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fgdata/Aircraft/yf23-yasim-set.xml

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Lee Elliott: Here's a 'beta' version of a YF23. The model is virtually finished - I think I just need to split the wheel well and cockpit linings to clear up the smoothing artifacts, and add a couple of other little details. The texturing is rudimentary, all I've done is to map simple colour blocks to everything. There's a definite problem with the rear cockpit canopy transparency - anything viewed through it, except for the pilot stuff and the rear canopy surround is invisible. The weird thing is that everything is ok if you angle the view to look through the front canopy - this is easier to do with the rear canopy open (parking brake). The front and rear canopy glasses, and hud glass are the only transparent objects, and they're all at the bottom of the hierarchy. I'd found that if I placed objects below any transparent objects in the hierarchy, they'd become invisible when viewed through the transparent object - any objects above the transparent objects would be visible. This seems to have worked for the front canopy and hud (the pilot and seat is visible from the front view through both the front canopy and the hud glass) but not the rear canopy. Time for a bit more experimentation, methinks. That, or find TFM to R:) I've finally got the u/c door/gear timing working, and I'm also pleased with the suspension animation. I couldn't resist linking the pilot's head to the rudder - it's not as though it does anything, except on the ground (where it also operates the nose wheel steering. It all still needs some tuning and finishing - I've modelled the front wing flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I haven't 'used' them yet. The suspension is still too spongey and it heels over quite badly on take-off in cross-winds (shows off the independent main suspension nicely though), and more work on the fdm is needed too.
2003-04-04 15:58:39 +00:00
<?xml version="1.0"?>
<!--
************************************************************************
NR/MD YF23 simulation config.
2003-03-15 Lee Elliott leee-fgfs@spatial.freeserve.co.uk
************************************************************************
-->
<PropertyList>
<sim>
<flight-model>yasim</flight-model>
<aero>yf23-yasim</aero>
<fuel-fraction>1.0</fuel-fraction>
<sound>
<audible>true</audible>
<path>Aircraft/a4/a4-sound.xml</path>
</sound>
<panel>
<path>Aircraft/yf23/yf23-vfr-panel.xml</path>
</panel>
<panel_2>
<path>Aircraft/yf23/yf23-mini-panel.xml</path>
</panel_2>
<hud>
<path>Huds/Default/default-LE.xml</path>
<visibility>true</visibility>
</hud>
<model>
<path>Aircraft/yf23/yf23-model.xml</path>
</model>
<systems>
<electrical>
<path>Aircraft/Generic/generic-electrical.xml</path>
</electrical>
</systems>
<view n="1">
<config>
<z-offset-m type="double" archive="y">-40.0</z-offset-m>
</config>
</view>
</sim>
<controls>
2003-04-05 15:15:40 +00:00
<engines>
<engine n="0">
<magnetos>3</magnetos>
</engine>
<engine n="1">
<magnetos>3</magnetos>
</engine>
</engines>
Lee Elliott: Here's a 'beta' version of a YF23. The model is virtually finished - I think I just need to split the wheel well and cockpit linings to clear up the smoothing artifacts, and add a couple of other little details. The texturing is rudimentary, all I've done is to map simple colour blocks to everything. There's a definite problem with the rear cockpit canopy transparency - anything viewed through it, except for the pilot stuff and the rear canopy surround is invisible. The weird thing is that everything is ok if you angle the view to look through the front canopy - this is easier to do with the rear canopy open (parking brake). The front and rear canopy glasses, and hud glass are the only transparent objects, and they're all at the bottom of the hierarchy. I'd found that if I placed objects below any transparent objects in the hierarchy, they'd become invisible when viewed through the transparent object - any objects above the transparent objects would be visible. This seems to have worked for the front canopy and hud (the pilot and seat is visible from the front view through both the front canopy and the hud glass) but not the rear canopy. Time for a bit more experimentation, methinks. That, or find TFM to R:) I've finally got the u/c door/gear timing working, and I'm also pleased with the suspension animation. I couldn't resist linking the pilot's head to the rudder - it's not as though it does anything, except on the ground (where it also operates the nose wheel steering. It all still needs some tuning and finishing - I've modelled the front wing flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I haven't 'used' them yet. The suspension is still too spongey and it heels over quite badly on take-off in cross-winds (shows off the independent main suspension nicely though), and more work on the fdm is needed too.
