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fgdata/Input/Joysticks/Logitech/g940.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Logitech, Inc. Flight System G940 configuration for Flightgear.
Version 2.
© 2011, 2013, 2014 Martin Měřinský, mermar@centrum.cz, GPLv2 or later.
Axes:
0 - Stick left/right - Aileron
1 - Stick forward/backward - Elevator
2 - Pedals rudder - Rudder
3 - Pedal right break - Right differential break
4 - Pedal left break - Left differential break
5 - TRIM3 - Aileron trim
6 - Trohttle right - Throttle right engine
7 - Throttle left - Throttle left engine
8 - R1 - Mixture
9 - R2 - Propeller pitch
10 - Stick upper hat left/right -
11 - Stick upper hat up/down -
12 - Stick lower hat left/right - View direction
13 - Stick lower hat up/down - View elevation
14 - Throttle lower hat left/right - View zoom in/out
15 - Throttle lower hat up/down - Reset zoom to default/for greater overview
16 - Throttle upper hat left/right -
17 - Throttle upper hat up/down -
Buttons:
0 - S0 - Fire primary weapon
1 - FIRE - Fire secondary weapon and smoke on/off toggle
2 - S1 - Drop bombs
3 - S2 - Master arm toggle (cycle through modes)
4 - S3 - Flare release
5 - S4 - View cycle
6 - S5 - Smoke
7 - Stick upper hat push -
8 - S0 second position - Fire primary and secondary weapon and smoke on/off toggle
9 - T1 - Flaps up
10 - T2 - Flaps down
11 - T3 - Airbrake toggle
12 - T4 - Reverse thrust toggle
13 - P1 - Tailhook up/down toggle
14 - P2 - Floats up/down toggle
15 - P3 - External fuel tanks jettison
16 - P4 - Wing fold or oversweep toggle
17 - P5 - Landing gear up/down toggle
18 - P6 - Watter rudder up/down toggle
19 - P7 - Landing drag parachute reapack/deploy/jettison
20 - P8 - Refueling probe toggle
Known issues:
TRIM1, TRIM2, MODE, axis 16 and 17 do not work in GNU/Linux
(js-demo nor Flightgear).
Flightgear does not allow you to control "left" and "right" engines if you have
even number of engines and all engines if you have odd number of engines.
This config file controls all engines at once, although you have two hardware
axis. With simple editing, you can control throttle of engines 0 and 1.
Properties for plane features in Flightgear are not standardized. So the same
thing is done using different properties on different planes and you may see
errors "undefined symbol" in console. Eg.:
Nasal runtime error: undefined symbol: f14
at /input/joysticks/js/button[20]/binding, line 1
Flightgear cannot invert left/right "lookat" view, so this is done using Nasal
and thus it works when Flightgear is paused, unlike view elevation (up/down).
-->
<PropertyList>
<name type="string">G940</name> <!-- GNU/Linux. -->
<!-- Stick ************************************************************ -->
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor> <!-- Reverse axis. -->
</binding>
</axis>
<axis n="5">
<desc>Aileron trim</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron-trim</property>
</binding>
</axis>
<button n="5">
<desc>View cycle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
view.stepView(1);
#gui.popupTip(sprintf("View index: %d, view type: %s", getprop("sim/current-view/view-number"), getprop("/sim/current-view/type")));
</script>
</binding>
</button>
<axis>
<desc>View direction</desc>
<number>
<unix>12</unix>
</number>
<low>
<desc>View left</desc>
<repeatable>true</repeatable>
<binding>
<!--
This also works, but LookAt views have inverted left/right.
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">3.0</step>
-->
<command>nasal</command>
<script>
var valueDelta = -3.0;
if (getprop("/sim/current-view/type") == "lookat")
{
valueDelta = 3.0;
}
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") - valueDelta);
</script>
</binding>
</low>
<high>
<desc>View right</desc>
<repeatable>true</repeatable>
<binding>
<!--
This also works, but LookAt views have inverted left/right.
