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fgdata/Aircraft/Instruments-3d/cdu
2011-01-11 19:36:37 +01:00
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boeing.ac Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00
boeing.nas Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00
boeing.xml Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00
boeing_brown.png Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00
boeing_grey.png Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00
display-text-value.xml Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00
README Generic (Boeing) CDU: initial commit 2011-01-11 19:36:37 +01:00

## Control Display Unit (CDU) for FlightGear Flight Simulator

# AUTHORS

	Gijs de Rooy	- Nasal and XML
	Syd Adams		- Boeing model and texture

# WIKI

The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
	
# IMPLEMENTATION

Add the following tags below the </sim> tag of your aircraft's -set.xml file. 

	<instrumentation>
		...
		
		<cdu>
			<config>
				<texture>boeing_brown.png</texture>
			</config>
			<display>IDENT</display>
			<ident>
				<type>747-400</type>
				<engines>-80C2B1F</engines>
			</ident>
			<input type="string"/>
		</cdu>
		
		...
	</instrumentation>

Each single CDU unit must be set in your aircraft's model .xml file, like:

	<model>
		<path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
		<offsets>
			<x-m> 0.858</x-m>
			<y-m> 0.186</y-m>
			<z-m> 0.489</z-m>
			<pitch-deg>-75</pitch-deg>
		</offsets>
		<overlay>
			<texture>boeing_brown.png</texture>
		</overlay>
	</model>

Currently there are two textures to choose from:
	- boeing_brown.png
	- boeing_grey.png