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# on-screen displays
#==============================================================================
##
# convert string for output; replaces tabs by spaces, and skips
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# delimiters and the voice part in "{text|voice}" constructions
#
var sanitize = func(s, newline = 0) {
var r = "";
var skip = 0;
s ~= "";
for (var i = 0; i < size(s); i += 1) {
var c = s[i];
if (c == `\t`)
r ~= ' ';
elsif (c == `{`)
nil;
elsif (c == `|`)
skip = 1;
elsif (c == `}`)
skip = 0;
elsif (c == `\n` and newline)
r ~= "\\n";
elsif (!skip)
r ~= chr(c);
}
return r;
}
var theme_font = nil;
# screen.window
#------------------------------------------------------------------------------
# Class that manages a dialog with fixed number of lines, where you can push in
# text at the bottom, which then (optionally) scrolls up after some time.
#
# simple use:
#
# var window = screen.window.new();
# window.write("message in the middle of the screen");
#
#
# advanced use:
#
# var window = screen.window.new(nil, -100, 3, 10);
# window.fg = [1, 1, 1, 1]; # choose white default color
# window.align = "left";
#
# window.write("first line");
# window.write("second line (red)", 1, 0, 0);
#
#
#
# arguments:
# x ... x coordinate
# y ... y coordinate
# positive coords position relative to the left/lower corner,
# negative coords from the right/upper corner, nil centers
# maxlines ... max number of displayed lines; if more are pushed into the
# screen, then the ones on top fall off
# autoscroll ... seconds that each line should be shown; can be less if
# a message falls off; if 0 then don't scroll at all
#
var window = {
id : 0,
new : func(x = nil, y = nil, maxlines = 10, autoscroll = 10) {
var m = { parents: [window] };
#
# "public"
m.x = x;
m.y = y;
m.maxlines = maxlines;
m.autoscroll = autoscroll; # display time in seconds
m.sticky = 0; # reopens on old place
m.font = nil;
m.bg = [0, 0, 0, 0]; # background color
m.fg = [0.9, 0.4, 0.2, 1]; # default foreground color
m.align = "center"; # "left", "right", "center"
#
# "private"
m.name = "__screen_window_" ~ (window.id += 1) ~ "__";
m.lines = [];
m.skiptimer = 0;
m.dialog = nil;
m.namenode = props.Node.new({ "dialog-name": m.name });
m.writebuffer = [];
m.MAX_BUFFER_SIZE = 50;
setlistener("/sim/startup/xsize", func m._redraw_());
setlistener("/sim/startup/ysize", func m._redraw_());
return m;
},
write : func(msg, r = nil, g = nil, b = nil, a = nil) {
if (me.namenode == nil)
return;
if (size(me.writebuffer) > me.MAX_BUFFER_SIZE)
return;
if (r == nil)
r = me.fg[0];
if (g == nil)
g = me.fg[1];
if (b == nil)
b = me.fg[2];
if (a == nil)
a = me.fg[3];
var lines = [];
foreach (var line; split("\n", string.trim(msg ~ ""))) {
line = sanitize(string.trim(line));
append(lines, [line, r, g, b, a]);
}
if (size(me.writebuffer) == 0)
settimer(func { me._write_(); } , 0, 1);
append(me.writebuffer, lines);
},
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show : func {
if (me.dialog != nil)
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me.close();
me.dialog = gui.Widget.new();
me.dialog.set("name", me.name);
if (me.x != nil)
me.dialog.set("x", me.x);
if (me.y != nil)
me.dialog.set("y", me.y);
me.dialog.set("layout", "vbox");
me.dialog.set("default-padding", 2);
if (me.font != nil)
me.dialog.setFont(me.font);
elsif (theme_font != nil)
me.dialog.setFont(theme_font);
me.dialog.setColor(me.bg[0], me.bg[1], me.bg[2], me.bg[3]);
foreach (var line; me.lines) {
var w = me.dialog.addChild("text");
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w.set("halign", me.align);
w.set("label", line[0]);
w.setColor(line[1], line[2], line[3], line[4]);
}
fgcommand("dialog-new", me.dialog.prop());
fgcommand("dialog-show", me.namenode);
},
close : func {
fgcommand("dialog-close", me.namenode);
if (me.dialog != nil and me.sticky) {
me.x = me.dialog.prop().getNode("lastx").getValue();
me.y = me.dialog.prop().getNode("lasty").getValue();
}
},
_write_ : func() {
if (size(me.writebuffer) == 0)
return;
foreach (var msg; me.writebuffer) {
foreach (var line; msg) {
append(me.lines, line);
if (size(me.lines) > me.maxlines) {
me.lines = subvec(me.lines, 1);
if (me.autoscroll)
me.skiptimer += 1;
}
if (me.autoscroll)
settimer(func me._timeout_(), me.autoscroll, 1);
}
}
me.writebuffer = [];
me.show();
},
_timeout_ : func {
if (me.skiptimer > 0) {
me.skiptimer -= 1;
return;
}
if (size(me.lines) > 1) {
me.lines = subvec(me.lines, 1);
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me.show();
} else {
me.close();
me.dialog = nil;
me.lines = [];
}
},
_redraw_ : func {
if (me.dialog != nil) {
me.close();
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me.show();
}
},
};
