the future when we get passengers or dual-control -->
<controls>
<throttle>/controls/engines/current-engine/throttle</throttle>
<mixture>/controls/engines/current-engine/mixture</mixture>
</controls>
</params>
<!-- Normal shader effect. Separate effects required for each normal map texture -->
<effect>
<inherits-from>Effects/bumpspec-wing</inherits-from>
<object-name>flaps</object-name>
<object-name>leftaileron</object-name>
<object-name>rightaileron</object-name>
<object-name>wing_1</object-name>
</effect>
<effect>
<inherits-from>Effects/bumpspec-fuselage</inherits-from>
<object-name>LeftWheelStrut</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>baggagedoor</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>fuselage_1</object-name>
<object-name>leftdoor</object-name>
<object-name>rightdoor</object-name>
<object-name>Spinner</object-name>
<object-name>LRwheel</object-name>
<object-name>RRwheel</object-name>
<object-name>LRAxle</object-name>
<object-name>RRAxle</object-name>
<object-name>LFrontWheel</object-name>
<object-name>RFrontWheel</object-name>
<object-name>LAxle</object-name>
<object-name>RAxle</object-name>
<object-name>LRtarm</object-name>
<object-name>RRtarm</object-name>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>Ldamper</object-name>
<object-name>Rdamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
</effect>
<effect>
<inherits-from>Effects/bumpspec-tail</inherits-from>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>hstab</object-name>
<object-name>rudder_1</object-name>
<object-name>vstab</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>LeftWheelStrut</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>baggagedoor</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>flaps</object-name>
<object-name>fuselage_0</object-name>
<object-name>fuselage_1</object-name>
<object-name>hstab</object-name>
<object-name>leftaileron</object-name>
<object-name>leftdoor</object-name>
<object-name>rightaileron</object-name>
<object-name>rightdoor</object-name>
<object-name>rudder_1</object-name>
<object-name>vstab</object-name>
<object-name>wing_1</object-name>
<object-name>doorhandleint_right</object-name>
<object-name>Propeller</object-name>
<object-name>Spinner</object-name>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>LRwheel</object-name>
<object-name>RRwheel</object-name>
<object-name>LRAxle</object-name>
<object-name>RRAxle</object-name>
<object-name>LFrontWheel</object-name>
<object-name>RFrontWheel</object-name>
<object-name>LAxle</object-name>
<object-name>RAxle</object-name>
<object-name>LRtarm</object-name>
<object-name>RRtarm</object-name>
<object-name>Ldamper</object-name>
<object-name>Rdamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- Transparent Surfaces for Rembrandt rendering -->
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>navlight_left</object-name>
<object-name>navlight_right</object-name>
<object-name>navlight_back</object-name>
<object-name>strobe1</object-name>
<object-name>strobe2</object-name>
<object-name>navlight_back</object-name>
<object-name>BeaconOffX</object-name>
<!-- damage mod -->
<object-name>navlight_leftU</object-name>
<object-name>navlight_leftD</object-name>
<object-name>navlight_leftBD</object-name>
<object-name>navlight_leftCollapse</object-name>
<object-name>navlight_leftDRB</object-name>
<object-name>navlight_leftGRB</object-name>
<object-name>navlight_rightU</object-name>
<object-name>navlight_rightD</object-name>
<object-name>navlight_rightBD</object-name>
<object-name>navlight_rightCollapse</object-name>
<object-name>navlight_rightDLB</object-name>
<object-name>navlight_rightGLB</object-name>
<object-name>strobe1BD</object-name>
<object-name>strobe2BD</object-name>
<object-name>strobe1Collapse</object-name>
<object-name>strobe2Collapse</object-name>
</effect>
<!-- interior effects -->
<effect>
<inherits-from>Effects/interior/c172p-interior</inherits-from>
<object-name>AirVent_left</object-name>
<object-name>AirVent_right</object-name>
<object-name>ElevatorTrimPos</object-name>
<object-name>FuelSelectorFace</object-name>
<object-name>FuelSelectorLeft</object-name>
<object-name>FuelSelectorRight</object-name>
<object-name>FuelSelectorBoth</object-name>
<object-name>FuelSelectorOff</object-name>
<object-name>mike_mount</object-name>
<object-name>Pedestal</object-name>
<object-name>InstrumentCover</object-name>
<object-name>panel_1_1.inf</object-name>
<object-name>panel_1_1_right</object-name>
<object-name>panel_1_gauges</object-name>
<object-name>backseat_left</object-name>
<object-name>carpet</object-name>
<object-name>chassis</object-name>
<object-name>pilotseat_left</object-name>
<object-name>pilotseat_right</object-name>
<object-name>CabinAirMounts</object-name>
<object-name>CabinAir</object-name>
<object-name>CabinHeat</object-name>
<object-name>BeaconSwitch</object-name>
<object-name>CarbHeat</object-name>
<object-name>CarbHeatMount</object-name>
<object-name>GenSwitch</object-name>
<object-name>LandingLightSwitch</object-name>
<object-name>LeftBag</object-name>
<object-name>bolt.012</object-name>
<object-name>bolt.013</object-name>
<object-name>bolt.014</object-name>
<object-name>bolt.015</object-name>
<object-name>MasterSwitch</object-name>
<object-name>Mixture</object-name>
<object-name>MixtureMount</object-name>
<object-name>NavLightSwitch</object-name>
<object-name>PitotHeatSwitch</object-name>
<object-name>PrimerLeverMount</object-name>
<object-name>StrobeSwitch</object-name>
<object-name>TaxiLightSwitch</object-name>
<object-name>Throttle</object-name>
<object-name>ThrottleMount</object-name>
<object-name>mike</object-name>
<object-name>mike_chord</object-name>
<object-name>Panel_0</object-name>
<object-name>doorhandleint_right</object-name>
<object-name>doorhandleint_left</object-name>
<object-name>doorint_right</object-name>
<object-name>doorint_left</object-name>
<object-name>ParkingBrake</object-name>
<object-name>PrimerLever</object-name>
<object-name>bolts_cabin</object-name>
<object-name>bolts_panel</object-name>
<object-name>seat_mount</object-name>
<object-name>windlocket_right</object-name>
<object-name>windlocket_left</object-name>
<object-name>CeilingSpeaker</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-shadow</inherits-from>
<object-name>glas</object-name>
<object-name>leftwindow</object-name>
<object-name>rightwindow</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-reflection-front</inherits-from>
<object-name>glas_interior</object-name>
</effect>
<effect>
<inherits-from>Effects/interior/c172p-interior-glass-reflection-side</inherits-from>
<object-name>leftwindow_interior</object-name>
<object-name>rightwindow_interior</object-name>
<object-name>glas_interior_sides</object-name>
</effect>
<effect>
<inherits-from>Effects/glass</inherits-from>
<object-name>landinglightcover</object-name>
<object-name>landinglightcoverLD</object-name>
<object-name>landinglightcoverRD</object-name>
<object-name>landinglightcoverBD</object-name>
<object-name>landinglightcoverCollapse</object-name>
</effect>
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>Propeller.Fast</object-name>
</effect>
<!-- Gear Damage Spark and Smoke Mod -->
<model>
<path>Effects/damage/nose_gear.xml</path>
<offsets>
<x-m> -.85 </x-m>
<y-m> 0.0000 </y-m>
<z-m> -.98 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/left_gear.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> -1.9 </y-m>
<z-m> -0.95 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/right_gear.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> 1.9 </y-m>
<z-m> -0.95 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/tail.xml</path>
<offsets>
<x-m> 4.9264 </x-m>
<y-m> 0.0000 </y-m>
<z-m> -0.6</z-m>
</offsets>
</model>
<model>
<path>Effects/damage/wing-left.xml</path>
<offsets>
<x-m> .15 </x-m>
<y-m> -5.6338 </y-m>
<z-m> 0.49 </z-m>
</offsets>
</model>
<model>
<path>Effects/damage/wing-right.xml</path>
<offsets>
<x-m> .15 </x-m>
<y-m> 5.6338 </y-m>
<z-m> 0.49 </z-m>
</offsets>
</model>
<!-- Pontoon Damage Spark and Smoke Mod -->
<model>
<path>Effects/pontoon/left_ground.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> -1.9 </y-m>
<z-m> -1.8 </z-m>
</offsets>
</model>
<model>
<path>Effects/pontoon/right_ground.xml</path>
<offsets>
<x-m> -0.7 </x-m>
<y-m> 1.9 </y-m>
<z-m> -1.8 </z-m>
</offsets>
</model>
<!-- Registration number -->
<model>
<path>Immat/immat.xml</path>
<offsets>
<x-m> 0.0 </x-m>
<y-m> 0.0 </y-m>
<z-m> 0.0 </z-m>
<roll-deg> 0.0 </roll-deg>
<pitch-deg> 0.0 </pitch-deg>
<heading-deg> 0.0 </heading-deg>
</offsets>
</model>
<model>
<path>Models/Aircraft/marker.xml</path>
</model>
<!-- Breakers and avionics switch -->
<model>
<name>BreakersAndAvionicsSwitch</name>
<path>Interior/Panel/Buttons/breakers/breakers.xml</path>
<offsets>
<x-m>-0.36873</x-m>
<y-m>-0.30291</y-m>
<z-m>-0.26824</z-m>
</offsets>
</model>
<!-- Instrumentation -->
<model>
<name>MagCompass</name>
<path>Interior/Panel/Instruments/mag-compass/mag-compass.xml</path>
<offsets>
<x-m>-0.35</x-m>
<y-m>0.00</y-m>
<z-m>0.18</z-m>
</offsets>
</model>
<model>
<name>AI</name>
<path>Interior/Panel/Instruments/AI/AI.xml</path>
<offsets>
<!-- MOD: AI Position XYZ
<x-m>-0.369</x-m>
<y-m>-0.222</y-m>
<z-m>0.069</z-m>
-->
<x-m>-0.369</x-m>
<y-m>-0.22147</y-m>
<z-m>0.06863</z-m>
<!-- MODEND: AI Position XYZ -->
</offsets>
</model>
<model>
<name>Altimeter</name>
<path>Interior/Panel/Instruments/alt/alt.xml</path>
<offsets>
<!-- MOD: ALTIMETER Position XYZ
<x-m>-0.369</x-m>
<y-m>-0.133</y-m>
<z-m>0.069</z-m>
-->
<x-m>-0.369</x-m>
<y-m>-0.13245</y-m>
<z-m>0.06863</z-m>
<!-- MODEND: ALTIMETER Position XYZ -->
</offsets>
</model>
<model>
<name>BatteryGauge</name>
<path>Interior/Panel/Instruments/BatteryGauge/BatteryGauge.xml</path>
<offsets>
<x-m>-0.367</x-m>
<y-m>-0.410</y-m>
<z-m>-0.171</z-m>
</offsets>
</model>
<model>
<name>Kap140</name>
<path>Interior/Panel/Instruments/kap140/KAP140TwoAxisAlt.xml</path>
<offsets>
<x-m>-0.357879</x-m>
<y-m>0.116</y-m>
<!-- <z-m>-0.092</z-m> -->
<z-m>-0.135</z-m>
</offsets>
</model>
<model>
<name>dme</name>
<path>Interior/Panel/Instruments/dme/dme.xml</path>
<offsets>
<x-m>-0.357</x-m>
<y-m>0.116</y-m>
<!-- <z-m>-0.142</z-m> -->
<z-m>-0.088</z-m>
</offsets>
</model>
<model>
<name>asi</name>
<path>Interior/Panel/Instruments/asi/asi.xml</path>
<offsets>
<!-- MOD: ASI Position XYZ
<x-m>-0.368</x-m>
<y-m>-0.311</y-m>
<z-m>0.068</z-m>
-->
<x-m>-0.369</x-m>
<y-m>-0.31185</y-m>
<z-m>0.06863</z-m>
<!-- MODEND: ASI Position XYZ -->
</offsets>
</model>
<model>
<name>Turn</name>
<path>Interior/Panel/Instruments/tc/tc.xml</path>
<offsets>
<!-- MOD: TC Position XYZ
<x-m>-0.368</x-m>
<y-m>-0.311</y-m>
<z-m>0.068</z-m>
-->
<x-m>-0.369</x-m>
<y-m>-0.31165</y-m>
<z-m>-0.03574</z-m>
<!-- MODEND: TC Position XYZ -->
</offsets>
</model>
<model>
<name>VSI</name>
<path>Interior/Panel/Instruments/VSI/VSI.xml</path>
<offsets>
<x-m>-0.369</x-m>
<y-m>-0.13245</y-m>
<z-m>-0.03574</z-m>
</offsets>
</model>
<model>
<name>RPM</name>
<path>Interior/Panel/Instruments/RPM/RPM.xml</path>
<offsets>
