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fgdata/Nasal/lag_adjust.nas

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var i = 0;
var net_raw = "false";
var spectator = "false";
var spectator_offset = 0.5;
var range = 3.0;
var offset = 0.0;
var apply_close = "false";
var master = 0;
var close = 0;
var mpCheck = func() {
var mpname = getprop("/ai/models/multiplayer["~i~"]/callsign");
if (mpname != nil) {
if (spectator) {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 3);
setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", -spectator_offset);
} else {
var lag = offset;
if (apply_close) {
var self = geo.aircraft_position();
var x = getprop("/ai/models/multiplayer["~i~"]/position/global-x");
var y = getprop("/ai/models/multiplayer["~i~"]/position/global-y");
var z = getprop("/ai/models/multiplayer["~i~"]/position/global-z");
var ac = geo.Coord.new().set_xyz(x, y, z);
var distance = self.distance_to(ac)*M2NM;
if ((distance > range)or(distance==nil)) {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
} else {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 2);
setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", lag);
}
} else {
setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
}
}
i += 1;
} else {
i = 0;
if (close) close = 0;
}
if ((master) or (close)) {
settimer(mpCheck, 1);
}
}
var mpInit = func() {
print("initialising the mp lag system");
var ls_spect = setlistener("/sim/multiplay/lag/spectator",func { spectator = getprop("/sim/multiplay/lag/spectator")}, 1);
var ls_spctoffset = setlistener("/sim/multiplay/lag/spectator-offset",func { spectator_offset = getprop("/sim/multiplay/lag/spectator-offset")}, 1);
var ls_range = setlistener("/sim/multiplay/lag/range",func { range = getprop("/sim/multiplay/lag/range")}, 1);
var ls_wingmen = setlistener("/sim/multiplay/lag/apply-to-wingmen",func { apply_to_wingmen = getprop("/sim/multiplay/lag/apply-to-wingmen")}, 1);
var ls_offset = setlistener("/sim/multiplay/lag/offset",func { offset = getprop("/sim/multiplay/lag/offset")}, 1);
var ls_close = setlistener("/sim/multiplay/lag/apply-close", func { apply_close = getprop("/sim/multiplay/lag/apply-close")}, 1);
}
var mpClean = func() {
i = 0;
spectator = 0;
spectator_offset = 0.5;
range = 3.0;
apply_to_wingmen = 0;
apply_close = 0;
offset = 0.0;
close = 1;
master = 0;
}
var mpStart = func() {
var test = getprop("/sim/multiplay/lag/master");
if (test == nil) {
settimer(mpStart, 2);
} else {
mpInit();
setlistener("/sim/multiplay/lag/master", masterSwitch,1);
}
}
var masterSwitch = func() {
master = getprop("/sim/multiplay/lag/master");
if (master) {
mpInit();
mpCheck();
} else {
mpClean();
}
}
_setlistener("/sim/signals/nasal-dir-initialized", mpStart);