# screen.display
#------------------------------------------------------------------------------
# Class that manages a dialog, which displays an arbitrary number of properties
# periodically updating the values. Property names are abbreviated to the
# shortest possible unique part.
#
# Example:
#
# var dpy = screen.display.new(20, 10); # x/y coordinate
# dpy.setcolor(1, 0, 1); # magenta (default: white)
# dpy.setfont("SANS_12B"); # see $FG_ROOT/gui/styles/*.xml
#
# dpy.add("/position/latitude-deg", "/position/longitude-deg");
# dpy.add(props.globals.getNode("/orientation").getChildren());
#
#
# The add() method takes one or more property paths or props.Nodes, or a vector
# containing those, or a hash with properties, or vectors with properties, etc.
# Internal "public" parameters may be set directly:
#
# dpy.interval = 0; # update every frame
# dpy.format = "%.3g"; # max. 3 digits fractional part
# dpy.tagformat = "%-12s"; # align prop names to 12 spaces
# dpy.redraw(); # pick up new settings
#
#
# The open() method should only be used to undo a close() call. In all other
# cases this is done implicitly. redraw() is automatically called by an add(),
# but can be used to let the dialog pick up new settings of internal variables.
#
#
# Methods add(), setfont() and setcolor() can be appended to the new()
# constructor (-> show big yellow frame rate counter in upper right corner):
#
# screen.display.new(-15, -5, 0).setfont("TIMES_24").setcolor(1, 0.9, 0).add("/sim/frame-rate");
#
var display = {
id : 0,
new : func(x, y, show_tags = 1) {
var m = { parents: [display] };
#
# "public"
m.x = x;
m.y = y;
m.tags = show_tags;
m.font = "HELVETICA_14";
m.color = [1, 1, 1, 1];
m.tagformat = "%s";
m.format = "%.12g";
m.interval = 0.1;
#
# "private"
m.loopid = 0;
m.dialog = nil;
m.name = "__screen_display_" ~ (display.id += 1) ~ "__";
m.base = props.globals.getNode("/sim/gui/dialogs/property-display-" ~ display.id, 1);
m.namenode = props.Node.new({ "dialog-name": m.name });
setlistener("/sim/startup/xsize", func m.redraw());
setlistener("/sim/startup/ysize", func m.redraw());
m.reset();
return m;
},
setcolor : func(r, g, b, a = 1) {
me.color = [r, g, b, a];
me.redraw();
me;
},
setfont : func(font) {
me.font = font;
me.redraw();
me;
},
_create_ : func {
me.dialog = gui.Widget.new();
me.dialog.set("name", me.name);
me.dialog.set("x", me.x);
me.dialog.set("y", me.y);
me.dialog.set("layout", "vbox");
me.dialog.set("default-padding", 2);
me.dialog.setFont(me.font);
me.dialog.setColor(0, 0, 0, 0);
foreach (var e; me.entries) {
var w = me.dialog.addChild("text");
w.set("halign", "left");
w.set("label", "M"); # mouse-grab sensitive area
w.set("property", e.target.getPath());
w.set("format", me.tags ? e.tag ~ " = %s" : "%s");
w.set("live", 1);
w.setColor(me.color[0], me.color[1], me.color[2], me.color[3]);
}
fgcommand("dialog-new", me.dialog.prop());