<x-m>-0.36</x-m>
<y-m>-0.31190</y-m>
<z-m>-0.14063</z-m>
</offsets>
</model>
<model>
<name>EGT</name>
<path>Interior/Panel/Instruments/EGT/EGT.xml</path>
<offsets>
<x-m>-0.368</x-m>
<y-m>-0.1326</y-m>
<z-m>-0.1405</z-m>
</offsets>
</model>
<model>
<name>hi</name>
<path>Interior/Panel/Instruments/hi/hi.xml</path>
<offsets>
<x-m>-0.368</x-m>
<y-m>-0.222</y-m>
<z-m>-0.036</z-m>
</offsets>
</model>
<model>
<name>avor</name>
<path>Interior/Panel/Instruments/vor/vor.xml</path>
<offsets>
<!-- MOD: VOR1 Position XYZ
<x-m>-0.368</x-m>
<y-m>-0.041</y-m>
<z-m>0.069</z-m>
-->
<x-m>-0.369</x-m>
<y-m>-0.0423</y-m>
<z-m>0.06863</z-m>
<!-- MODEND: VOR2 Position YZ -->
</offsets>
</model>
<model>
<name>vor2</name>
<path>Interior/Panel/Instruments/vor/vor2.xml</path>
<offsets>
<!-- MOD: VOR2 Position YZ
<x-m>-0.368</x-m>
<y-m>-0.041</y-m>
<z-m>-0.036</z-m>
-->
<x-m>-0.369</x-m>
<y-m>-0.0423</y-m>
<z-m>-0.03574</z-m>
<!-- MODEND: VOR2 Position YZ -->
</offsets>
</model>
<model>
<name>adf</name>
<path>Interior/Panel/Instruments/kr87-adf/ki227_228.xml</path>
<offsets>
<!-- MOD: ADF Position xyz
<x-m>-0.368</x-m>
<y-m>-0.041</y-m>
<z-m>-0.141</z-m>
-->
<x-m>-0.372</x-m>
<y-m>-0.04214</y-m>
<z-m>-0.14037</z-m>
<!-- MODEND: ADF Position xyz -->
</offsets>
</model>
<model>
<name>kx165-1</name>
<path>Interior/Panel/Instruments/kx165/kx165-1.xml</path>
<overlay>
<params>
<dimming>sim/model/material/instruments/factor</dimming>
<red>0.6</red>
<green>0.1</green>
<blue>0.0</blue>
</params>
</overlay>
<offsets>
<x-m>-0.364</x-m>
<y-m>0.113</y-m>
<!-- <z-m>0.017</z-m> -->
<z-m>0.051</z-m>
</offsets>
</model>
<model>
<name>kx165-2</name>
<path>Interior/Panel/Instruments/kx165/kx165-2.xml</path>
<overlay>
<params>
<dimming>sim/model/material/instruments/factor</dimming>
<red>0.6</red>
<green>0.1</green>
<blue>0.0</blue>
</params>
</overlay>
<offsets>
<x-m>-0.364</x-m>
<y-m>0.113</y-m>
<!-- <z-m>-0.036</z-m> -->
<z-m>-0.002</z-m>
</offsets>
</model>
<model>
<name>kma20</name>
<path>Interior/Panel/Instruments/kma20/kma20.xml</path>
<offsets>
<x-m>-0.364</x-m>
<y-m>0.113</y-m>
<z-m>0.100</z-m>
</offsets>
</model>
<model>
<name>kr87</name>
<path>Interior/Panel/Instruments/kr87-adf/kr87.xml</path>
<offsets>
<x-m>-0.364</x-m>
<y-m>0.113</y-m>
<!-- <z-m>0.061</z-m> -->
<z-m>-0.045</z-m>
</offsets>
</model>
<!-- MOD: transponder -->
<model>
<name>transponder</name>
<path>Interior/Panel/Instruments/kt76a/kt76a.xml</path>
<overlay>
<params>
<dimming>sim/model/material/instruments/factor</dimming>
<red>0.6</red>
<green>0.1</green>
<blue>0.0</blue>
</params>
</overlay>
<offsets>
<x-m>-0.36</x-m>
<y-m>0.113</y-m>
<z-m>-0.178</z-m>
</offsets>
</model>
<!-- MODEND -->
<model>
<name>clock</name>
<path>Interior/Panel/Instruments/clock/clock.xml</path>
<offsets>
<x-m>-0.364</x-m>
<y-m>-0.389</y-m>
<z-m>0.049</z-m>
</offsets>
</model>
<model>
<name>vac</name>
<path>Interior/Panel/Instruments/vac/vac.xml</path>
<offsets>
<!-- MOD: Reposition VAC
<x-m>-0.365</x-m>
<y-m>-0.432</y-m>
<z-m>0.0228</z-m>
-->
<x-m>-0.36246</x-m>
<y-m>-0.43197</y-m>
<z-m>0.02361</z-m>
<!-- MODEND: Reposition VAC -->
</offsets>
</model>
<model>
<name>fuel</name>
<path>Interior/Panel/Instruments/FuelOilAmps/c172fuel.xml</path>
<offsets>
<x-m>-0.362</x-m>
<y-m>-0.405</y-m>
<z-m>-0.013</z-m>
</offsets>
</model>
<model>
<name>oil</name>
<path>Interior/Panel/Instruments/FuelOilAmps/c172oil.xml</path>
<offsets>
<x-m>-0.362</x-m>
<y-m>-0.405</y-m>
<z-m>-0.058</z-m>
</offsets>
</model>
<model>
<name>mag_sw</name>
<path>Interior/Panel/Instruments/magneto-switch/magneto-switch.xml</path>
<offsets>
<x-m>-0.369</x-m>
<y-m>-0.364</y-m>
<z-m>-0.280</z-m>
</offsets>
</model>
<model>
<name>PanelLight</name>
<path>Interior/Panel/Instruments/light/light_control.xml</path>
<offsets>
<x-m>-0.36</x-m>
<y-m>-0.035</y-m>
<z-m>-0.273</z-m>
</offsets>
</model>
<model>
<name>LeftYoke</name>
<path>Interior/Yoke/yoke.xml</path>
<offsets>
<x-m>-0.36</x-m>
<y-m>-0.219</y-m>
<z-m>-0.130</z-m>
</offsets>
</model>
<model>
<name>RightYoke</name>
<path>Interior/Yoke/yoke.xml</path>
<offsets>
<x-m>-0.36</x-m>
<y-m> 0.239</y-m>
<z-m>-0.130</z-m>
</offsets>
</model>
<model>
<name>FlapSwitch</name>
<path>Interior/Panel/Flaps/flaps.xml</path>
<offsets>
<x-m>-0.36</x-m>
<y-m>0.19</y-m>
<z-m>-0.25</z-m>
</offsets>
</model>
<!-- MOD: OAT -->
<model>
<name>OAT</name>
<path>Interior/Panel/Instruments/oat/oat.xml</path>
<offsets>
<x-m>-0.0375</x-m>
<y-m>0.44</y-m>
<z-m>0.482</z-m>
</offsets>
</model>
<!-- MODEND -->
<!-- Pedals -->
<model>
<name>PilotPedals</name>
<path>Pedals/pedals.xml</path>
<offsets>
<x-m>-0.56</x-m>
<y-m>-0.24</y-m>
<z-m>-0.65</z-m>
</offsets>
</model>
<model>
<name>CoPilotPedals</name>
<path>Pedals/pedals.xml</path>
<offsets>
<x-m>-0.56</x-m>
<y-m>0.24</y-m>
<z-m>-0.65</z-m>
</offsets>
</model>
<!--Exhaust-->
<model>
<object-name>Exhaust</object-name>
<path>Effects/exhaust/exhaust.xml</path>
<offsets>
<x-m>-1.3093</x-m>
<y-m>0.324625</y-m>
<z-m>-0.782313</z-m>
</offsets>
</model>
<!-- MOD: Tyre smoke -->
<model>
<path>Effects/tyresmoke/tyre-smoke-nose.xml</path>
<object-name>tyre-smoke-n</object-name>
<offsets>
<x-m> -1. </x-m>
<y-m> 0.0 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyresmoke/tyre-smoke-port.xml</path>
<object-name>tyre-smoke-p</object-name>
<offsets>
<x-m> .3 </x-m>
<y-m> -1.15 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyresmoke/tyre-smoke-stbd.xml</path>
<object-name>tyre-smoke-s</object-name>
<offsets>
<x-m> .3 </x-m>
<y-m> 1.15 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<!-- MODEND: Tyre smoke -->
<!-- MOD: Tyre Spray -->
<model>
<path>Effects/tyrespray/rain-nose.xml</path>
<name>rain-nose</name>
<offsets>
<x-m> -1. </x-m>
<y-m> 0.0 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyrespray/rain-port.xml</path>
<name>rain-port</name>
<offsets>
<x-m> .3 </x-m>
<y-m> -1.15 </y-m>
<z-m> -1.5 </z-m>
</offsets>
</model>
<model>
<path>Effects/tyrespray/rain-stbd.xml</path>
<name>rain-stbd</name>
<offsets>
<x-m>0.1</x-m>
<y-m>0.9</y-m>
<z-m>-1.85</z-m>
</offsets>
</model>
<!-- MODEND: Tyre Spray -->
<!-- MOD: Floats Spray-->
<model>
<path>Effects/pontoon/left-spray.xml</path>
<name>spray-left</name>
<offsets>
<x-m>-1.0</x-m>
<y-m>-1.5</y-m>
<z-m>-2.0</z-m>
</offsets>
</model>
<model>
<path>Effects/pontoon/right-spray.xml</path>
<name>spray-right</name>
<offsets>
<x-m>-1.0</x-m>
<y-m>1.5</y-m>
<z-m>-2.0</z-m>
</offsets>
</model>
<!-- MODEND: Floats Spray-->
<!-- MOD: Floats Wake-->
<model>
<path>Effects/pontoon/left-wake.xml</path>
<name>spray-wake</name>
<offsets>
<x-m>1</x-m>
<y-m>-1.5</y-m>
<z-m>-4.25</z-m>
<pitch-deg> -50 </pitch-deg>
</offsets>
</model>
<model>
<path>Effects/pontoon/right-wake.xml</path>
<name>spray-wake</name>
<offsets>
<x-m>1</x-m>
<y-m>1.5</y-m>
<z-m>-4.25</z-m>
<pitch-deg> -50 </pitch-deg>
</offsets>
</model>
<model>
<path>Effects/pontoon/middle-wake.xml</path>
<name>spray-wake</name>
<offsets>
<x-m>1</x-m>
<y-m>0</y-m>
<z-m>-4.25</z-m>
<pitch-deg> -55 </pitch-deg>
</offsets>
</model>
<!-- MODEND: Floats Wake-->
<model>
<path>Interior/Panel/Instruments/hobbs/hobbs.xml</path>
<offsets>
<x-m>-0.36</x-m>
<y-m>0.42</y-m>
<z-m>0</z-m>
</offsets>
</model>
<!-- Labels activated by hotspots -->
<text>
<name>LabelASI</name>
<type type="string">literal</type>
<text type="string">Airspeed Indicator</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.311</y-m>
<z-m>0.068</z-m>
</offsets>
</text>
<text>
<name>LabelAI</name>
<type type="string">literal</type>
<text type="string">Attitude Indicator</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.222</y-m>
<z-m>0.069</z-m>
</offsets>
</text>
<text>
<name>LabelMagCompass</name>
<type type="string">literal</type>
<text type="string">Magnetic Compass</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.3</x-m>
<y-m>0.00</y-m>
<z-m>0.18</z-m>
</offsets>
</text>
<text>
<name>LabelAltimeter</name>
<type type="string">literal</type>
<text type="string">Altimeter (ft)</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.133</y-m>
<z-m>0.069</z-m>
</offsets>
</text>
<text>
<name>LabelBatteryGauge</name>
<type type="string">literal</type>
<text type="string">Battery Gauge</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.410</y-m>
<z-m>-0.171</z-m>
</offsets>
</text>
<text>
<name>LabelAutopilot</name>
<type type="string">literal</type>
<text type="string">Autopilot</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>0.116</y-m>
<z-m>-0.122</z-m>
</offsets>
</text>
<text>
<name>LabelTransponder</name>
<type type="string">literal</type>
<text type="string">Transponder</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m> 0.116</y-m>
<z-m>-0.186</z-m>
</offsets>
</text>
<text>
<name>LabelDME</name>
<type type="string">literal</type>
<text type="string">DME</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>0.116</y-m>
<z-m>-0.085</z-m>
</offsets>
</text>
<text>
<name>LabelTurn</name>
<type type="string">literal</type>
<text type="string">Turn &amp; Bank</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.311</y-m>
<z-m>-0.037</z-m>
</offsets>
</text>
<text>
<name>LabelVSI</name>
<type type="string">literal</type>
<text type="string">Vertical Speed Indicator</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.131</y-m>
<z-m>-0.036</z-m>
</offsets>
</text>
<text>
<name>LabelRPM</name>
<type type="string">literal</type>
<text type="string">Tachometer</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.311</y-m>
<z-m>-0.142</z-m>
</offsets>
</text>
<text>
<name>LabelHI</name>
<type type="string">literal</type>
<text type="string">Heading Indicator</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.222</y-m>
<z-m>-0.036</z-m>
</offsets>
</text>
<text>
<name>LabelVOR1</name>
<type type="string">literal</type>
<text type="string">NAV 1 display</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.041</y-m>
<z-m>0.069</z-m>
</offsets>
</text>
<text>
<name>LabelVOR2</name>
<type type="string">literal</type>
<text type="string">NAV 2 display</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.041</y-m>
<z-m>-0.036</z-m>
</offsets>
</text>
<text>
<name>LabelADF</name>
<type type="string">literal</type>
<text type="string">ADF display</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.041</y-m>
<z-m>-0.141</z-m>
</offsets>
</text>
<text>
<name>LabelKMA</name>
<type type="string">literal</type>
<text type="string">Audio Panel</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>0.113</y-m>
<z-m>0.100</z-m>
</offsets>
</text>
<text>
<name>LabelKR87</name>
<type type="string">literal</type>
<text type="string">ADF</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>0.113</y-m>
<z-m>-0.036</z-m>
</offsets>
</text>
<text>
<name>LabelClock</name>
<type type="string">literal</type>
<text type="string">Clock</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.389</y-m>
<z-m>0.049</z-m>
</offsets>
</text>
<text>
<name>LabelVac</name>
<type type="string">literal</type>
<text type="string">Vacuum Gauge</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.432</y-m>
<z-m>0.0228</z-m>
</offsets>
</text>
<text>
<name>LabelFuel</name>
