New joystick: Logitech G940 by Martin Měřinský
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Input/Joysticks/Logitech/g940.xml
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Input/Joysticks/Logitech/g940.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Logitech, Inc. Flight System G940 configuration for Flightgear.
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Version 2.
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© 2011, 2013, 2014 Martin Měřinský, mermar@centrum.cz, GPLv2 or later.
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Axes:
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0 - Stick left/right - Aileron
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1 - Stick forward/backward - Elevator
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2 - Pedals rudder - Rudder
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3 - Pedal right break - Right differential break
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4 - Pedal left break - Left differential break
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5 - TRIM3 - Aileron trim
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6 - Trohttle right - Throttle right engine
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7 - Throttle left - Throttle left engine
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8 - R1 - Mixture
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9 - R2 - Propeller pitch
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10 - Stick upper hat left/right -
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11 - Stick upper hat up/down -
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12 - Stick lower hat left/right - View direction
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13 - Stick lower hat up/down - View elevation
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14 - Throttle lower hat left/right - View zoom in/out
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15 - Throttle lower hat up/down - Reset zoom to default/for greater overview
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16 - Throttle upper hat left/right -
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17 - Throttle upper hat up/down -
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Buttons:
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0 - S0 - Fire primary weapon
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1 - FIRE - Fire secondary weapon and smoke on/off toggle
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2 - S1 - Drop bombs
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3 - S2 - Master arm toggle (cycle through modes)
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4 - S3 - Flare release
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5 - S4 - View cycle
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6 - S5 - Smoke
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7 - Stick upper hat push -
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8 - S0 second position - Fire primary and secondary weapon and smoke on/off toggle
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9 - T1 - Flaps up
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10 - T2 - Flaps down
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11 - T3 - Airbrake toggle
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12 - T4 - Reverse thrust toggle
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13 - P1 - Tailhook up/down toggle
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14 - P2 - Floats up/down toggle
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15 - P3 - External fuel tanks jettison
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16 - P4 - Wing fold or oversweep toggle
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17 - P5 - Landing gear up/down toggle
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18 - P6 - Watter rudder up/down toggle
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19 - P7 - Landing drag parachute reapack/deploy/jettison
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20 - P8 - Refueling probe toggle
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Known issues:
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TRIM1, TRIM2, MODE, axis 16 and 17 do not work in GNU/Linux
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(js-demo nor Flightgear).
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Flightgear does not allow you to control "left" and "right" engines if you have
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even number of engines and all engines if you have odd number of engines.
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This config file controls all engines at once, although you have two hardware
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axis. With simple editing, you can control throttle of engines 0 and 1.
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Properties for plane features in Flightgear are not standardized. So the same
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thing is done using different properties on different planes and you may see
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errors "undefined symbol" in console. Eg.:
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Nasal runtime error: undefined symbol: f14
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at /input/joysticks/js/button[20]/binding, line 1
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Flightgear cannot invert left/right "lookat" view, so this is done using Nasal
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and thus it works when Flightgear is paused, unlike view elevation (up/down).
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-->
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<PropertyList>
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<name type="string">G940</name> <!-- GNU/Linux. -->
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<!-- Stick ************************************************************ -->
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<axis n="0">
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<desc>Aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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</binding>
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</axis>
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<axis n="1">
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<desc>Elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor> <!-- Reverse axis. -->
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</binding>
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</axis>
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<axis n="5">
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<desc>Aileron trim</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron-trim</property>
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</binding>
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</axis>
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<button n="5">
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<desc>View cycle</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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view.stepView(1);
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#gui.popupTip(sprintf("View index: %d, view type: %s", getprop("sim/current-view/view-number"), getprop("/sim/current-view/type")));
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</script>
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</binding>
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</button>
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<axis>
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<desc>View direction</desc>
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<number>
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<unix>12</unix>
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</number>
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<low>
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<desc>View left</desc>
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<repeatable>true</repeatable>
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<binding>
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<!--
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This also works, but LookAt views have inverted left/right.
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<command>property-adjust</command>
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<property>/sim/current-view/goal-heading-offset-deg</property>
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<step type="double">3.0</step>
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-->
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<command>nasal</command>
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<script>
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var valueDelta = -3.0;
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if (getprop("/sim/current-view/type") == "lookat")
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{
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valueDelta = 3.0;
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}
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setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") - valueDelta);
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</script>
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</binding>
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</low>
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<high>
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<desc>View right</desc>
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<repeatable>true</repeatable>
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<binding>
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<!--
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This also works, but LookAt views have inverted left/right.