2003-04-04 15:58:39 +00:00
</controls>
<autopilot>
<config>
<min-climb-speed-kt type="float">50.0</min-climb-speed-kt>
<best-climb-speed-kt type="float">450.0</best-climb-speed-kt>
<target-climb-rate-fpm type="float">20000.0</target-climb-rate-fpm>
<target-descent-rate-fpm type="float">12000.0</target-descent-rate-fpm>
<elevator-adj-factor type="float">120.0</elevator-adj-factor>
Lee Elliott: Here's a 'beta' version of a YF23. The model is virtually finished - I think I just need to split the wheel well and cockpit linings to clear up the smoothing artifacts, and add a couple of other little details. The texturing is rudimentary, all I've done is to map simple colour blocks to everything. There's a definite problem with the rear cockpit canopy transparency - anything viewed through it, except for the pilot stuff and the rear canopy surround is invisible. The weird thing is that everything is ok if you angle the view to look through the front canopy - this is easier to do with the rear canopy open (parking brake). The front and rear canopy glasses, and hud glass are the only transparent objects, and they're all at the bottom of the hierarchy. I'd found that if I placed objects below any transparent objects in the hierarchy, they'd become invisible when viewed through the transparent object - any objects above the transparent objects would be visible. This seems to have worked for the front canopy and hud (the pilot and seat is visible from the front view through both the front canopy and the hud glass) but not the rear canopy. Time for a bit more experimentation, methinks. That, or find TFM to R:) I've finally got the u/c door/gear timing working, and I'm also pleased with the suspension animation. I couldn't resist linking the pilot's head to the rudder - it's not as though it does anything, except on the ground (where it also operates the nose wheel steering. It all still needs some tuning and finishing - I've modelled the front wing flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I haven't 'used' them yet. The suspension is still too spongey and it heels over quite badly on take-off in cross-winds (shows off the independent main suspension nicely though), and more work on the fdm is needed too.
2003-04-04 15:58:39 +00:00
<integral-contribution type="float">0.005</integral-contribution>
<max-aileron type="float">0.5</max-aileron>
<max-roll-deg type="float">60.0</max-roll-deg>
Lee Elliott: Here's a 'beta' version of a YF23. The model is virtually finished - I think I just need to split the wheel well and cockpit linings to clear up the smoothing artifacts, and add a couple of other little details. The texturing is rudimentary, all I've done is to map simple colour blocks to everything. There's a definite problem with the rear cockpit canopy transparency - anything viewed through it, except for the pilot stuff and the rear canopy surround is invisible. The weird thing is that everything is ok if you angle the view to look through the front canopy - this is easier to do with the rear canopy open (parking brake). The front and rear canopy glasses, and hud glass are the only transparent objects, and they're all at the bottom of the hierarchy. I'd found that if I placed objects below any transparent objects in the hierarchy, they'd become invisible when viewed through the transparent object - any objects above the transparent objects would be visible. This seems to have worked for the front canopy and hud (the pilot and seat is visible from the front view through both the front canopy and the hud glass) but not the rear canopy. Time for a bit more experimentation, methinks. That, or find TFM to R:) I've finally got the u/c door/gear timing working, and I'm also pleased with the suspension animation. I couldn't resist linking the pilot's head to the rudder - it's not as though it does anything, except on the ground (where it also operates the nose wheel steering. It all still needs some tuning and finishing - I've modelled the front wing flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I haven't 'used' them yet. The suspension is still too spongey and it heels over quite badly on take-off in cross-winds (shows off the independent main suspension nicely though), and more work on the fdm is needed too.
2003-04-04 15:58:39 +00:00
<roll-out-deg type="float">6.0</roll-out-deg>
<roll-out-smooth-deg type="float">30.0</roll-out-smooth-deg>
<zero-pitch-throttle type="float">0.5</zero-pitch-throttle>
<zero-pitch-trim-full-throttle type="float">0.001</zero-pitch-trim-full-throttle>
</config>
</autopilot>
</PropertyList>