<type type="string">literal</type>
<text type="string">Fuel Gauge</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.405</y-m>
<z-m>-0.013</z-m>
</offsets>
</text>
<text>
<name>LabelOil</name>
<type type="string">literal</type>
<text type="string">Oil Gauge</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.405</y-m>
<z-m>-0.060</z-m>
</offsets>
</text>
<text>
<name>LabelMags</name>
<type type="string">literal</type>
<text type="string">Magneto &amp; Starter</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.354</y-m>
<z-m>-0.250</z-m>
</offsets>
</text>
<text>
<name>LabelPrimer</name>
<type type="string">literal</type>
<text type="string">Primer</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.454</y-m>
<z-m>-0.230</z-m>
</offsets>
</text>
<text>
<name>LabelLights</name>
<type type="string">literal</type>
<text type="string">Panel Lights</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.035</y-m>
<z-m>-0.273</z-m>
</offsets>
</text>
<text>
<name>LabelFlaps</name>
<type type="string">literal</type>
<text type="string">Flaps</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>0.19</y-m>
<z-m>-0.25</z-m>
</offsets>
</text>
<text>
<name>LabelParkingBrake</name>
<type type="string">literal</type>
<text type="string">Parking Brake</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.20</y-m>
<z-m>-0.29</z-m>
</offsets>
</text>
<text>
<name>LabelCarbHeat</name>
<type type="string">literal</type>
<text type="string">Carburetor Heat</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.15</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.08</y-m>
<z-m>-0.19</z-m>
</offsets>
</text>
<text>
<name>LabelThrottle</name>
<type type="string">literal</type>
<text type="string">Throttle</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m>-0.02</y-m>
<z-m>-0.18</z-m>
</offsets>
</text>
<text>
<name>LabelMixture</name>
<type type="string">literal</type>
<text type="string">Mixture</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.34</x-m>
<y-m> 0.05</y-m>
<z-m>-0.22</z-m>
</offsets>
</text>
<text>
<name>LabelTrim</name>
<type type="string">literal</type>
<text type="string">Elevator Trim</text>
<draw-text type="bool">true</draw-text>
<font>Helvetica.txf</font>
<character-size type="double">0.012</character-size>
<character-aspect-ratio type="double">1.0</character-aspect-ratio>
<axis-alignment>yz-plane</axis-alignment>
<max-height>0.2</max-height>
<max-width>0.07</max-width>
<font-resolution>
<width type="int">32</width>
<height type="int">32</height>
</font-resolution>
<alignment>center-center</alignment>
<offsets>
<x-m>-0.24</x-m>
<y-m>-0.10</y-m>
<z-m>-0.38</z-m>
</offsets>
</text>
<animation>
<type>material</type>
<object-name>LabelASI</object-name>
<object-name>LabelAI</object-name>
<object-name>LabelMagCompass</object-name>
<object-name>LabelAltimeter</object-name>
<object-name>LabelBatteryGauge</object-name>
<object-name>LabelAutopilot</object-name>
<object-name>LabelTransponder</object-name>
<object-name>LabelDME</object-name>
<object-name>LabelTurn</object-name>
<object-name>LabelVSI</object-name>
<object-name>LabelRPM</object-name>
<object-name>LabelHI</object-name>
<object-name>LabelVOR1</object-name>
<object-name>LabelVOR2</object-name>
<object-name>LabelADF</object-name>
<object-name>LabelRadio1</object-name>
<object-name>LabelRadio2</object-name>
<object-name>LabelKMA</object-name>
<object-name>LabelKR87</object-name>
<object-name>LabelClock</object-name>
<object-name>LabelVac</object-name>
<object-name>LabelFuel</object-name>
<object-name>LabelOil</object-name>
<object-name>LabelMags</object-name>
<object-name>LabelLights</object-name>
<object-name>LabelFlaps</object-name>
<object-name>LabelParkingBrake</object-name>
<object-name>LabelCarbHeat</object-name>
<object-name>LabelThrottle</object-name>
<object-name>LabelMixture</object-name>
<object-name>LabelTrim</object-name>
<object-name>LabelPrimer</object-name>
<emission>
<red>1.0</red>
<green>0.8</green>
<blue>0.0</blue>
</emission>
</animation>
<animation>
<type>select</type>
<object-name>LabelASI</object-name>
<object-name>LabelAI</object-name>
<object-name>LabelMagCompass</object-name>
<object-name>LabelAltimeter</object-name>
<object-name>LabelBatteryGauge</object-name>
<object-name>LabelAutopilot</object-name>
<object-name>LabelTransponder</object-name>
<object-name>LabelDME</object-name>
<object-name>LabelTurn</object-name>
<object-name>LabelVSI</object-name>
<object-name>LabelRPM</object-name>
<object-name>LabelHI</object-name>
<object-name>LabelVOR1</object-name>
<object-name>LabelVOR2</object-name>
<object-name>LabelADF</object-name>
<object-name>LabelRadio1</object-name>
<object-name>LabelRadio2</object-name>
<object-name>LabelKMA</object-name>
<object-name>LabelKR87</object-name>
<object-name>LabelClock</object-name>
<object-name>LabelVac</object-name>
<object-name>LabelFuel</object-name>
<object-name>LabelOil</object-name>
<object-name>LabelMags</object-name>
<object-name>LabelLights</object-name>
<object-name>LabelFlaps</object-name>
<object-name>LabelParkingBrake</object-name>
<object-name>LabelCarbHeat</object-name>
<object-name>LabelThrottle</object-name>
<object-name>LabelMixture</object-name>
<object-name>LabelTrim</object-name>
<object-name>LabelPanelLight</object-name>
<object-name>LabelPrimer</object-name>
<condition>
<property>sim/panel-hotspots</property>
</condition>
</animation>
<!-- Controls -->
<animation>
<name>CarbHeatGroup</name>
<object-name>CarbHeat</object-name>
<object-name>CarbHeatBack</object-name>
<object-name>CarbHeatRod</object-name>
</animation>
<!-- <animation>
<name>ControlsGroup</name>
<object-name>PanelInstruments</object-name>
<object-name>ElectronicsGroup</object-name>
<object-name>LeftYoke</object-name>
<object-name>RightYoke</object-name>
<object-name>CarbHeatGroup</object-name>
<object-name>Throttle</object-name>
<object-name>Mixture</object-name>
<object-name>FlapSwitchGroup</object-name>
<object-name>TrimWheel</object-name>
</animation> -->
<!-- <animation>
<type>range</type>
<object-name>ControlsGroup</object-name>
<min-m>0</min-m>
<max-m>10.0</max-m>
</animation> -->
<!-- MOD: animation for the checklists -->
<animation>
<type>pick</type>
<object-name>LeftBag</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>dialog-show</command>
<dialog-name>checklist</dialog-name>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>checklist</tooltip-id>
<label>Show checklists</label>
</binding>
</hovered>
</animation>
<!-- MODEND -->
<!-- Primer -->
<animation>
<type>pick</type>
<object-name>PrimerLever</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.pumpPrimer();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>primer</tooltip-id>
<label>Engine primer</label>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>PrimerLever</object-name>
<property>/controls/engines/engine/primer-lever</property>
<factor>0.04</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Cabin heat and Air -->
<animation>
<type>slider</type>
<object-name>CabinHeat</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<action>
<binding>
<command>property-adjust</command>
<property>/environment/aircraft-effects/cabin-heat-set</property>
<factor>0.1</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Cabin Heat: %3d%%</label>
<measure-text>Cabin Heat: 100%</measure-text>
<tooltip-id>cabinheat</tooltip-id>
<mapping>percent</mapping>
<property>/environment/aircraft-effects/cabin-heat-set</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>CabinHeat</object-name>
<property>/environment/aircraft-effects/cabin-heat-set</property>
<factor>0.03</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>CabinAir</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<action>
<binding>
<command>property-adjust</command>
<property>/environment/aircraft-effects/cabin-air-set</property>
<factor>0.1</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Cabin Air: %3d%%</label>
<measure-text>Cabin Air: 100%</measure-text>
<tooltip-id>cabinair</tooltip-id>
<mapping>percent</mapping>
<property>/environment/aircraft-effects/cabin-air-set</property>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>CabinAir</object-name>
<property>/environment/aircraft-effects/cabin-air-set</property>
<factor>0.03</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Pick animation for the doors -->
<animation>
<type>pick</type>
<object-name>doorhandleext_right</object-name>
<object-name>doorhandleint_right</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.rightDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-r</tooltip-id>
<label>Right Door Open/Close</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>doorhandleext_left</object-name>
<object-name>doorhandleint_left</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.leftDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-l</tooltip-id>
<label>Left Door Open/Close</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>baggagedoorhandle</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>c172p.baggageDoor.toggle();</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>door-handle-baggage</tooltip-id>
<label>Baggage Door Open/Close</label>
</binding>
</hovered>
</animation>
<!-- Door animation -->
<animation>
<type>rotate</type>
<object-name>rightdoor</object-name>
<object-name>rightwindow</object-name>
<object-name>doorhandleext_right</object-name>
<object-name>doorint_right</object-name>
<object-name>doorhandleint_right</object-name>
<object-name>windlocket_right</object-name>
<!-- MOD: Added an interior window-->
<!--object-name>rightwindow_int</object-name-->
<object-name>rightwindow_interior</object-name>
<!-- MODEND: Added an interior window -->
<property alias="../../params/doors/right/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>70.0</dep>
</entry>
</interpolation>
<axis>
<x1-m>-0.117</x1-m>
<y1-m>0.530</y1-m>
<z1-m>-0.376</z1-m>
<x2-m>-0.054</x2-m>
<y2-m>0.535</y2-m>
<z2-m>-0.117</z2-m>
</axis>
</animation>
<!-- MOD: Changed angles from 70 to 50 - two entries on this block-->
<animation>
<type>rotate</type>
<object-name>doorhandleint_right</object-name>
<property alias="../../params/doors/right/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>50.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>50.0</dep>
</entry>
</interpolation>
<center>
<x-m>0.166</x-m>
<y-m>0.482</y-m>
<z-m>-0.263</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leftdoor</object-name>
<object-name>leftwindow</object-name>
<object-name>doorhandleext_left</object-name>
<object-name>doorint_left</object-name>
<object-name>doorhandleint_left</object-name>
<object-name>windlocket_left</object-name>
<!-- MOD: Added an interior window-->
<object-name>leftwindow_int</object-name>
<object-name>leftwindow_interior</object-name>
<!-- MODEND: Added an interior window -->
<property alias="../../params/doors/left/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>-70.0</dep>
</entry>
</interpolation>
<axis>
<x1-m>-0.117</x1-m>
<y1-m>-0.530</y1-m>
<z1-m>-0.376</z1-m>
<x2-m>-0.054</x2-m>
<y2-m>-0.535</y2-m>
