# strobes =========================================================== var strobe_switch = props.globals.getNode("controls/lighting/strobe", 1); aircraft.light.new("sim/model/c172p/lighting/strobes", [0.015, 1.985], strobe_switch); # beacons =========================================================== var beacon_switch = props.globals.getNode("controls/lighting/beacon", 1); aircraft.light.new("sim/model/c172p/lighting/beacon-top", [0.10, 0.90], beacon_switch); # Control both panel and instrument light intensity with one property var instrumentsNorm = props.globals.getNode("controls/lighting/instruments-norm", 1); var instrumentLightFactor = props.globals.getNode("sim/model/material/instruments/factor", 1); var panelLights = props.globals.getNode("controls/lighting/panel-norm", 1); var update_intensity = func { instrumentLightFactor.setDoubleValue(instrumentsNorm.getValue()); panelLights.setDoubleValue(instrumentsNorm.getValue()); settimer(update_intensity, 0); } # Setup listener call to start update loop once the fdm is initialized # setlistener("sim/signals/fdm-initialized", update_intensity); # Make sure that update_intensity is called when the sim is reset setlistener("sim/signals/reset", update_intensity);