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<command>property-adjust</command>
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<property>/sim/current-view/goal-heading-offset-deg</property>
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<step type="double">-3.0</step>
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-->
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<command>nasal</command>
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<script>
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var valueDelta = -3.0;
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if (getprop("/sim/current-view/type") == "lookat")
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{
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valueDelta = 3.0;
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}
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setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") + valueDelta);
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</script>
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</binding>
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</high>
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</axis>
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<axis>
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<desc>View elevation</desc>
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<number>
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<unix>13</unix>
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</number>
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<low>
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<desc>View down</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/sim/current-view/goal-pitch-offset-deg</property>
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<step type="double">3.0</step>
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</binding>
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</low>
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<high>
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<desc>View up</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/sim/current-view/goal-pitch-offset-deg</property>
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<step type="double">-3.0</step>
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</binding>
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</high>
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</axis>
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<button n="0">
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<desc>Fire primary weapon</desc>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/controls/armament/trigger", 1);
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setprop("ai/submodels/trigger", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/controls/armament/trigger", 0);
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setprop("ai/submodels/trigger", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="1">
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<desc>Fire secondary weapon</desc>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/controls/armament/trigger1", 1);
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setprop("ai/submodels/trigger1", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/controls/armament/trigger1", 0);
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setprop("ai/submodels/trigger1", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="2">
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<desc>Drop bombs</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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setprop("ai/submodels/red-beard-released", 1);
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</script>
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</binding>
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</button>
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<button n="3">
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<desc>Master arm toggle (cycle through modes)</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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f14.master_arm_cycle();
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</script>
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</binding>
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</button>
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<button n="4">
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<desc>Flare release</desc>
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<binding>
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<command>nasal</command>
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<script>
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setprop("ai/submodels/submodel[0]/flare-release", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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setprop("ai/submodels/submodel[0]/flare-release", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="6">
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<desc>Smoke on/off toggle</desc>
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<binding>
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<command>nasal</command>
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<script>
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# Smoke toggle z50lx.
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if (getprop("/controls/smoke") == 1)
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smokeNextState = 0;
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else
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smokeNextState = 1;
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setprop("/controls/smoke", smokeNextState);
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# Smoke toggle Su-26M2.
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if (getprop("/control/smoke") == 1)
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smokeNextState = 0;
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else
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smokeNextState = 1;
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setprop("/control/smoke", smokeNextState);
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</script>
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</binding>
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</button>
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<button n="8">
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<desc>Fire primary and secondary weapon and smoke on/off toggle</desc>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/controls/armament/trigger", 1);
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setprop("ai/submodels/trigger", 1);
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setprop("/controls/armament/trigger1", 1);
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setprop("ai/submodels/trigger1", 1);
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# Also smoke toggle.
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if (getprop("/controls/smoke") == 1)
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smokeNextState = 0;
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else
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smokeNextState = 1;
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setprop("/controls/smoke", smokeNextState);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/controls/armament/trigger", 0);
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setprop("ai/submodels/trigger", 0);
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setprop("/controls/armament/trigger1", 0);
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setprop("ai/submodels/trigger1", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Throttle ********************************************************* -->
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<axis>
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<desc>Throttle right engine</desc>
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<number>
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<unix>6</unix>
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</number>
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<binding>
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<!-- If you want to control left and right engine, use this.
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<command>property-scale</command>
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<property>/controls/engines/engine[1]/throttle</property>
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<offset type="double">-1.0</offset>
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<factor type="double">-0.5</factor>
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-->
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<command>nasal</command>
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<script>controls.throttleAxis()</script>
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</binding>
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</axis>
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<axis>
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<desc>Throttle left engine</desc>
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<number>
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<unix>7</unix>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/engines/engine[0]/throttle</property>
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<offset type="double">-1.0</offset>
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<factor type="double">-0.5</factor>
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</binding>
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</axis>
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<axis>
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<desc>Mixture</desc>
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<number>
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<unix>9</unix>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/engines/engine/mixture</property>
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<offset type="double">-1.0</offset>
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<factor type="double">-0.5</factor>