<z2-m>-0.117</z2-m>
</axis>
</animation>
<!-- MOD: Changed angles from 70 to 50 - two entries on this block-->
<animation>
<type>rotate</type>
<object-name>doorhandleint_left</object-name>
<property alias="../../params/doors/left/property"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.5</ind>
<dep>50.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>50.0</dep>
</entry>
</interpolation>
<center>
<x-m>0.166</x-m>
<y-m>-0.482</y-m>
<z-m>-0.263</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>baggagedoorexterior</object-name>
<object-name>baggagedoorinterior</object-name>
<object-name>baggagedoorhandle</object-name>
<property alias="../../params/doors/baggage/property"/>
<factor>-90</factor>
<axis>
<x1-m>1.373</x1-m>
<y1-m>-0.445</y1-m>
<z1-m>-0.656</z1-m>
<x2-m>1.424</x2-m>
<y2-m>-0.445</y2-m>
<z2-m>-0.204</z2-m>
</axis>
</animation>
<!-- Pick animation for switches -->
<animation>
<type>pick</type>
<object-name>LandingLightSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/landing-lights</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("light")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>landing-light-switch</tooltip-id>
<label>Landing Lights: %s</label>
<mapping>on-off</mapping>
<property>controls/lighting/landing-lights</property>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>TaxiLightSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/taxi-light</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("light")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>taxi-light-switch</tooltip-id>
<label>Taxi Light: %s</label>
<mapping>on-off</mapping>
<property>controls/lighting/taxi-light</property>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>StrobeSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/strobe</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("light")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>strobe-switch</tooltip-id>
<label>Strobe: %s</label>
<mapping>on-off</mapping>
<property>controls/lighting/strobe</property>
</binding>
</hovered>
</animation>
<!-- MOD: MASTER/GEN Switches included 2/3 -->
<!-- MasterSwitch -->
<animation>
<type>pick</type>
<object-name>MasterSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/switches/master-bat</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("master")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>master-switch</tooltip-id>
<label>Battery: %s</label>
<mapping>on-off</mapping>
<property>controls/switches/master-bat</property>
</binding>
</hovered>
</animation>
<!-- GenSwitch -->
<animation>
<type>pick</type>
<object-name>GenSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/switches/master-alt</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("master")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>alt-switch</tooltip-id>
<label>Alt: %s</label>
<mapping>on-off</mapping>
<property>controls/switches/master-alt</property>
</binding>
</hovered>
</animation>
<!-- MODEND: MASTER/GEN 2/3 -->
<animation>
<type>pick</type>
<object-name>BeaconSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/beacon</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("light")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>beacon-switch</tooltip-id>
<label>Beacon: %s</label>
<mapping>on-off</mapping>
<property>controls/lighting/beacon</property>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>NavLightSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/lighting/nav-lights</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("light")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>nav-light-switch</tooltip-id>
<label>Navigation Lights: %s</label>
<mapping>on-off</mapping>
<property>controls/lighting/nav-lights</property>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>PitotHeatSwitch</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/pitot-heat</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("light")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>pitot-heat</tooltip-id>
<label>Pitot Heat: %s</label>
<mapping>on-off</mapping>
<property>controls/anti-ice/pitot-heat</property>
</binding>
</hovered>
</animation>
<!-- Parking Brake -->
<animation>
<type>translate</type>
<object-name>ParkingBrake</object-name>
<property>/controls/gear/brake-parking</property>
<factor>0.04</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ParkingBrake</object-name>
<property>/controls/gear/brake-parking</property>
<factor>90</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.36</x-m>
<y-m>-0.20</y-m>
<z-m>-0.33</z-m>
</center>
</animation>
<animation>
<type>pick</type>
<object-name>ParkingBrake</object-name>
<visible>true</visible>
<action>
<name>Select</name>
<button>0</button>
<binding>
<command>property-toggle</command>
<property>/controls/gear/brake-parking</property>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("parking", 1.6)</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Parking brake: %s</label>
<property>/controls/gear/brake-parking</property>
<tooltip-id>parking-brake</tooltip-id>
<mapping>on-off</mapping>
</binding>
</hovered>
</animation>
<!-- Carb Heat -->
<animation>
<type>translate</type>
<object-name>CarbHeatGroup</object-name>
<property>controls/anti-ice/engine[0]/carb-heat</property>
<factor>0.04</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>CarbHeatGroup</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/engine[0]/carb-heat</property>
</binding>
</action>
</animation>
<animation>
<type>translate</type>
<object-name>Throttle</object-name>
<property alias="/params/controls/throttle"/>
<factor>-0.08</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>Throttle</object-name>
<object-name>ThrottleMount</object-name>
<visible>true</visible>
<drag-direction>vertical</drag-direction>
<!-- no translation, we handle that seperately -->
<action>
<binding>
<command>property-adjust</command>
<property>/controls/engines/current-engine/throttle</property>
<factor>0.05</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Throttle: %3d%%</label>
<measure-text>Throttle: 100%</measure-text>
<tooltip-id>throttle</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/controls/throttle"/>
</binding>
</hovered>
</animation>
<animation>
<type>translate</type>
<object-name>Mixture</object-name>
<property alias="/params/controls/mixture"/>
<factor>-0.08</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>slider</type>
<object-name>Mixture</object-name>
<object-name>MixtureMount</object-name>
<visible>true</visible>
<!-- no translation, we handle that seperately -->
<drag-direction>vertical</drag-direction>
<action>
<binding>
<command>property-adjust</command>
<property>controls/engines/current-engine/mixture</property>
<factor>0.05</factor>
<min>0</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Mixture: %3d%%</label>
<measure-text>Mixture: 100%</measure-text>
<tooltip-id>mixture</tooltip-id>
<mapping>percent</mapping>
<property alias="/params/controls/mixture"/>
</binding>
</hovered>
</animation>
<!-- Elevator Trim -->
<animation>
<type>knob</type>
<object-name>TrimWheel</object-name>
<property>controls/flight/elevator-trim</property>
<factor>-360</factor>
<drag-direction>vertical</drag-direction>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.406</x-m>
<y-m>-0.20</y-m>
<z-m>-0.48</z-m>
</center>
<action>
<binding>
<command>property-adjust</command>
<property>controls/flight/elevator-trim</property>
<factor>0.01</factor>
<min>-1</min>
<max>1</max>
<wrap>0</wrap>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<label>Elevator trim: %3f</label>
<tooltip-id>pitch-trim</tooltip-id>
<property>controls/flight/elevator-trim</property>
</binding>
</hovered>
</animation>
<animation>
<type>rotate</type>
<object-name>ElevatorTrimPos</object-name>
<property>controls/flight/elevator-trim</property>
<factor>-12</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.406</x-m>
<y-m>-0.20</y-m>
<z-m>-0.48</z-m>
</center>
</animation>
<!-- Fuel Selector -->
<animation>
<type>select</type>
<object-name>FuelSelectorOff</object-name>
<condition>
<and>
<not>
<property>consumables/fuel/tank[0]/selected</property>
</not>
<not>
<property>consumables/fuel/tank[1]/selected</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>FuelSelectorLeft</object-name>
<condition>
<and>
<property>consumables/fuel/tank[0]/selected</property>
<not>
<property>consumables/fuel/tank[1]/selected</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>FuelSelectorRight</object-name>
<condition>
<and>
<not>
<property>consumables/fuel/tank[0]/selected</property>
</not>
<property>consumables/fuel/tank[1]/selected</property>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>FuelSelectorBoth</object-name>
<condition>
<and>
<property>consumables/fuel/tank[0]/selected</property>
<property>consumables/fuel/tank[1]/selected</property>
</and>
</condition>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotOff</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[0]/selected</property>
<value>false</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[1]/selected</property>
<value>false</value>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotLeft</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[0]/selected</property>
<value>true</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[1]/selected</property>
<value>false</value>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotRight</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[0]/selected</property>
<value>false</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[1]/selected</property>
<value>true</value>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>FuelHotspotBoth</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[0]/selected</property>
<value>true</value>
</binding>
<binding>
<command>property-assign</command>
<property>consumables/fuel/tank[1]/selected</property>
<value>true</value>
</binding>
</action>
</animation>
<!-- Switches -->
<animation>
<type>rotate</type>
<object-name>TaxiLightSwitch</object-name>
<property>controls/lighting/taxi-light</property>
<factor>-55</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.363</x-m>
<y-m>0</y-m>
<z-m>-0.221</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LandingLightSwitch</object-name>
<property>controls/lighting/landing-lights</property>
<factor>-55</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.363</x-m>
<y-m>0</y-m>
<z-m>-0.221</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>PitotHeatSwitch</object-name>
<property>controls/anti-ice/pitot-heat</property>
<factor>-55</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.363</x-m>
<y-m>0</y-m>
<z-m>-0.269</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>NavLightSwitch</object-name>
<property>controls/lighting/nav-lights</property>
<factor>-55</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.363</x-m>
<y-m>0</y-m>
<z-m>-0.269</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>BeaconSwitch</object-name>
<property>controls/lighting/beacon</property>
