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fgdata/Aircraft/Generic/Human/Include/walker-include.xml

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<?xml version="1.0"?>
<!-- This is the Walker include file. To add the Walker to your Aircraft
simply replace the <PropertyList> Entry at the top of your -set file with this:
<PropertyList include="Aircraft/Generic/Human/Include/walker-include.xml">
This includes all Properties for the Walker, Key Bindings and a Menubar Entry.
The Keys "a", "A" and "s" have their normal Binding when not in Walk View or
Walker Orbit View.
To have a custom Exit Point add this to your Aircrafts -set file in the <model>
section:
<map>
<default_exit>
<x-offset-m type ="float">1</x-offset-m>
<y-offset-m type ="float">3</y-offset-m>
</default_exit>
</map>
This specifies where the Walker Model appears.
-->
<PropertyList>
<sim n="0">
<model n="0">
<crew>
<cockpit-position type="int">0</cockpit-position>
<pilot>
<chair-back type="int">0</chair-back>
<visible type="bool">true</visible>
</pilot>
<walker>
<visible type="bool">true</visible>
<x-offset-m type="double">-0.8</x-offset-m>
<y-offset-m type="double">1.2</y-offset-m>
<z-offset-m type="double">0.0</z-offset-m>
<head-offset-deg type="double">0.0</head-offset-deg>
</walker>
</crew>
<map>
<default_exit>
</default_exit>
</map>
<walker n="1">
<animate>
<dialog-position type="int">0</dialog-position>
<enabled-current type="bool">false</enabled-current>
<enabled-triggers type="bool">true</enabled-triggers>
<sequence-selected type="int">0</sequence-selected>
<list>
<sequence n="0" include="Aircraft/Generic/Human/Models/Animations/walker-stand_bored.xml">
</sequence>
<sequence n="1" include="Aircraft/Generic/Human/Models/Animations/walker-walking.xml">
</sequence>
<sequence n="2" include="Aircraft/Generic/Human/Models/Animations/walker-running.xml">
</sequence>
<sequence n="3" include="Aircraft/Generic/Human/Models/Animations/walker-walk_backwards.xml">
</sequence>
<sequence n="4" include="Aircraft/Generic/Human/Models/Animations/walker-falling.xml">
</sequence>
<sequence n="5" include="Aircraft/Generic/Human/Models/Animations/walker-open_parachute.xml">
</sequence>
<sequence n="6" include="Aircraft/Generic/Human/Models/Animations/walker-jumping_jacks.xml">
</sequence>
<sequence n="7" include="Aircraft/Generic/Human/Models/Animations/walker-splat.xml">
</sequence>
<sequence n="8" include="Aircraft/Generic/Human/Models/Animations/walker-stand_still.xml">
</sequence>
</list>
<triggers>
<standing type="int">-1</standing>
<walking type="int">-1</walking>
<running type="int">-1</running>
<backwards type="int">-1</backwards>
<falling type="int">-1</falling>
<open-parachute type="int">-1</open-parachute>
<landing type="int">-1</landing>
<crashing type="int">-1</crashing>
</triggers>
</animate>
<name type="string"></name>
<loop-enabled type="bool">false</loop-enabled>
<loop-to type="int">0</loop-to>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">1.0</transit-sec>
<trigger-upon type="string"></trigger-upon>
<limb n="0">
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose>0</hand-pose>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose>0</hand-pose>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</walker>
</model>
<walker>
<character>0</character>
<gender>0</gender>
<outfit>0</outfit>
<hair>1</hair>
<headgear>0</headgear>
<eyewear>0</eyewear>
<tools>0</tools>
<outside type="bool">false</outside>
<walking type="int">0</walking>
<walking-momentum type="bool">false</walking-momentum>
<speed-mps type="float">0.9</speed-mps>
<latitude-deg type="double">0.0</latitude-deg>
<longitude-deg type="double">0.0</longitude-deg>
<altitude-ft type="double">0.0</altitude-ft>
<heading-deg type="double">0.0</heading-deg>
<pitch-deg type="double">0.0</pitch-deg>