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</binding>
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</axis>
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<axis>
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<desc>Propeller pitch</desc>
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<number>
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<unix>8</unix>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/engines/engine/propeller-pitch</property>
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<offset type="double">-1.0</offset>
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<factor type="double">-0.5</factor>
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</binding>
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</axis>
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<axis>
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<desc>View zoom</desc>
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<number>
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<unix>14</unix>
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</number>
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<low>
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<desc>Zoom out</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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view.increase();
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</script>
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</binding>
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</low>
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<high>
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<desc>Zoom in</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>view.decrease()</script>
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</binding>
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</high>
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</axis>
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<axis>
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<desc>Reset zoom</desc>
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<number>
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<unix>15</unix>
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</number>
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<low>
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<desc>Reset zoom to default</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>property-assign</command>
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<property>/sim/current-view/field-of-view</property>
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<property>/sim/view/config/default-field-of-view-deg</property>
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</binding>
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</low>
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<high>
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<desc>Reset zoom for greater overview</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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setprop("/sim/current-view/field-of-view", 100);
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</script>
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</binding>
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</high>
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</axis>
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<button n="9">
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<desc>Flaps up</desc>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(-1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="10">
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<desc>Flaps down</desc>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="11">
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<desc>Airbrake toggle</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/controls/flight/speedbrake") == 1)
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speedbrakeNextState = 0;
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else
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speedbrakeNextState = 1;
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setprop("/controls/flight/speedbrake", speedbrakeNextState);
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</script>
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</binding>
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</button>
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<button n="12">
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<desc>Reverse thrust toggle</desc>
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<binding>
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<command>nasal</command>
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<script>
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reverserNextState = !getprop("/controls/engines/engine[0]/reverser");
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props.setAll("/controls/engines/engine", "reverser", reverserNextState);
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</script>
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</binding>
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</button>
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<button n="13">
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<desc>Landing tailhook toggle</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/controls/gear/tailhook") == 1)
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hookNextState = 0;
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else
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hookNextState = 1;
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setprop("/controls/gear/tailhook", hookNextState); # F-14b
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setprop("fdm/jsbsim/systems/hook/tailhook-cmd-norm", hookNextState); # F-16
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</script>
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</binding>
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</button>
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<button n="14">
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<desc>Floats up/down toggle</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (getprop("/controls/gear/float-down") == 1)
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floatNextState = 0;
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else
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floatNextState = 1;
|
||||
setprop("/controls/gear/float-down", floatNextState);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="15">
|
||||
<desc>External fuel tanks jettison</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
# Lightning.
|
||||
setprop("/sim/model/lightning/controls/tank_jettisoned", 1);
|
||||
# F-14b
|
||||
#setprop("/sim/model/f-14b/systems/external-loads/external-tanks", 0);
|
||||
f14.toggle_ext_tank_selected();
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="16">
|
||||
<desc>Wing fold or oversweep toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
f14.toggleOversweep();
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="17">
|
||||
<desc>Landing gear toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.gearToggle()</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="18">
|
||||
<desc>Watter ruder toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
if (getprop("/controls/gear/water-rudder-down") == 1)
|
||||
waterRudderNextState = 0;
|
||||
else
|
||||
waterRudderNextState = 1;
|
||||
interpolate("/controls/gear/water-rudder-down", waterRudderNextState, 2.5);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="19">
|
||||
<desc>Drag parachute repack - deploy - jettison</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
# Chute states:
|
||||
# 0 ... repacked
|
||||
# 1 ... deployed
|
||||
# 2 ... jettisoned
|
||||
if (chuteState == 0)
|
||||
{
|
||||
print("Command to chute (prepare for automatic or) deployment.");
|
||||
# F-117, prepare for automatic deployment.
|
||||
setprop("/sim/model/controls/chute", 1);
|
||||
# Lightning.
|
||||
setprop("sim/model/lightning/controls/flight/chute_open", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_deployed", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 0);
|
||||
chuteState = 1;
|
||||
}
|
||||
else if (chuteState == 1)
|
||||
{
|
||||
print("Command to chute jettison.");
|
||||
# F-117, jettsion is automatic.
|
||||
setprop("/sim/model/controls/chute", 0);
|
||||
setprop("/sim/model/controls/chute-available", 0);
|
||||
# Lightning.
|
||||
setprop("sim/model/lightning/controls/flight/chute_open", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_deployed", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 1);
|
||||
chuteState = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
print("Command to repack chute.");
|
||||
# F-117.
|
||||
setprop("/sim/model/controls/chute", 0);
|
||||
setprop("/sim/model/controls/chute-available", 0);
|
||||
# Lightning.
|
||||
setprop("sim/model/lightning/controls/flight/chute_open", 0);
|
||||
setprop("sim/model/lightning/controls/flight/chute_deployed", 0);
|
||||
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 0);
|
||||
chuteState = 0;
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="20">
|
||||
<desc>Refueling probe toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>f14.refuel_probe_switch_cycle();</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<!-- Pedals *********************************************************** -->
|
||||
|
||||
<axis>
|
||||
<desc>Rudder</desc>
|
||||
<number>
|
||||
<unix>2</unix>
|
||||
</number>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/flight/rudder</property>
|
||||
<power type="int">2</power>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<number>
|
||||
<unix>4</unix>
|
||||
</number>
|
||||
<desc>Left differential break</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/gear/brake-left</property>
|
||||
<offset>-1.0</offset>
|
||||
<factor>-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<number>
|
||||
<unix>3</unix>
|
||||
</number>
|
||||
<desc>Right differential break</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/gear/brake-right</property>
|
||||
<offset>-1.0</offset>
|
||||
<factor>-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
</PropertyList>
|
||||
|
Loading…
Reference in a new issue