<factor>-55</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.363</x-m>
<y-m>0</y-m>
<z-m>-0.269</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>StrobeSwitch</object-name>
<property>controls/lighting/strobe</property>
<factor>-55</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.363</x-m>
<y-m>0</y-m>
<z-m>-0.269</z-m>
</center>
</animation>
<!-- MOD: MASTER/GEN Switches included 3/3 -->
<!-- MasterSwitch -->
<animation>
<type>rotate</type>
<object-name>MasterSwitch</object-name>
<property>controls/switches/master-bat</property>
<factor>-10</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.36529</x-m>
<y-m>0</y-m>
<z-m>-0.23981</z-m>
</center>
</animation>
<!-- GenSwitch -->
<animation>
<type>rotate</type>
<object-name>GenSwitch</object-name>
<property>controls/switches/master-alt</property>
<factor>-10</factor>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<center>
<x-m>-0.36529</x-m>
<y-m>0</y-m>
<z-m>-0.23971</z-m>
</center>
</animation>
<!-- MODEND: MASTER/GEN 3/3 -->
<!-- Interior -->
<animation>
<name>InteriorGroup</name>
<object-name>Cabin</object-name>
<object-name>Panel</object-name>
<object-name>PilotSeat</object-name>
<object-name>CopilotSeat</object-name>
<object-name>BackSeat</object-name>
<object-name>MagCompass</object-name>
</animation>
<animation>
<type>range</type>
<object-name>InteriorGroup</object-name>
<min-m>0</min-m>
<max-m>50</max-m>
</animation>
<!-- Airframe -->
<animation>
<type>select</type>
<object-name>Propeller</object-name>
<condition>
<less-than>
<property alias="/params/engine/rpm"/>
<value>500</value>
</less-than>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Propeller.Fast</object-name>
<condition>
<greater-than>
<property alias="/params/engine/rpm"/>
<value>400</value>
</greater-than>
</condition>
</animation>
<animation>
<type>blend</type>
<object-name>Propeller.Fast</object-name>
<property alias="/params/engine/rpm"/>
<factor>0.0004</factor>
<max>1.0</max>
<min>0.0</min>
</animation>
<animation>
<type>select</type>
<object-name>navlight_left</object-name>
<object-name>navlight_right</object-name>
<object-name>navlight_back</object-name>
<!-- Damage Mod -->
<object-name>navlight_leftU</object-name>
<object-name>navlight_leftD</object-name>
<object-name>navlight_leftBD</object-name>
<object-name>navlight_leftCollapse</object-name>
<object-name>navlight_leftDRB</object-name>
<object-name>navlight_leftGRB</object-name>
<object-name>navlight_rightU</object-name>
<object-name>navlight_rightD</object-name>
<object-name>navlight_rightBD</object-name>
<object-name>navlight_rightCollapse</object-name>
<object-name>navlight_rightDLB</object-name>
<object-name>navlight_rightGLB</object-name>
<condition>
<property alias="../../../params/lighting/navigation"/>
</condition>
</animation>
<animation>
<type>spin</type>
<object-name>Propeller</object-name>
<object-name>Spinner</object-name>
<property alias="/params/engine/rpm"/>
<factor>-1</factor>
<center>
<x-m>-1.79</x-m>
<y-m>0</y-m>
<z-m>-0.05</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>-0.05240773494</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>Propeller.Fast</object-name>
<object-name>Spinner</object-name>
<property alias="/params/engine/rpm"/>
<factor>-0.001</factor>
<center>
<x-m>-1.79</x-m>
<y-m>0</y-m>
<z-m>-0.05</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>-0.05240773494</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leftaileron</object-name>
<!-- Damage Mod -->
<object-name>leftaileronRD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>leftaileronCollapse</object-name>
<property>surface-positions/left-aileron-pos-norm</property>
<condition>
<and>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</not-equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>-15</dep>
</entry>
<entry>
<ind>0.0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>20</dep>
</entry>
</interpolation>
<axis>
<x1-m>0.862</x1-m>
<y1-m>-5.464</y1-m>
<z1-m>0.459</z1-m>
<x2-m>1.158</x2-m>
<y2-m>-2.616</y2-m>
<z2-m>0.337</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>rightaileron</object-name>
<!-- Damage Mod -->
<object-name>rightaileronRD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>rightaileronCollapse</object-name>
<property>surface-positions/right-aileron-pos-norm</property>
<condition>
<and>
<less-than>
<property alias="/params/wing_right_damaged/property"/>
<value>1.0</value>
</less-than>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>20</dep>
</entry>
<entry>
<ind>0.0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-15</dep>
</entry>
</interpolation>
<axis>
<x1-m>1.158</x1-m>
<y1-m>2.616</y1-m>
<z1-m>0.337</z1-m>
<x2-m>0.862</x2-m>
<y2-m>5.464</y2-m>
<z2-m>0.459</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>flaps</object-name>
<!-- Damage Mod -->
<object-name>flapsD</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>0.07</factor>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>flaps</object-name>
<!-- Damage Mod -->
<object-name>flapsD</object-name>
<property>surface-positions/flap-pos-norm</property>
<factor>30</factor>
<center>
<x-m>1.152</x-m>
<y-m>-0.53</y-m>
<z-m>0.32</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>elevatorleft</object-name>
<property>surface-positions/elevator-pos-norm</property>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>28</dep>
</entry>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-23</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.87869</x1-m>
<y1-m>-0.1350</y1-m>
<z1-m>-0.42222</z1-m>
<x2-m>4.7439</x2-m>
<y2-m>-1.7279</y2-m>
<z2-m>-0.4222</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>elevatorright</object-name>
<property>surface-positions/elevator-pos-norm</property>
<interpolation>
<entry>
<ind>-1.0</ind>
<dep>28</dep>
</entry>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-23</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.7439</x1-m>
<y1-m>1.7279</y1-m>
<z1-m>-0.4222</z1-m>
<x2-m>4.87869</x2-m>
<y2-m>0.1350</y2-m>
<z2-m>-0.42222</z2-m>
</axis>
</animation>
<!--<animation>
<type>rotate</type>
<object-name>ElevatorTrimTab</object-name>
<property>controls/flight/elevator-trim</property>
<factor>25</factor>
<center>
<x-m>5.06</x-m>
<y-m>1.12</y-m>
<z-m>-0.18</z-m>
</center>
<axis>
<x>0.17</x>
<y>-0.82</y>
<z>0.0</z>
</axis>
</animation>-->
<animation>
<type>rotate</type>
<object-name>rudder</object-name>
<object-name>rudder_1</object-name>
<object-name>navlight_back</object-name>
<object-name>RearNavLightOff</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>13</factor>
<axis>
<x1-m>4.918</x1-m>
<y1-m>0</y1-m>
<z1-m>-0.310</z1-m>
<x2-m>5.805</x2-m>
<y2-m>-0.013</y2-m>
<z2-m>1.007</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>fairing1</object-name>
<object-name>NoseWheel</object-name>
<object-name>NoseWheelStrut</object-name>
<object-name>TopLink</object-name>
<object-name>BottomLink</object-name>
<object-name>Axle</object-name>
<!-- Bushkit Mod -->
<object-name>NoseWheelBK</object-name>
<object-name>NoseWheelStrutBK</object-name>
<object-name>AxleBK.001</object-name>
<property>surface-positions/rudder-pos-norm</property>
<factor>30</factor>
<axis>
<x1-m>-0.975</x1-m>
<y1-m>0</y1-m>
<z1-m>-0.6781</z1-m>
<x2-m>-1.123</x2-m>
<y2-m>0.0</y2-m>
<z2-m>-1.172</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>fairing1</object-name>
<object-name>NoseWheel</object-name>
<object-name>NoseWheelStrut</object-name>
<object-name>BottomLink</object-name>
<object-name>Axle</object-name>
<!-- Bushkit Mod -->
<object-name>NoseWheelBK</object-name>
<object-name>NoseWheelStrutBK</object-name>
<object-name>AxleBK.001</object-name>
<property>gear/gear[0]/compression-norm</property>
<factor>0.30</factor>
<axis>
<x>0.3</x>
<y>0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>TopLink</object-name>
<property>gear/gear[0]/compression-norm</property>
<center>
<x-m>-0.95412</x-m>
<y-m>0.0</y-m>
<z-m>-0.72408</z-m>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
<interpolation include="GearScissorInterpolation.xml"/>
</animation>
<animation>
<type>rotate</type>
<object-name>BottomLink</object-name>
<property>gear/gear[0]/compression-norm</property>
<center>
<x-m>-1.02349</x-m>
<y-m>0.0</y-m>
<z-m>-0.95449</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
<interpolation include="GearScissorInterpolation.xml"/>
</animation>
<animation>
<type>rotate</type>
<object-name>fairing3</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>RightWheel</object-name>
<!-- Bushkit Mod -->
<object-name>RightWheelBK</object-name>
<object-name>RightWheelBKs</object-name>
<property>gear/gear[2]/compression-norm</property>
<center>
<x-m>0.711</x-m>
<y-m>0.4518</y-m>
<z-m>-0.70</z-m>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<interpolation include="MainRotationInterpolation.xml"/>
</animation>
<animation>
<type>rotate</type>
<object-name>fairing2</object-name>
<object-name>LeftWheelStrut</object-name>
<object-name>LeftWheel</object-name>
<!-- Bushkit Mod -->
<object-name>LeftWheelBK</object-name>
<object-name>LeftWheelBKs</object-name>
<property>gear/gear[1]/compression-norm</property>
<center>
<x-m>0.711</x-m>
<y-m>-0.4518</y-m>
<z-m>-0.70</z-m>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
<interpolation include="MainRotationInterpolation.xml"/>
</animation>
<!-- MOD: Spin to gears -->
<animation>
<type>spin</type>
<object-name>RightWheel</object-name>
<!-- Bushkit Mod -->
<object-name>RightWheelBK</object-name>
<object-name>RightWheelBKs</object-name>
<property alias="/params/gear/right-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.53015</x-m>
<y-m>1.127</y-m>
<z-m>-1.14693</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>LeftWheel</object-name>
<!-- Bushkit Mod -->
<object-name>LeftWheelBK</object-name>
<object-name>LeftWheelBKs</object-name>
<property alias="/params/gear/left-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.53015</x-m>
<y-m>-1.127</y-m>
<z-m>-1.14693</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>NoseWheel</object-name>
<!-- Bushkit Mod -->
<object-name>NoseWheelBK</object-name>
<property alias="/params/gear/nose-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-1.11403</x-m>
<y-m>0.00000</y-m>
<z-m>-1.18615</z-m>
</center>
</animation>
<!-- MODEND: Spin to gears -->
<!-- Damage Mod -->
<!-- Props Not Damaged -->
<animation>
<type>select</type>
<object-name>Propeller</object-name>
<object-name>Propeller.Fast</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<!--Prop Damaged -->
<animation>
<type>select</type>
<object-name>PropellerD</object-name>
<condition>
<or>
<property alias="/params/gear_nose_broken/property"/>
<not-equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</not-equals>
<not-equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</not-equals>
</or>
</condition>
</animation>
<!-- Wing Flaps Damage -->
<animation>
<type>select</type>
<object-name>flapsD</object-name>
<condition>
<or>
<not-equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</not-equals>
<not-equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</not-equals>
