2015-06-16 21:20:54 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Copied from Cap10C by PAF team - http://equipe-flightgear.forumactif.com
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Written by Flavien BLANC
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Modified by PAF team - April 2012
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Copyright (C) 2011-2012 Flavien BLANC - http://equipe-flightgear.forumactif.com/u56
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Copyright (C) 2012 Clément DE L'HAMAIDE - http://equipe-flightgear.forumactif.com/u115
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not see <http://www.gnu.org/licenses/>.
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-->
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<!-- New version May, 07, 2009 by 102nd-YU-Nitro -->
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<PropertyList>
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<params>
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<!-- IMPORTANT: int properties 14 to 19, both included, are reserved for the immat system. Do not use them! -->
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<tail_ground_effect_speed_kt>
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<property>sim/multiplay/generic/float[9]</property>
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</tail_ground_effect_speed_kt>
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</params>
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<particlesystem>
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<name>spark</name>
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<type>normal</type>
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<offsets>
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<x-m> 0.0 </x-m>
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<y-m> 0.0 </y-m>
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<z-m> 0.0 </z-m>
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</offsets>
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<condition>
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<greater-than>
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<property alias="/params/tail_ground_effect_speed_kt/property"/>
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<value>8</value>
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</greater-than>
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</condition>
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<!--condition>
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<and>
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<property>fdm/jsbsim/contact/unit[3]/WOW</property>
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<greater-than>
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<property>velocities/groundspeed-kt</property>
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<value>8</value>
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</greater-than>
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</and>
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</condition-->
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<texture>spark.png</texture>
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<emissive>true</emissive>
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2016-02-10 21:32:19 +00:00
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<lighting>false</lighting>
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2015-06-16 21:20:54 +00:00
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<align>billboard</align>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>0</theta-min-deg>
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<theta-max-deg>360</theta-max-deg>
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<phi-min-deg>0</phi-min-deg>
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<phi-max-deg>360</phi-max-deg>
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<speed>
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<value>0</value>
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<spread>0</spread>
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</speed>
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<rotation-speed>
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<x-min-deg-sec>0</x-min-deg-sec>
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<y-min-deg-sec>0</y-min-deg-sec>
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<z-min-deg-sec>0</z-min-deg-sec>
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<x-max-deg-sec>3600</x-max-deg-sec>
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<y-max-deg-sec>3600</y-max-deg-sec>
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<z-max-deg-sec>3600</z-max-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<value>200</value>
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<spread>0</spread>
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</particles-per-sec>
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</counter>
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<particle>
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<start>
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<color>
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<red><value> 1.0 </value></red>
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<green><value> 1.0 </value></green>
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<blue><value> 0.0 </value></blue>
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<alpha><value> 1.0 </value></alpha>
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</color>
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<size><value> 0.05 </value></size>
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</start>
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<end>
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<color>
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<red><value> 1.0 </value></red>
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<green><value> 1.0 </value></green>
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<blue><value> 0.0 </value></blue>
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<alpha><value> 0.6 </value></alpha>
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</color>
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<size><value> 0.00025 </value></size>
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</end>
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<life-sec>
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<value>0.5</value>
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</life-sec>
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<mass-kg>0.015</mass-kg>
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<radius-m>0.1</radius-m>
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</particle>
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<program>
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<fluid>air</fluid>
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<gravity type="bool">true</gravity>
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<wind type="bool">false</wind>
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</program>
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</particlesystem>
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</PropertyList>
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