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">-3.0</step>
-->
<command>nasal</command>
<script>
var valueDelta = -3.0;
if (getprop("/sim/current-view/type") == "lookat")
{
valueDelta = 3.0;
}
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") + valueDelta);
</script>
</binding>
</high>
</axis>
<axis>
<desc>View elevation</desc>
<number>
<unix>13</unix>
</number>
<low>
<desc>View down</desc>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">3.0</step>
</binding>
</low>
<high>
<desc>View up</desc>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">-3.0</step>
</binding>
</high>
</axis>
<button n="0">
<desc>Fire primary weapon</desc>
<binding>
<command>nasal</command>
<script>
setprop("/controls/armament/trigger", 1);
setprop("ai/submodels/trigger", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
setprop("/controls/armament/trigger", 0);
setprop("ai/submodels/trigger", 0);
</script>
</binding>
</mod-up>
</button>
<button n="1">
<desc>Fire secondary weapon</desc>
<binding>
<command>nasal</command>
<script>
setprop("/controls/armament/trigger1", 1);
setprop("ai/submodels/trigger1", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
setprop("/controls/armament/trigger1", 0);
setprop("ai/submodels/trigger1", 0);
</script>
</binding>
</mod-up>
</button>
<button n="2">
<desc>Drop bombs</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
setprop("ai/submodels/red-beard-released", 1);
</script>
</binding>
</button>
<button n="3">
<desc>Master arm toggle (cycle through modes)</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
f14.master_arm_cycle();
</script>
</binding>
</button>
<button n="4">
<desc>Flare release</desc>
<binding>
<command>nasal</command>
<script>
setprop("ai/submodels/submodel[0]/flare-release", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
setprop("ai/submodels/submodel[0]/flare-release", 0);
</script>
</binding>
</mod-up>
</button>
<button n="6">
<desc>Smoke on/off toggle</desc>
<binding>
<command>nasal</command>
<script>
# Smoke toggle z50lx.
if (getprop("/controls/smoke") == 1)
smokeNextState = 0;
else
smokeNextState = 1;
setprop("/controls/smoke", smokeNextState);
# Smoke toggle Su-26M2.
if (getprop("/control/smoke") == 1)
smokeNextState = 0;
else
smokeNextState = 1;
setprop("/control/smoke", smokeNextState);
</script>
</binding>
</button>
<button n="8">
<desc>Fire primary and secondary weapon and smoke on/off toggle</desc>
<binding>
<command>nasal</command>
<script>
setprop("/controls/armament/trigger", 1);
setprop("ai/submodels/trigger", 1);
setprop("/controls/armament/trigger1", 1);
setprop("ai/submodels/trigger1", 1);
# Also smoke toggle.
if (getprop("/controls/smoke") == 1)
smokeNextState = 0;
else
smokeNextState = 1;
setprop("/controls/smoke", smokeNextState);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
setprop("/controls/armament/trigger", 0);
setprop("ai/submodels/trigger", 0);
setprop("/controls/armament/trigger1", 0);
setprop("ai/submodels/trigger1", 0);
</script>
</binding>
</mod-up>
</button>
<!-- Throttle ********************************************************* -->
<axis>
<desc>Throttle right engine</desc>
<number>
<unix>6</unix>
</number>
<binding>
<!-- If you want to control left and right engine, use this.
<command>property-scale</command>
<property>/controls/engines/engine[1]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
-->
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<axis>
<desc>Throttle left engine</desc>
<number>
<unix>7</unix>
</number>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[0]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
</axis>
<axis>
<desc>Mixture</desc>
<number>
<unix>9</unix>
</number>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine/mixture</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
</axis>
<axis>
<desc>Propeller pitch</desc>
<number>
<unix>8</unix>
</number>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine/propeller-pitch</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
</axis>
<axis>
<desc>View zoom</desc>
<number>
<unix>14</unix>
</number>
<low>
<desc>Zoom out</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
view.increase();
</script>
</binding>
</low>
<high>
<desc>Zoom in</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>view.decrease()</script>
</binding>
</high>
</axis>
<axis>
<desc>Reset zoom</desc>
<number>
<unix>15</unix>
</number>
<low>
<desc>Reset zoom to default</desc>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property>/sim/current-view/field-of-view</property>
<property>/sim/view/config/default-field-of-view-deg</property>
</binding>
</low>
<high>
<desc>Reset zoom for greater overview</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
setprop("/sim/current-view/field-of-view", 100);
</script>
</binding>
</high>
</axis>
<button n="9">
<desc>Flaps up</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="10">
<desc>Flaps down</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="11">
<desc>Airbrake toggle</desc>
<binding>
<command>nasal</command>
<script>
if (getprop("/controls/flight/speedbrake") == 1)
speedbrakeNextState = 0;
else
speedbrakeNextState = 1;
setprop("/controls/flight/speedbrake", speedbrakeNextState);
</script>
</binding>
</button>
<button n="12">
<desc>Reverse thrust toggle</desc>
<binding>
<command>nasal</command>
<script>
reverserNextState = !getprop("/controls/engines/engine[0]/reverser");
props.setAll("/controls/engines/engine", "reverser", reverserNextState);
</script>
</binding>
</button>
<button n="13">
<desc>Landing tailhook toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
if (getprop("/controls/gear/tailhook") == 1)
hookNextState = 0;
else
hookNextState = 1;
setprop("/controls/gear/tailhook", hookNextState); # F-14b
setprop("fdm/jsbsim/systems/hook/tailhook-cmd-norm", hookNextState); # F-16
</script>
</binding>
</button>
<button n="14">
<desc>Floats up/down toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
if (getprop("/controls/gear/float-down") == 1)
floatNextState = 0;
else
floatNextState = 1;
setprop("/controls/gear/float-down", floatNextState);
</script>
</binding>
</button>
<button n="15">
<desc>External fuel tanks jettison</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