<property alias="/params/crash/property"/>
</or>
</condition>
</animation>
<!-- Wings No Damage -->
<animation>
<type>select</type>
<object-name>wing_1</object-name>
<object-name>wing_0</object-name>
<object-name>rightaileron</object-name>
<object-name>leftaileron</object-name>
<object-name>flaps</object-name>
<object-name>RightNavLight</object-name>
<object-name>navlight_right</object-name>
<object-name>LeftNavLight</object-name>
<object-name>navlight_left</object-name>
<object-name>landinglightcover</object-name>
<object-name>landinglight2</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Both Collapsed -->
<animation>
<type>select</type>
<object-name>wing_1Collapse</object-name>
<object-name>wing_0Collapse</object-name>
<object-name>rightaileronCollapse</object-name>
<object-name>leftaileronCollapse</object-name>
<object-name>RightNavLightCollapse</object-name>
<object-name>navlight_rightCollapse</object-name>
<object-name>LeftNavLightCollapse</object-name>
<object-name>navlight_leftCollapse</object-name>
<object-name>landinglightcoverCollapse</object-name>
<object-name>landinglight2Collapse</object-name>
<condition>
<property alias="/params/crash/property"/>
</condition>
</animation>
<!-- Wings Both Broken -->
<animation>
<type>select</type>
<object-name>wing_1BB</object-name>
<condition>
<and>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</equals>
</and>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Both Damaged -->
<animation>
<type>select</type>
<object-name>wing_0BD</object-name>
<object-name>wing_1BD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>RightNavLightBD</object-name>
<object-name>navlight_rightBD</object-name>
<object-name>LeftNavLightBD</object-name>
<object-name>navlight_leftBD</object-name>
<object-name>landinglightcoverBD</object-name>
<object-name>landinglight2BD</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Left Damaged -->
<animation>
<type>select</type>
<object-name>wing_0LD</object-name>
<object-name>wing_1LD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>LeftNavLightD</object-name>
<object-name>navlight_leftD</object-name>
<object-name>RightNavLightU</object-name>
<object-name>navlight_rightU</object-name>
<object-name>landinglightcoverLD</object-name>
<object-name>landinglight2LD</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Right Damaged -->
<animation>
<type>select</type>
<object-name>wing_0RD</object-name>
<object-name>wing_1RD</object-name>
<object-name>rightaileronRD</object-name>
<object-name>leftaileronRD</object-name>
<object-name>RightNavLightD</object-name>
<object-name>navlight_rightD</object-name>
<object-name>LeftNavLightU</object-name>
<object-name>navlight_leftU</object-name>
<object-name>landinglightcoverRD</object-name>
<object-name>landinglight2RD</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Left Broken Right Damaged -->
<animation>
<type>select</type>
<object-name>wing_1RDLB</object-name>
<object-name>rightaileronRDLB</object-name>
<object-name>RightNavLightDLB</object-name>
<object-name>navlight_rightDLB</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Right Broken Left Damaged -->
<animation>
<type>select</type>
<object-name>wing_0LDRB</object-name>
<object-name>wing_1LDRB</object-name>
<object-name>leftaileronLDRB</object-name>
<object-name>LeftNavLightDRB</object-name>
<object-name>navlight_leftDRB</object-name>
<object-name>landinglightcoverLDRB</object-name>
<object-name>landinglight2LDRB</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Left Broken Right Un-damaged -->
<animation>
<type>select</type>
<object-name>wing_1RGLB</object-name>
<object-name>rightaileronRGLB</object-name>
<object-name>RightNavLightGLB</object-name>
<object-name>navlight_rightGLB</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Wings Right Broken Left Un-damaged -->
<animation>
<type>select</type>
<object-name>wing_0LGRB</object-name>
<object-name>wing_1LGRB</object-name>
<object-name>leftaileronLGRB</object-name>
<object-name>LeftNavLightGRB</object-name>
<object-name>navlight_leftGRB</object-name>
<object-name>landinglightcoverLGRB</object-name>
<object-name>landinglight2LGRB</object-name>
<condition>
<and>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<!-- Left Pontoons Not Damaged -->
<animation>
<type>select</type>
<object-name>L-FloatC</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!-- Right Pontoons Not Damaged -->
<animation>
<type>select</type>
<object-name>R-FloatC</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Amphibious Not Damaged -->
<animation>
<type>select</type>
<object-name>L-Float</object-name>
<object-name>LRwheel</object-name>
<object-name>LRAxle</object-name>
<object-name>LFrontWheel</object-name>
<object-name>LAxle</object-name>
<object-name>LRtarm</object-name>
<object-name>Ldamper</object-name>
<object-name>Lstrut.001</object-name>
<object-name>Lstrut.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!-- Right Amphibious Not Damaged -->
<animation>
<type>select</type>
<object-name>R-Float</object-name>
<object-name>RRwheel</object-name>
<object-name>RRAxle</object-name>
<object-name>RFrontWheel</object-name>
<object-name>RAxle</object-name>
<object-name>RRtarm</object-name>
<object-name>Rdamper</object-name>
<object-name>Rstrut.001</object-name>
<object-name>Rstrut.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Float Not Damaged -->
<animation>
<type>select</type>
<object-name>LHrudder</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>0</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Right Float Not Damaged -->
<animation>
<type>select</type>
<object-name>RHrudder</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>0</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Pontoon and Amphibious -->
<animation>
<type>select</type>
<object-name>RuddWires</object-name>
<object-name>FloatStruts</object-name>
<condition>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</condition>
</animation>
<!-- Left Pontoon Damaged -->
<animation>
<type>select</type>
<object-name>L-FloatCD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!--Right Pontoon Damaged -->
<animation>
<type>select</type>
<object-name>R-FloatCD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!--Left Pontoon Broken -->
<animation>
<type>select</type>
<object-name>L-FloatCB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!--Right Pontoon Broken -->
<animation>
<type>select</type>
<object-name>R-FloatCB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Amphibious Damaged -->
<animation>
<type>select</type>
<object-name>L-FloatOD</object-name>
<object-name>LRwheelOD</object-name>
<object-name>LdamperOD</object-name>
<object-name>LstrutOD.001</object-name>
<object-name>LstrutOD.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!--Right Amphibious Damaged -->
<animation>
<type>select</type>
<object-name>R-FloatOD</object-name>
<object-name>RRwheelOD</object-name>
<object-name>RdamperOD</object-name>
<object-name>RstrutOD.001</object-name>
<object-name>RstrutOD.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>2</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!--Left Amphibious Broken -->
<animation>
<type>select</type>
<object-name>L-FloatOB</object-name>
<object-name>LRwheelOB</object-name>
<object-name>LdamperOB</object-name>
<object-name>LstrutOB.001</object-name>
<object-name>LstrutOB.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!--Right Amphibious Broken -->
<animation>
<type>select</type>
<object-name>R-FloatOB</object-name>
<object-name>RRwheelOB</object-name>
<object-name>RdamperOB</object-name>
<object-name>RstrutOB.001</object-name>
<object-name>RstrutOB.002</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</and>
</condition>
</animation>
<!-- Left Float Damaged -->
<animation>
<type>select</type>
<object-name>LHrudderD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>2</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Right Float Damaged -->
<animation>
<type>select</type>
<object-name>RHrudderD</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>2</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Left Float Broken -->
<animation>
<type>select</type>
<object-name>LHrudderB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_left_damaged/property"/>
<value>1</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!--Right Float Broken -->
<animation>
<type>select</type>
<object-name>RHrudderB</object-name>
<condition>
<and>
<equals>
<property alias="/params/pontoon_right_damaged/property"/>
<value>1</value>
</equals>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>3</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>4</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Nose Gear No Damage -->
<animation>
<type>select</type>
<object-name>NoseWheel</object-name>
<object-name>Axle</object-name>
<object-name>NoseWheelStrut</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>NoseWheelBK</object-name>
<object-name>AxleBK.001</object-name>
<object-name>NoseWheelStrutBK</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>TopLink</object-name>
<object-name>BottomLink</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Nose Gear Damage -->
<animation>
<type>select</type>
<object-name>NoseWheelD</object-name>
<object-name>AxleD.001</object-name>
<object-name>NoseWheelStrutD</object-name>
<object-name>TopLinkD</object-name>
<object-name>BottomLinkD</object-name>
<condition>
<and>
<property alias="/params/gear_nose_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>NoseWheelBKD</object-name>
<object-name>AxleBKD.001</object-name>
<object-name>NoseWheelStrutBKD</object-name>
<object-name>TopLinkBKD</object-name>
<object-name>BottomLinkBKD</object-name>
<condition>
<and>
<property alias="/params/gear_nose_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Left Gear No Damage -->
<animation>
<type>select</type>
<object-name>LeftWheel</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBKs</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBK</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelStrut</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Left Gear Damage -->
<animation>
<type>select</type>
<object-name>LeftWheelD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBKsD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelBKD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftWheelStrutBKD</object-name>
<condition>
<and>
<property alias="/params/gear_left_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Right Gear No Damage -->
<animation>
<type>select</type>
<object-name>RightWheel</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBKs</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBK</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelStrut</object-name>
<condition>
<and>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- Right Gear Damage -->
<animation>
<type>select</type>
<object-name>RightWheelD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBKsD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelBKD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightWheelStrutBKD</object-name>
