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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/constants.nas

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# Constants to define the display area, for placement of elements. We
# could try to do something with a layout, but the position and size of
# elements is fixed. Can't be member variables of MFD as they are
# self-referential.
var DISPLAY = { WIDTH : 1024, HEIGHT : 768 };
var HEADER_HEIGHT = 56;
var FOOTER_HEIGHT = 25;
var EIS_WIDTH = 150;
# Size of data display on the right hand side of the MFD
var DATA_DISPLAY = {
WIDTH : 300,
HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT,
X : DISPLAY.WIDTH - 300,
Y : HEADER_HEIGHT,
};
# Map dimensions when the data display is not present
var MAP_FULL = {
CENTER : { X : ((DISPLAY.WIDTH - EIS_WIDTH) / 2 + EIS_WIDTH),
Y : ((DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT) / 2 + HEADER_HEIGHT), },
X : EIS_WIDTH,
Y : HEADER_HEIGHT,
WIDTH : DISPLAY.WIDTH - EIS_WIDTH,
HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT,
};
# Map dimensions when the data display is present
var MAP_PARTIAL = {
X : EIS_WIDTH,
Y : HEADER_HEIGHT,
WIDTH : DISPLAY.WIDTH - EIS_WIDTH - DATA_DISPLAY.WIDTH,
HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT,
CENTER : { X : ((DISPLAY.WIDTH - EIS_WIDTH - DATA_DISPLAY.WIDTH) / 2 + EIS_WIDTH),
Y : ((DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT) / 2 + HEADER_HEIGHT), },
};
# When the CRSR is selecting fields, this is the period for changing the
# cursor color between normal and highlight (defined below)
# Constants for the hard-buttons on the fascia
FASCIA = {
NAV_VOL : 0,
NAV_VOL_TOGGLE : 1,
NAV_FREQ_TRANSFER :2,
NAV_OUTER : 3,
NAV_INNER : 4,
NAV_TOGGLE : 5,
HEADING : 6,
HEADING_PRESS : 7,
# Joystick
RANGE : 8,
JOYSTICK_HORIZONTAL : 9,
JOYSTICK_VERTICAL : 10,
#CRS/BARO
BARO : 11,
CRS : 12,
CRS_CENTER : 13,
COM_OUTER : 14,
COM_INNER : 15,
COM_TOGGLE : 16,
COM_FREQ_TRANSFER : 17,
COM_FREQ_TRANSFER_HOLD :18, # Auto-tunes to 121.2 when pressed for 2 seconds
COM_VOL: 19,
COM_VOL_TOGGLE: 20,
DTO : 21,
FPL : 22,
CLR : 23,
CLR_HOLD: 24, # Holding the CLR button for 2 seconds on the MFD displays the Nav Map
FMS_OUTER : 25,
FMS_INNER : 26,
FMS_CRSR : 27,
MENU : 28,
PROC : 29,
ENT : 30,
ALT_OUTER : 31,
ALT_INNER : 32,
# Autopilot controls
AP : 33,
HDG : 34,
NAV : 35,
APR : 36,
VS : 37,
FLC : 38,
FD : 39,
ALT : 40,
VNV : 41,
BC : 42,
NOSE_UP : 43,
NOSE_DOWN : 44,
};
var SURFACE_TYPES = {
1 : "HARD SURFACE", # Asphalt
2 : "HARD SURFACE", # Concrete
3 : "TURF",
4 : "DIRT",
5 : "GRAVEL",
# Helipads
6 : "HARD SURFACE", # Asphalt
7 : "HARD SURFACE", # Concrete
8 : "TURF",
9 : "DIRT",
0 : "GRAVEL",
};