},
# add() opens already, so call open() explicitly only after close()!
open : func {
if (me.dialog != nil) {
fgcommand("dialog-show", me.namenode);
me._loop_(me.loopid += 1);
}
},
close : func {
if (me.dialog != nil) {
fgcommand("dialog-close", me.namenode);
me.loopid += 1;
me.dialog = nil;
}
},
toggle : func {
me.dialog == nil ? me.redraw() : me.close();
},
reset : func {
me.close();
me.loopid += 1;
me.entries = [];
},
redraw : func {
me.close();
me._create_();
me.open();
},
add : func(p...) {
foreach (nextprop; var n; props.nodeList(p)) {
var path = n.getPath();
foreach (var e; me.entries) {
if (e.node.getPath() == path)
continue nextprop;
e.parent = e.node;
e.tag = sprintf(me.tagformat, me.nameof(e.node));
}
append(me.entries, { node: n, parent: n,
tag: sprintf(me.tagformat, me.nameof(n)),
target: me.base.getChild("entry", size(me.entries), 1) });
}
# extend names to the left until they are unique
while (me.tags) {
var uniq = {};
foreach (var e; me.entries) {
if (contains(uniq, e.tag))
append(uniq[e.tag], e);
else
uniq[e.tag] = [e];
}
var done = 1;
foreach (var u; keys(uniq)) {
if (size(uniq[u]) == 1)
continue;
done = 0;
foreach (var e; uniq[u]) {
e.parent = e.parent.getParent();
if (e.parent != nil)
e.tag = me.nameof(e.parent) ~ '/' ~ e.tag;
}
}
if (done)
break;
}
me.redraw();
me;
},
update : func {
foreach (var e; me.entries) {
var type = e.node.getType();
if (type == "NONE")
var val = "nil";
elsif (type == "BOOL")
var val = e.node.getValue() ? "true" : "false";
elsif (type == "STRING" or type == "UNSPECIFIED")
var val = "'" ~ sanitize(e.node.getValue(), 1) ~ "'";
else
var val = sprintf(me.format, e.node.getValue());
e.target.setValue(val);
}
},
_loop_ : func(id) {
id != me.loopid and return;
me.update();
settimer(func me._loop_(id), me.interval);
},
nameof : func(n) {
var name = n.getName();
if (var i = n.getIndex())
name ~= '[' ~ i ~ ']';
return name;
},
};
var listener = {};
var log = nil;
var property_display = nil;
var controls = nil;
# Shift-click in the property browser adds the selected property to the property display
# Shift-Alt-click adds all children of the selected property to the property display
# Shift-Ctrl-click removes all properties from the display
#
_setlistener("/sim/signals/nasal-dir-initialized", func {
property_display = display.new(5, -25);
listener.display = setlistener("/sim/gui/dialogs/property-browser/selected", func(n) {
var n = n.getValue();
if (n != "" and getprop("/devices/status/keyboard/shift")) {
if (getprop("/devices/status/keyboard/ctrl"))
return property_display.reset();
n = props.globals.getNode(n);
if (!n.getAttribute("children"))
property_display.add(n);
elsif (getprop("/devices/status/keyboard/alt"))
property_display.add(n.getChildren());
}
});
setlistener("/sim/gui/current-style", func {
var theme = getprop("/sim/gui/current-style");
theme_font = getprop("/sim/gui/style[" ~ theme ~ "]/fonts/message-display/name");
}, 1);
log = window.new(nil, -30, 10, 10);
log.sticky = 0; # don't turn on; makes scrolling up messages jump left and right
var b = "/sim/screen/";
setlistener(b ~ "black", func(n) log.write(n.getValue(), 0, 0, 0));
setlistener(b ~ "white", func(n) log.write(n.getValue(), 1, 1, 1));
setlistener(b ~ "red", func(n) log.write(n.getValue(), 0.8, 0, 0));
setlistener(b ~ "green", func(n) log.write(n.getValue(), 0, 0.6, 0));
setlistener(b ~ "blue", func(n) log.write(n.getValue(), 0, 0, 0.8));
setlistener(b ~ "yellow", func(n) log.write(n.getValue(), 0.8, 0.8, 0));
setlistener(b ~ "magenta", func(n) log.write(n.getValue(), 0.7, 0, 0.7));
setlistener(b ~ "cyan", func(n) log.write(n.getValue(), 0, 0.6, 0.6));
});