<condition>
<and>
<property alias="/params/gear_right_broken/property"/>
<or>
<equals>
<property alias="/params/bushkit/property"/>
<value>0</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>1</value>
</equals>
<equals>
<property alias="/params/bushkit/property"/>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<!-- End Damage Mod-->
<!-- Lights -->
<!-- Disable/enable different light types depending on Rembrandt -->
<animation>
<type>select</type>
<object-name>LandingLightCone</object-name>
<condition>
<and>
<property>/sim/rendering/rembrandt/enabled</property>
<property alias="/params/lighting/landing/property"/>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>TaxiLightCone</object-name>
<condition>
<and>
<property>/sim/rendering/rembrandt/enabled</property>
<property alias="/params/lighting/taxi/property"/>
</and>
</condition>
</animation>
<!-- Landing Light -->
<animation>
<type>select</type>
<object-name>landinglight</object-name>
<object-name>landinglight2</object-name>
<!-- Damage Mod -->
<object-name>landinglightBD</object-name>
<object-name>landinglightCollapse</object-name>
<object-name>landinglight2BD</object-name>
<object-name>landinglight2LD</object-name>
<object-name>landinglight2RD</object-name>
<object-name>landinglight2Collapse</object-name>
<condition>
<and>
<property alias="/params/lighting/landing/property"/>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>light</type>
<light-type>spot</light-type>
<name>LandingLight</name>
<object-name>LandingLightCone</object-name>
<nopreview/>
<condition>
<property alias="/params/lighting/landing/property"/>
</condition>
<position>
<x>-0.078</x>
<y>-3.086</y>
<z>0.536</z>
</position>
<direction>
<x>-1</x>
<y>0</y>
<z>-0.1</z>
</direction>
<ambient>
<r>0.5</r>
<g>0.5</g>
<b>0.55</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.95</r>
<g>0.95</g>
<b>0.8</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.95</r>
<g>0.95</g>
<b>0.8</b>
<a>1.0</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.0</l>
<q>0.00015</q>
</attenuation>
<exponent>25</exponent>
<cutoff>85</cutoff>
<near-m>2</near-m>
<far-m>250</far-m>
</animation>
<animation>
<type>light</type>
<light-type>spot</light-type>
<name>TaxiLight</name>
<object-name>TaxiLightCone</object-name>
<nopreview/>
<condition>
<property alias="/params/lighting/taxi/property"/>
</condition>
<position>
<x>-0.078</x>
<y>-3.086</y>
<z>0.536</z>
</position>
<direction>
<x>-1</x>
<y>0</y>
<z>-0.3</z>
</direction>
<ambient>
<r>0.5</r>
<g>0.5</g>
<b>0.55</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.85</r>
<g>0.85</g>
<b>0.65</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.85</r>
<g>0.85</g>
<b>0.7</b>
<a>1.0</a>
</specular>
<attenuation>
<c>1.0</c>
<l>0.0</l>
<q>0.0018</q>
</attenuation>
<exponent>4.5</exponent>
<cutoff>160</cutoff>
<near-m>2</near-m>
<far-m>150</far-m>
</animation>
<animation>
<type>select</type>
<object-name>landinglightcover</object-name>
<!-- Damage Mod -->
<object-name>landinglightcoverBD</object-name>
<object-name>landinglightcoverLD</object-name>
<object-name>landinglightcoverRD</object-name>
<object-name>landinglightcoverCollapse</object-name>
<condition>
<not>
<property alias="/params/lighting/landing/property"/>
</not>
</condition>
</animation>
<animation>
<type>noshadow</type>
<object-name>landinglight</object-name>
<!-- Damage Mod -->
<object-name>landinglightBD</object-name>
<object-name>landinglightCollapse</object-name>
</animation>
<animation>
<type>flash</type>
<object-name>landinglight</object-name>
<!-- Damage Mod -->
<object-name>landinglightBD</object-name>
<object-name>landinglightCollapse</object-name>
<center>
<x-m>-0.117</x-m>
<y-m>-2.872</y-m>
<z-m>0.528</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
<power>0.5</power>
<factor>1</factor>
<offset>0</offset>
<two-sides type="bool">false</two-sides>
<min>0.01</min>
<max>1</max>
</animation>
<!-- Strobe -->
<!-- Damage Mod -->
<animation>
<type>select</type>
<object-name>strobe1</object-name>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>strobe2</object-name>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>0</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>strobe1BD</object-name>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_left_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>strobe2BD</object-name>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<equals>
<property alias="/params/wing_right_damaged/property"/>
<value>2</value>
</equals>
<not>
<property alias="/params/crash/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>strobe1Collapse</object-name>
<object-name>strobe2Collapse</object-name>
<condition>
<and>
<property alias="/params/lighting/strobes"/>
<property alias="/params/crash/property"/>
</and>
</condition>
</animation>
<!-- End Damage Mod -->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<Plane.014Xparams>
<light-near>0.8</light-near>
<light-med>3.2</light-med>
<light-far>160</light-far>
</Plane.014Xparams>
<animation>
<name>Plane.014XGroup</name>
<object-name>strobe1</object-name>
<object-name>strobe2</object-name>
<!-- Damage Mod -->
<object-name>strobe1BD</object-name>
<object-name>strobe2BD</object-name>
<object-name>strobe1Collapse</object-name>
<object-name>strobe2Collapse</object-name>
</animation>
<animation>
<type>alpha-test</type>
<object-name>Plane.014XGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>strobe1</object-name>
<offset-m>5.760493</offset-m>
<axis>
<x>0.253912</x>
<y>-5.727128</y>
<z>0.564638</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>strobe2</object-name>
<offset-m>5.742337</offset-m>
<axis>
<x>0.253912</x>
<y>5.708865</y>
<z>0.564638</z>
</axis>
</animation>
<!-- Damage Mod -->
<animation>
<type>translate</type>
<object-name>strobe1BD</object-name>
<offset-m>5.760493</offset-m>
<axis>
<x>0.293912</x>
<y>-5.227128</y>
<z>0.999938</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>strobe2BD</object-name>
<offset-m>5.742337</offset-m>
<axis>
<x>0.383912</x>
<y>5.708865</y>
<z>0.999938</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>strobe1Collapse</object-name>
<offset-m>5.460493</offset-m>
<axis>
<x>0.153912</x>
<y>-5.327128</y>
<z>-0.799938</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>strobe2Collapse</object-name>
<offset-m>5.342337</offset-m>
<axis>
<x>0.283912</x>
<y>5.308865</y>
<z>-0.799938</z>
</axis>
</animation>
<!-- End Damage Mod -->
<animation>
<type>billboard</type>
<object-name>strobe1</object-name>
<object-name>strobe2</object-name>
<!-- Damage Mod -->
<object-name>strobe1BD</object-name>
<object-name>strobe2BD</object-name>
<object-name>strobe1Collapse</object-name>
<object-name>strobe2Collapse</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>strobe1</object-name>
<object-name>strobe2</object-name>
<!-- Damage Mod -->
<object-name>strobe1BD</object-name>
<object-name>strobe2BD</object-name>
<object-name>strobe1Collapse</object-name>
<object-name>strobe2Collapse</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="/Plane.014Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="/Plane.014Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="/Plane.014Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>select</type>
<object-name>BeaconOffX</object-name>
<condition>
<property alias="/params/lighting/beacon"/>
</condition>
</animation>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<BeaconOffXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</BeaconOffXparams>
<animation>
<type>alpha-test</type>
<object-name>BeaconOffX</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>BeaconOffX</object-name>
<offset-m>5.588312</offset-m>
<axis>
<!-- MOD: Position beacon light at MEDIAN point of the object
<x>5.466914</x>
<y>0</y>
<z>1.15848</z>
-->
<x>5.49464</x>
<y>-0.00000</y>
<z>1.09533</z>
<!-- MODEND: Position beacon light at MEDIAN point of the object -->
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>BeaconOffX</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>BeaconOffX</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="/BeaconOffXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="/BeaconOffXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="/BeaconOffXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>select</type>
<object-name>fairing1</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing1</property>
<not>
<property alias="/params/gear_nose_broken/property"/>
</not>
<not>
<property alias="/params/bushkit/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing2</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing2</property>
<not>
<property alias="/params/gear_left_broken/property"/>
</not>
<not>
<property alias="/params/bushkit/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing3</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing3</property>
<not>
<property alias="/params/gear_right_broken/property"/>
</not>
<not>
<property alias="/params/bushkit/property"/>
</not>
</and>
</condition>
</animation>
<!-- Damage Mod -->
<animation>
<type>select</type>
<object-name>fairing1D</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing1</property>
<property alias="/params/gear_nose_broken/property"/>
<not>
<property alias="/params/bushkit/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing2D</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing2</property>
<property alias="/params/gear_left_broken/property"/>
<not>
<property alias="/params/bushkit/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fairing3D</object-name>
<condition>
<and>
<property>sim/model/c172p/fairing3</property>
<property alias="/params/gear_right_broken/property"/>
<not>
<property alias="/params/bushkit/property"/>
</not>
</and>
</condition>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>RightWheelStrut</object-name>
<object-name>LeftWheelStrut</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>fuselage_0</object-name>
<object-name>fuselage_1</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>leftdoor</object-name>
<object-name>rightdoor</object-name>
<object-name>baggagedoor</object-name>
<object-name>Spinner</object-name>
<object-name>Propeller</object-name>
<object-name>LeftNavLight</object-name>
<object-name>RightNavLight</object-name>
<!-- damage mod -->
<object-name>RightWheelStrutBKD</object-name>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>RightNavLightCollapse</object-name>
<object-name>LeftNavLightCollapse</object-name>
<object-name>RightNavLightBD</object-name>
<object-name>LeftNavLightBD</object-name>
<object-name>LeftNavLightD</object-name>
<object-name>RightNavLightD</object-name>
<object-name>LeftNavLightU</object-name>
<object-name>RightNavLightU</object-name>
<object-name>LeftNavLightDRB</object-name>
<object-name>LeftNavLightGRB</object-name>
<object-name>RightNavLightDLB</object-name>
<object-name>RightNavLightGLB</object-name>
<object-name>fairing1D</object-name>
<object-name>fairing2D</object-name>
<object-name>fairing3D</object-name>
