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fgdata/Effects/HDR/lighting.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/lighting</name>
<parameters>
<texture n="8">
<image>Textures/PBR/dfg_lut.dds</image>
<type>2d</type>
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<filter>linear</filter>
<mag-filter>linear</mag-filter>
<wrap-s>clamp-to-edge</wrap-s>
<wrap-t>clamp-to-edge</wrap-t>
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<internal-format>normalized</internal-format>
</texture>
</parameters>
<technique n="1">
<pass>
<stencil>
<function>less-or-equal</function>
<value>8</value>
</stencil>
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<texture-unit>
<unit>8</unit>
<image><use>texture[8]/image</use></image>
<type><use>texture[8]/type</use></type>
<filter><use>texture[8]/filter</use></filter>
<mag-filter><use>texture[8]/mag-filter</use></mag-filter>
<wrap-s><use>texture[8]/wrap-s</use></wrap-s>
<wrap-t><use>texture[8]/wrap-t</use></wrap-t>
<internal-format><use>texture[8]/internal-format</use></internal-format>
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</texture-unit>
<program>
<vertex-shader>Shaders/HDR/trivial.vert</vertex-shader>
<fragment-shader>Shaders/HDR/lighting.frag</fragment-shader>
<fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader>
<fragment-shader>Shaders/HDR/shadows-include.frag</fragment-shader>
<fragment-shader>Shaders/HDR/lighting-include.frag</fragment-shader>
<fragment-shader>Shaders/HDR/aerial-perspective-include.frag</fragment-shader>
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</program>
<uniform>
<name>gbuffer0_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>gbuffer1_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>gbuffer2_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>depth_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>ao_tex</name>
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<type>sampler-2d</type>
<value type="int">7</value>
</uniform>
<!-- Shadows include -->
<uniform>
<name>shadow_tex</name>
<type>sampler-2d-shadow</type>
<value type="int">10</value>
</uniform>
<!-- Lighting include -->
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<uniform>
<name>dfg_lut</name>
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<type>sampler-2d</type>
<value type="int">8</value>
</uniform>
<uniform>
<name>prefiltered_envmap</name>
<type>sampler-cube</type>
<value type="int">9</value>
</uniform>
<!-- Aerial perspective include -->
<uniform>
<name>aerial_perspective_lut</name>
<type>sampler-2d</type>
<value type="int">11</value>
</uniform>
<uniform>
<name>transmittance_lut</name>
<type>sampler-2d</type>
<value type="int">12</value>
</uniform>
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</pass>
</technique>
</PropertyList>