51 lines
1.1 KiB
Text
51 lines
1.1 KiB
Text
|
## Control Display Unit (CDU) for FlightGear Flight Simulator
|
||
|
|
||
|
# AUTHORS
|
||
|
|
||
|
Gijs de Rooy - Nasal and XML
|
||
|
Syd Adams - Boeing model and texture
|
||
|
|
||
|
# WIKI
|
||
|
|
||
|
The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
|
||
|
|
||
|
# IMPLEMENTATION
|
||
|
|
||
|
Add the following tags below the </sim> tag of your aircraft's -set.xml file.
|
||
|
|
||
|
<instrumentation>
|
||
|
...
|
||
|
|
||
|
<cdu>
|
||
|
<config>
|
||
|
<texture>boeing_brown.png</texture>
|
||
|
</config>
|
||
|
<display>IDENT</display>
|
||
|
<ident>
|
||
|
<type>747-400</type>
|
||
|
<engines>-80C2B1F</engines>
|
||
|
</ident>
|
||
|
<input type="string"/>
|
||
|
</cdu>
|
||
|
|
||
|
...
|
||
|
</instrumentation>
|
||
|
|
||
|
Each single CDU unit must be set in your aircraft's model .xml file, like:
|
||
|
|
||
|
<model>
|
||
|
<path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
|
||
|
<offsets>
|
||
|
<x-m> 0.858</x-m>
|
||
|
<y-m> 0.186</y-m>
|
||
|
<z-m> 0.489</z-m>
|
||
|
<pitch-deg>-75</pitch-deg>
|
||
|
</offsets>
|
||
|
<overlay>
|
||
|
<texture>boeing_brown.png</texture>
|
||
|
</overlay>
|
||
|
</model>
|
||
|
|
||
|
Currently there are two textures to choose from:
|
||
|
- boeing_brown.png
|
||
|
- boeing_grey.png
|