<object-name>PropellerD</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.png </texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>wing</object-name>
<object-name>flaps</object-name>
<object-name>rightaileron</object-name>
<object-name>leftaileron</object-name>
<!-- damage mod -->
<object-name>wingRD</object-name>
<object-name>wingLD</object-name>
<object-name>wingBD</object-name>
<object-name>wingBB</object-name>
<object-name>wingLB</object-name>
<object-name>wingRB</object-name>
<object-name>wingCollapse</object-name>
<object-name>flapsD</object-name>
<object-name>rightaileronRD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>rightaileronCollapse</object-name>
<object-name>rightaileronRDLB</object-name>
<object-name>rightaileronRGLB</object-name>
<object-name>leftaileronRD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>leftaileronCollapse</object-name>
<object-name>leftaileronLDRB</object-name>
<object-name>leftaileronLGRB</object-name>
<property-base>sim/model/liverywing/</property-base>
<texture-prop>texture</texture-prop>
<texture>wing.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>vstab</object-name>
<object-name>hstab</object-name>
<object-name>rudder_1</object-name>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<property-base>sim/model/liverytail/</property-base>
<texture-prop>texture</texture-prop>
<texture>tail.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>LHrudder</object-name>
<object-name>RHrudder</object-name>
<!--object-name>RuddWires</object-name-->
<object-name>FloatStruts</object-name>
<!-- damage mod -->
<object-name>L-FloatCD</object-name>
<object-name>R-FloatCD</object-name>
<object-name>L-FloatCB</object-name>
<object-name>R-FloatCB</object-name>
<object-name>L-FloatOD</object-name>
<object-name>R-FloatOD</object-name>
<object-name>L-FloatOB</object-name>
<object-name>R-FloatOB</object-name>
<object-name>LHrudderD</object-name>
<object-name>RHrudderD</object-name>
<object-name>LHrudderB</object-name>
<object-name>RHrudderB</object-name>
<property-base>sim/model/liveryfloat/</property-base>
<texture-prop>texture</texture-prop>
<texture>floats.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<!-- MOD: resume some to GROUP_Interior
door interior objects can't be grouped because it
is inside another group -->
<object-name>GROUP_Interior</object-name>
<!-- MOD: resume some to GROUP_Interior -->
<object-name>doorint_left</object-name>
<object-name>doorint_right</object-name>
<property-base>sim/model/liveryinterior/</property-base>
<texture-prop>texture</texture-prop>
<texture>interior.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<!-- MOD: resume all to GROUP_FrontPanels -->
<object-name>GROUP_FrontPanels</object-name>
<!-- MODEND: resume all to Panel_Rack_Base -->
<property-base>sim/model/liverypanel/</property-base>
<texture-prop>texture</texture-prop>
<texture>panel.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<!-- MOD: resume some to GROUP_InteriorParts
doorhandles can't be grouped because
it is inside another group -->
<object-name>GROUP_InteriorParts</object-name>
<!-- MODEND: resume some to GROUP_InteriorParts -->
<object-name>doorhandleint_left</object-name>
<object-name>doorhandleint_right</object-name>
<property-base>sim/model/liveryparts/</property-base>
<texture-prop>texture</texture-prop>
<texture>panel_parts.png</texture>
</animation>
<!-- ALS volume shadow -->
<model>
<path>Effects/shadow/3dbushdefshadow.xml</path>
</model>
<model>
<path>Effects/shadow/3dbush26shadow.xml</path>
</model>
<model>
<path>Effects/shadow/3dbush36shadow.xml</path>
</model>
<model>
<path>Effects/shadow/3dpontoonshadow.xml</path>
</model>
<model>
<path>Effects/shadow/3damphibiousshadow.xml</path>
</model>
<!-- Pilot, co-pilot, and passengers -->
<model>
<name>Pilot</name>
<path>Human/female-pilot.xml</path>
<offsets>
<x-m> 0.2 </x-m>
<y-m> -0.251 </y-m>
<z-m> -1.4 </z-m>
</offsets>
</model>
<model>
<name>Copilot</name>
<path>Human/male-copilot.xml</path>
<offsets>
<x-m> 0.2 </x-m>
<y-m> 0.251 </y-m>
<z-m> -1.4 </z-m>
</offsets>
</model>
<model>
<name>LeftPassenger</name>
<path>Human/male-copilot.xml</path>
<offsets>
<x-m> 0.9 </x-m>
<y-m> 0.2 </y-m>
<z-m> -1.45 </z-m>
</offsets>
</model>
<model>
<name>RightPassenger</name>
<path>Human/male-copilot.xml</path>
<offsets>
<x-m> 0.9 </x-m>
<y-m> -0.2 </y-m>
<z-m> -1.45 </z-m>
</offsets>
</model>
<!-- Pilot not visible in the cockpit AND walker modes -->
<animation>
<type>select</type>
<object-name>Pilot</object-name>
<condition>
<and>
<!-- Note: the sim/ properties do NOT start with a /,
which means that FlightGear tries to find them in
either:
(a) the root (/) for the local aircraft, or:
(b) in /ai/models/multiplayer[i]
In the case of (b), the properties do not exist, thus
the <not-equals> gets evaluated to true (always), which
is what we want, but this behavior is error-prone.
-->
<not-equals>
<property>sim/current-view/name</property>
<value>Cockpit View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<!-- Co-pilot and passangers not visible if not enough weight on his seat -->
<animation>
<type>select</type>
<object-name>Copilot</object-name>
<condition>
<and>
<property>pax/co-pilot/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>LeftPassenger</object-name>
<condition>
<and>
<property>pax/right-passenger/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>RightPassenger</object-name>
<condition>
<and>
<property>pax/left-passenger/present</property>
<property>sim/model/occupants</property>
</and>
</condition>
</animation>
<!-- MOD: Pontoon Gear -->
<animation>
<name>LeftFrontGear</name>
<object-name>Lstrut.001</object-name>
<object-name>Ldamper</object-name>
<object-name>LAxle</object-name>
<object-name>LFrontWheel</object-name>
</animation>
<animation>
<name>RightFrontGear</name>
<object-name>Rstrut.001</object-name>
<object-name>Rdamper</object-name>
<object-name>RAxle</object-name>
<object-name>RFrontWheel</object-name>
</animation>
<!-- Retractable Gear -->
<animation>
<type>rotate</type>
<object-name>Ldamper</object-name>
<object-name>LAxle</object-name>
<object-name>LFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-left-compression-ft"/>
<factor>8</factor>
<center>
<x-m>-3.599</x-m>
<y-m>1.434</y-m>
<z-m>-2.189</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>LeftFrontGear</object-name>
<property alias="/params/gear-amphibious/front-left-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.220</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Lstrut.002</object-name>
<property alias="/params/gear-amphibious/front-left-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.115</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Rdamper</object-name>
<object-name>RAxle</object-name>
<object-name>RFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-right-compression-ft"/>
<factor>8</factor>
<center>
<x-m>-3.599</x-m>
<y-m>-1.434</y-m>
<z-m>-2.189</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>RightFrontGear</object-name>
<property alias="/params/gear-amphibious/front-right-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.220</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>-1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Rstrut.002</object-name>
<property alias="/params/gear-amphibious/front-right-position-norm"/>
<interpolation>
<entry>
<ind>0.0</ind>
<dep>0.115</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.0</dep>
</entry>
</interpolation>
<center>
<x-m>-3.553</x-m>
<y-m>-1.430</y-m>
<z-m>-1.901</z-m>
</center>
<axis>
<x>0.342</x>
<y>0</y>
<z>0.940</z>
</axis>
</animation>
<!-- MOD: Spin to amphibious gears -->
<animation>
<type>spin</type>
<object-name>LFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-left-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-2.0435</x-m>
<y-m>-1.1492</y-m>
<z-m>-2.1462</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>RFrontWheel</object-name>
<property alias="/params/gear-amphibious/front-right-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>-2.0435</x-m>
<y-m>1.1656</y-m>
<z-m>-2.1462</z-m>
</center>
</animation>
<!-- MODEND: Spin to amphibious gears -->
<animation>
<type>rotate</type>
<object-name>LRtarm</object-name>
<object-name>LRAxle</object-name>
<object-name>LRwheel</object-name>
<expression>
<sum>
<product>
<sum>
<value>0.07</value>
<property alias="/params/gear-amphibious/rear-left-compression-ft"/>
</sum>
<value>15</value>
</product>
<product>
<table>
<property alias="/params/gear-amphibious/rear-left-position-norm"/>
<entry>
<ind>1</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0</ind>
<dep>10</dep>
</entry>
</table>
</product>
</sum>
</expression>
<center>
<x-m>-0.6019</x-m>
<y-m>-1.1513</y-m>
<z-m>-1.8621</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RRtarm</object-name>
<object-name>RRAxle</object-name>
<object-name>RRwheel</object-name>
<expression>
<sum>
<product>
<sum>
<value>0.07</value>
<property alias="/params/gear-amphibious/rear-right-compression-ft"/>
</sum>
<value>15</value>
</product>
<product>
<table>
<property alias="/params/gear-amphibious/rear-right-position-norm"/>
<entry>
<ind>1</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0</ind>
<dep>10</dep>
</entry>
</table>
</product>
</sum>
</expression>
<center>
<x-m>-0.6019</x-m>
<y-m>1.1676</y-m>
<z-m>-1.8621</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>LRwheel</object-name>
<property alias="/params/gear-amphibious/rear-left-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.9511</x-m>
<y-m>-1.1513</y-m>
<z-m>-2.0838</z-m>
</center>
</animation>
<animation>
<type>spin</type>
<object-name>RRwheel</object-name>
<property alias="/params/gear-amphibious/rear-right-rollspeed-ms"/>
<factor>13</factor>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
<center>
<x-m>0.9511</x-m>
<y-m>1.1676</y-m>
<z-m>-2.0838</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>RHrudder</object-name>
<expression>
<product>
<value>30</value>
<property>surface-positions/rudder-pos-norm</property>
<property alias="/params/water-rudder-norm"/>
</product>
</expression>
<center>
<x-m>3.5172</x-m>
<y-m>1.1571</y-m>
<z-m>-1.4308</z-m>
</center>
<axis>
<x>-0.087</x>
<y>0</y>
<z>0.996</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RHrudder</object-name>
<property alias="/params/water-rudder-norm"/>
<factor>90</factor>
<center>
<x-m>3.47</x-m>
<y-m>1.434</y-m>
<z-m>-1.49</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LHrudder</object-name>
<expression>
<product>
<value>30</value>
<property>surface-positions/rudder-pos-norm</property>
<property alias="/params/water-rudder-norm"/>
</product>
</expression>
<center>
<x-m>3.5172</x-m>
<y-m>-1.1571</y-m>
<z-m>-1.4308</z-m>
</center>
<axis>
<x>-0.087</x>
<y>0</y>
<z>0.996</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LHrudder</object-name>
<property alias="/params/water-rudder-norm"/>
<factor>90</factor>
<center>
<x-m>3.47</x-m>
<y-m>-1.434</y-m>
<z-m>-1.49</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- END MOD: Pontoon Gear -->
</PropertyList>