# --prop:display=sim/frame-rate ... adds this property to the property display
# --prop:display=position/ ... adds all properties under /position/ (ends with slash!)
# --prop:display=position/,orientation/ ... separate multiple properties with comma
#
var fdm_init_listener = _setlistener("/sim/signals/fdm-initialized", func {
removelistener(fdm_init_listener); # uninstall, so we're only called once
foreach (var n; props.globals.getChildren("display")) {
foreach (var p; split(",", n.getValue())) {
if (!size(p))
continue;
if (find('%', p) >= 0)
property_display.format = p;
elsif (p[-1] == `/`)
property_display.add(props.globals.getNode(p, 1).getChildren());
else
property_display.add(p);
}
}
props.globals.removeChildren("display");
});
##############################################################################
# functions that make use of the window class (and don't belong anywhere else)
##############################################################################
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# highlights messages with the multiplayer callsign in the text
var msg_mp = func (n) {
if (!getprop("/sim/multiplay/chat-display"))
return;
var msg = string.uc(n.getValue());
var call = string.uc(getprop("/sim/multiplay/callsign"));
var matching = 0;
var found = 0;
for(var i = 0; i < size(msg); i = i + 1) {
if (msg[i] == ` ` or msg[i] == `,` or msg[i] == `.` or msg[i] == `;` or msg[i] == `:` or msg[i] == `>`) {
if (matching == size(call)) {
found = 1;
break;
}
matching = 0;
continue;
}
if (matching >= size(call)) {
matching = matching + 1;
continue;
}
if (call[matching] == msg[i]) {
matching = matching + 1;
} else {
matching = 0;
}
}
if (found == 1 or matching == size(call))
screen.log.write(n.getValue(), 1.0, 0.5, 0.5);
else
screen.log.write(n.getValue(), 0.5, 0.0, 0.8);
}
var msg_repeat = func {
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if (getprop("/sim/tutorials/running")) {
var last = getprop("/sim/tutorials/last-message");
if (last == nil)
return;
setprop("/sim/messages/pilot", "Say again ...");
settimer(func setprop("/sim/messages/copilot", last), 1.5);
} else {
var last = atc.getValue();
if (last == nil)
return;
setprop("/sim/messages/pilot", "This is " ~ callsign.getValue() ~ ". Say again, over.");
settimer(func atc.setValue(atclast.getValue()), 6);
}
}
var atc = nil;
var callsign = nil;
var atclast = nil;
_setlistener("/sim/signals/nasal-dir-initialized", func {
# set /sim/screen/nomap=true to prevent default message mapping
var nomap = getprop("/sim/screen/nomap");
if (nomap != nil and nomap)
return;
callsign = props.globals.getNode("/sim/user/callsign", 1);
atc = props.globals.getNode("/sim/messages/atc", 1);
atclast = props.globals.getNode("/sim/messages/atc-last", 1);
atclast.setValue("");
# let ATC tell which runway was automatically chosen after startup/teleportation
settimer(func {
setlistener("/sim/atc/runway", func(n) { # set in src/Main/fg_init.cxx
var rwy = n.getValue();
if (rwy == nil)
return;
if (getprop("/sim/presets/airport-id") == "KSFO" and rwy == "28R")
return;
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if ((var agl = getprop("/position/altitude-agl-ft")) != nil and agl > 100)
return;
screen.log.write("You are on runway " ~ rwy, 0.7, 1.0, 0.7);
}, 1);
}, 5);
setlistener("/gear/launchbar/state", func(n) {
if (n.getValue() == "Engaged")
setprop("/sim/messages/copilot", "Engaged!");
}, 0, 0);
# map ATC messages to the screen log and to the voice subsystem
var map = func(type, msg, r, g, b, cond = nil) {
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printlog("info", "{", type, "} ", msg);
setprop("/sim/sound/voices/" ~ type, msg);
if (cond == nil or cond())
screen.log.write(msg, r, g, b);
# save last ATC message for user callsign, unless this was already
# a repetition; insert "I say again" appropriately
if (type == "atc") {
var cs = callsign.getValue();
if (find(", I say again: ", atc.getValue()) < 0
and (var pos = find(cs, msg)) >= 0) {
var m = substr(msg, 0, pos + size(cs));
msg = substr(msg, pos + size(cs));
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if ((pos = find("Tower, ", msg)) >= 0) {
m ~= substr(msg, 0, pos + 7);
msg = substr(msg, pos + 7);
} else {
m ~= ", ";
}
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m ~= "I say again: " ~ msg;
atclast.setValue(m);
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printlog("debug", "ATC_LAST_MESSAGE: ", m);
}
}
}
var m = "/sim/messages/";
listener.atc = setlistener(m ~ "atc",
func(n) map("atc", n.getValue(), 0.7, 1.0, 0.7));
listener.approach = setlistener(m ~ "approach",
func(n) map("approach", n.getValue(), 0.7, 1.0, 0.7));
listener.ground = setlistener(m ~ "ground",
func(n) map("ground", n.getValue(), 0.7, 1.0, 0.7));
listener.pilot = setlistener(m ~ "pilot",
func(n) map("pilot", n.getValue(), 1.0, 0.8, 0.0));
listener.copilot = setlistener(m ~ "copilot",
func(n) map("copilot", n.getValue(), 1.0, 1.0, 1.0));
listener.ai_plane = setlistener(m ~ "ai-plane",
func(n) map("ai-plane", n.getValue(), 0.9, 0.4, 0.2));
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listener.mp_plane = setlistener(m ~ "mp-plane", msg_mp);
});