# Lightning.
setprop("/sim/model/lightning/controls/tank_jettisoned", 1);
# F-14b
#setprop("/sim/model/f-14b/systems/external-loads/external-tanks", 0);
f14.toggle_ext_tank_selected();
</script>
</binding>
</button>
<button n="16">
<desc>Wing fold or oversweep toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
f14.toggleOversweep();
</script>
</binding>
</button>
<button n="17">
<desc>Landing gear toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearToggle()</script>
</binding>
</button>
<button n="18">
<desc>Watter ruder toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
if (getprop("/controls/gear/water-rudder-down") == 1)
waterRudderNextState = 0;
else
waterRudderNextState = 1;
interpolate("/controls/gear/water-rudder-down", waterRudderNextState, 2.5);
</script>
</binding>
</button>
<button n="19">
<desc>Drag parachute repack - deploy - jettison</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
# Chute states:
# 0 ... repacked
# 1 ... deployed
# 2 ... jettisoned
if (chuteState == 0)
{
print("Command to chute (prepare for automatic or) deployment.");
# F-117, prepare for automatic deployment.
setprop("/sim/model/controls/chute", 1);
# Lightning.
setprop("sim/model/lightning/controls/flight/chute_open", 1);
setprop("sim/model/lightning/controls/flight/chute_deployed", 1);
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 0);
chuteState = 1;
}
else if (chuteState == 1)
{
print("Command to chute jettison.");
# F-117, jettsion is automatic.
setprop("/sim/model/controls/chute", 0);
setprop("/sim/model/controls/chute-available", 0);
# Lightning.
setprop("sim/model/lightning/controls/flight/chute_open", 1);
setprop("sim/model/lightning/controls/flight/chute_deployed", 1);
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 1);
chuteState = 2;
}
else
{
print("Command to repack chute.");
# F-117.
setprop("/sim/model/controls/chute", 0);
setprop("/sim/model/controls/chute-available", 0);
# Lightning.
setprop("sim/model/lightning/controls/flight/chute_open", 0);
setprop("sim/model/lightning/controls/flight/chute_deployed", 0);
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 0);
chuteState = 0;
}
</script>
</binding>
</button>
<button n="20">
<desc>Refueling probe toggle</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>f14.refuel_probe_switch_cycle();</script>
</binding>
</button>
<!-- Pedals *********************************************************** -->
<axis>
<desc>Rudder</desc>
<number>
<unix>2</unix>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<power type="int">2</power>
</binding>
</axis>
<axis>
<number>
<unix>4</unix>
</number>
<desc>Left differential break</desc>
<binding>
<command>property-scale</command>
<property>/controls/gear/brake-left</property>
<offset>-1.0</offset>
<factor>-0.5</factor>
</binding>
</axis>
<axis>
<number>
<unix>3</unix>
</number>
<desc>Right differential break</desc>
<binding>
<command>property-scale</command>
<property>/controls/gear/brake-right</property>
<offset>-1.0</offset>
<factor>-0.5</factor>
</binding>
</axis>
</PropertyList>