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fgdata/Nasal/canvas/map/FIX.symbol

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# See: http://wiki.flightgear.org/MapStructure
# Class things:
var name = 'FIX';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
var icon_fix = nil;
var text_fix = nil;
##
# used during initialization to populate the symbol cache with a FIX symbol
#
var drawFIX = func(color, width) func(group) {
var symbol = group.createChild("path")
.moveTo(-15,15)
.lineTo(0,-15)
.lineTo(15,15)
.close()
.setStrokeLineWidth(width)
.setColor(color)
.setScale(0.5,0.5); # FIXME: do proper LOD handling here - we need to scale according to current texture dimensions vs. original/design dimensions
return symbol;
}
var icon_fix_cached = [
SymbolCache32x32.add(
name: "FIX",
callback: drawFIX( color:[0, 0.6, 0.85], width:3 ), # TODO: use the style hash to encapsulate styling stuff
draw_mode: SymbolCache.DRAW_CENTERED
)
];
var draw = func {
if (me.icon_fix != nil) return; # fix icon already initialized
# initialize the fix symbol
me.icon_fix = icon_fix_cached[0].render(me.element);
# non-cached stuff:
# FIXME: labels need to be LOD-aware (i.e. aware of MapController range, so that we can hide/show them)
me.text_fix = me.element.createChild("text")
.setDrawMode( canvas.Text.TEXT )
.setText(me.model.id)
.setFont("LiberationFonts/LiberationSans-Regular.ttf") # TODO: encapsulate styling stuff
.setFontSize(28) # TODO: encapsulate styling stuff
.setTranslation(5,25);
}