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fgdata/Nasal/lag_adjust.nas

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var i = 0;
var spectator = 0;
var spectator_offset = 0.5;
var range = 3.0;
var offset = 0.0;
var apply_close = 0;
var master = 0;
var close = 0;
var initialised = 0;
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var ls_spect = nil;
var ls_spctoffset = nil;
var ls_range = nil;
var ls_offset = nil;
var ls_close = nil;
# the compensatelag value are used like that by AIMultiplayer.cxx:
#
# 1 : old behaviour, trying to keep the plane without doing prediction
# 2 : predict the plane position in the futur
# 3 : display more in the past to avoid predictions
var mpCheck = func() {
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var mpname = getprop("/ai/models/multiplayer["~i~"]/callsign");
if (mpname != nil) {
if ((spectator) and (master)) {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 3);
setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", -spectator_offset);
} else {
if ((apply_close) and (master)) {
var self = geo.aircraft_position();
var x = getprop("/ai/models/multiplayer["~i~"]/position/global-x");
var y = getprop("/ai/models/multiplayer["~i~"]/position/global-y");
var z = getprop("/ai/models/multiplayer["~i~"]/position/global-z");
var ac = geo.Coord.new().set_xyz(x, y, z);
var distance = self.distance_to(ac)*M2NM;
if ((distance > range)or(distance==nil)) {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
} else {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 2);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", offset);
}
} else {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
}
}
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i += 1;
} else {
i = 0;
if (close) close = 0;
}
if ((master) or (close)) {
settimer(mpCheck, 1);
}
}
var mpInit = func() {
if (!initialised) {
print("initialising the mp lag system");
initialised = 1;
ls_spect = setlistener("/sim/multiplay/lag/spectator",func { spectator = getprop("/sim/multiplay/lag/spectator")}, 1);
ls_spctoffset = setlistener("/sim/multiplay/lag/spectator-offset",func { spectator_offset = getprop("/sim/multiplay/lag/spectator-offset")}, 1);
ls_range = setlistener("/sim/multiplay/lag/range",func { range = getprop("/sim/multiplay/lag/range")}, 1);
ls_offset = setlistener("/sim/multiplay/lag/offset",func { offset = getprop("/sim/multiplay/lag/offset")}, 1);
ls_close = setlistener("/sim/multiplay/lag/apply-close", func { apply_close = getprop("/sim/multiplay/lag/apply-close")}, 1);
}
}
var mpClean = func() {
close = 1;
master = 0;
}
var mpStart = func() {
var test = getprop("/sim/multiplay/lag/master");
if (test == nil) {
settimer(mpStart, 2);
} else {
setlistener("/sim/multiplay/lag/master", masterSwitch,1);
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}
}
var masterSwitch = func() {
master = getprop("/sim/multiplay/lag/master");
if (master) {
mpInit();
mpCheck();
} else {
mpClean();
}
}
mpStart();