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fgdata/Aircraft/c172p/Models/Effects/interior/c172p-interior.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-interior</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.45732 0.0 0.1825 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">.2</irradiance-map-strength>
<!--residual-ambience-r type="float"><use>/sim/model/c172p/lighting/rgb-ra-r-factor</use></residual-ambience-r>
<residual-ambience-g type="float"><use>/sim/model/c172p/lighting/rgb-ra-g-factor</use></residual-ambience-g>
<residual-ambience-b type="float"><use>/sim/model/c172p/lighting/rgb-ra-b-factor</use></residual-ambience-b>
<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
<ra-irradiance-map-strength type="float">1</ra-irradiance-map-strength-->
</parameters>
</PropertyList>