2008-12-04 22:44:18 +00:00
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# strobes ===========================================================
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var strobe_switch = props.globals.getNode("controls/lighting/strobe", 1);
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aircraft.light.new("sim/model/c172p/lighting/strobes", [0.015, 1.985], strobe_switch);
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2008-10-11 23:17:23 +00:00
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2008-12-04 22:44:18 +00:00
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# beacons ===========================================================
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var beacon_switch = props.globals.getNode("controls/lighting/beacon", 1);
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2011-02-13 21:19:17 +00:00
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aircraft.light.new("sim/model/c172p/lighting/beacon-top", [0.10, 0.90], beacon_switch);
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# Control both panel and instrument light intensity with one property
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var instrumentsNorm = props.globals.getNode("controls/lighting/instruments-norm", 1);
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var instrumentLightFactor = props.globals.getNode("sim/model/material/instruments/factor", 1);
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var panelLights = props.globals.getNode("controls/lighting/panel-norm", 1);
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var update_intensity = func {
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instrumentLightFactor.setDoubleValue(instrumentsNorm.getValue());
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panelLights.setDoubleValue(instrumentsNorm.getValue());
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settimer(update_intensity, 0);
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}
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# Setup listener call to start update loop once the fdm is initialized
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#
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setlistener("sim/signals/fdm-initialized", update_intensity);
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# Make sure that update_intensity is called when the sim is reset
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setlistener("sim/signals/reset", update_intensity);
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