2015-06-16 21:20:54 +00:00
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<?xml version="1.0"?>
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<PropertyList>
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2016-08-12 18:57:03 +00:00
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<params>
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<!-- IMPORTANT: int properties 14 to 19, both included, are reserved
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for the immat system. Do not use them!
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-->
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<spray_wake_speed_kt>
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<property>sim/multiplay/generic/float[6]</property>
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</spray_wake_speed_kt>
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2015-06-16 21:20:54 +00:00
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</params>
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<particlesystem>
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<name>left-float</name>
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<texture>spray.png</texture>
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<emissive>false</emissive>
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<lighting>false</lighting>
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2016-08-12 18:57:03 +00:00
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<condition>
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<greater-than>
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<property alias="/params/spray_wake_speed_kt/property"/>
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<value>6</value>
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</greater-than>
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</condition>
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2015-06-16 21:20:54 +00:00
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2016-08-12 18:57:03 +00:00
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<align>billboard</align>
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2015-06-16 21:20:54 +00:00
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>45</theta-min-deg>
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<theta-max-deg>85</theta-max-deg>
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<phi-min-deg>-10</phi-min-deg>
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<phi-max-deg>10</phi-max-deg>
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<speed-mps>
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<value>0</value>
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<spread>5</spread>
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</speed-mps>
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<rotation-speed>
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<x-max-deg-sec>15</x-max-deg-sec>
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<x-min-deg-sec>-15</x-min-deg-sec>
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<y-max-deg-sec>15</y-max-deg-sec>
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<y-min-deg-sec>-15</y-min-deg-sec>
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<z-max-deg-sec>15</z-max-deg-sec>
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<z-min-deg-sec>-15</z-min-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<value>30</value>
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<spread>100</spread>
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</particles-per-sec>
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</counter>
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<particle>
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<start>
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<color>
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2016-08-12 18:57:03 +00:00
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<red>
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<value>0.95</value>
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</red>
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<green>
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<value>0.95</value>
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</green>
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<blue>
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<value>0.95</value>
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</blue>
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<alpha>
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<value>0.5</value>
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</alpha>
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2015-06-16 21:20:54 +00:00
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</color>
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<size>
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<value>0.5</value>
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</size>
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</start>
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<end>
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<color>
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2016-08-12 18:57:03 +00:00
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<red>
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<value>1</value>
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</red>
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<green>
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<value>1</value>
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</green>
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<blue>
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<value>1</value>
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</blue>
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<alpha>
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<value>0.001</value>
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</alpha>
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2015-06-16 21:20:54 +00:00
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</color>
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<size>
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<value>5</value>
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</size>
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</end>
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<life-sec>
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<value>2.5</value>
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</life-sec>
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<mass-kg>0.15</mass-kg>
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<radius-m>0.175</radius-m>
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</particle>
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<program>
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<fluid>water</fluid>
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<gravity>true</gravity>
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<wind>false</wind>
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</program>
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</particlesystem>
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</PropertyList>
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