2021-03-20 21:52:36 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/ws30water</name>
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2021-05-08 19:41:58 +00:00
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<inherits-from>Effects/water</inherits-from>
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<technique n="1">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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2021-03-20 21:52:36 +00:00
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<texture-unit>
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2021-05-08 19:41:58 +00:00
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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2021-03-20 21:52:36 +00:00
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</texture-unit>
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</pass>
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</technique>
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2021-05-08 19:41:58 +00:00
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<technique n="2">
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<pass n="0">
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2021-03-20 21:52:36 +00:00
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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2021-05-08 19:41:58 +00:00
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<technique n="3">
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<pass n="0">
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2021-03-20 21:52:36 +00:00
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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2021-05-08 19:41:58 +00:00
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</pass>
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</technique>
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<technique n="4">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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2021-03-20 21:52:36 +00:00
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<texture-unit>
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2021-05-08 19:41:58 +00:00
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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2021-05-08 19:41:58 +00:00
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</pass>
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</technique>
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<technique n="5">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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2021-03-20 21:52:36 +00:00
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<texture-unit>
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2021-05-08 19:41:58 +00:00
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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<technique n="11">
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<pass n="0">
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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2021-05-07 13:39:48 +00:00
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<texture-unit>
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2021-05-08 19:41:58 +00:00
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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2021-05-07 13:39:48 +00:00
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</texture-unit>
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</pass>
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</technique>
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<technique n="12">
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<pass n="0">
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2021-03-20 21:52:36 +00:00
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<!-- Hardcoded texture unit as we don't do a material lookup -->
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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</pass>
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</technique>
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2021-07-24 11:35:53 +00:00
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<technique n="109">
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<scheme>hdr-geometry</scheme>
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<pass>
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2021-08-17 18:58:30 +00:00
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<!-- Reverse floating point depth buffer -->
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<depth>
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<function>gequal</function>
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<near>1.0</near>
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<far>0.0</far>
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</depth>
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2021-07-24 11:35:53 +00:00
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<blend><use>transparent</use></blend>
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<alpha-test><use>transparent</use></alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>2d</type>
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<image>Textures/Terrain/water.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/HDR/geometry.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/geometry.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader>
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</program>
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<uniform>
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<name>color_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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</pass>
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</technique>
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2021-03-20 21:52:36 +00:00
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</PropertyList>
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