<roll-deg type="double">0.0</roll-deg>
<keep-inside-offset-x type="double">0.0</keep-inside-offset-x>
<keep-inside-offset-y type="double">2.1</keep-inside-offset-y>
<keep-inside-offset-z type="double">9.4</keep-inside-offset-z>
<keep-pitch-offset-deg type="double">0.0</keep-pitch-offset-deg>
<time-of-exit-sec type="double">0.0</time-of-exit-sec>
<altitude-at-exit-ft type="double">0.0</altitude-at-exit-ft>
<starting-lat type="double">0.0</starting-lat>
<starting-lon type="double">0.0</starting-lon>
<starting-trajectory-lat type="double">0.0</starting-trajectory-lat>
<starting-trajectory-lon type="double">0.0</starting-trajectory-lon>
<starting-trajectory-z-mps type="double">0.0</starting-trajectory-z-mps>
<time-to-zero-z-sec type="double">0.0</time-to-zero-z-sec>
<airborne type="bool">false</airborne>
<parachute-opened-altitude-ft type="double">0.0</parachute-opened-altitude-ft>
<parachute-opened-sec type="double">0.0</parachute-opened-sec>
<parachute-equipped type="bool">false</parachute-equipped>
<crashed type="bool">false</crashed>
<key-triggers>
<outside-toggle type="bool">false</outside-toggle>
<forward type="int">0</forward>
<slide type="int">0</slide>
<speed type="float">0</speed>
</key-triggers>
</walker>
<view n="110">
<name>Walk View</name>
<type>lookfrom</type>
<enabled type="bool">false</enabled>
<config>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<eye-alt-ft-path>sim/walker/altitude-ft</eye-alt-ft-path>
<eye-heading-deg-path>sim/walker/heading-deg</eye-heading-deg-path>
<eye-lat-deg-path>sim/walker/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>sim/walker/longitude-deg</eye-lon-deg-path>
<eye-pitch-deg-path>sim/walker/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>sim/walker/roll-deg</eye-roll-deg-path>
<ground-level-nearplane-m type="double">0.5</ground-level-nearplane-m>
<x-offset-m type="double">0.6</x-offset-m>
<y-offset-m type="double">2.1</y-offset-m>
<z-offset-m type="double">9.4</z-offset-m>
<limits>
<enabled type="bool">false</enabled>
</limits>
</config>
</view>
<view n="111">
<name>Walker Orbit View</name>
<type>lookat</type>
<enabled type="bool">false</enabled>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<at-model type="bool">false</at-model>
<at-model-idx type="int">100</at-model-idx>
<eye-alt-ft-path>sim/walker/altitude-ft</eye-alt-ft-path>
<eye-heading-deg-path>sim/walker/heading-deg</eye-heading-deg-path>
<eye-lat-deg-path>sim/walker/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>sim/walker/longitude-deg</eye-lon-deg-path>
<eye-pitch-deg-path>sim/walker/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>sim/walker/roll-deg</eye-roll-deg-path>
<target-alt-ft-path>sim/walker/altitude-ft</target-alt-ft-path>
<target-heading-deg-path>sim/walker/heading-deg</target-heading-deg-path>
<target-lat-deg-path>sim/walker/latitude-deg</target-lat-deg-path>
<target-lon-deg-path>sim/walker/longitude-deg</target-lon-deg-path>
<target-pitch-deg-path>sim/walker/pitch-deg</target-pitch-deg-path>
<target-roll-deg-path>sim/walker/roll-deg</target-roll-deg-path>
<target-x-offset-m type="double">0</target-x-offset-m>
<target-y-offset-m type="double">1.5</target-y-offset-m>
<target-z-offset-m type="double">0</target-z-offset-m>
<ground-level-nearplane-m type="double">0.2f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0.7</y-offset-m>
<z-offset-m type="double">5</z-offset-m>
<heading-offset-deg>0</heading-offset-deg>
<pitch-offset-deg>0</pitch-offset-deg>
<roll-offset-deg>0</roll-offset-deg>
<limits>
<enabled type="bool">false</enabled>
</limits>
</config>
</view>
<menubar n="0">
<default n="0">
<menu n="11">
<label>Walker</label>
<enabled type="bool">true</enabled>
<item>
<label>Walker animation dialog [Tab]</label>
<binding>
<command>nasal</command>
<script>walker.sequence.showDialog()</script>
</binding>
</item>
<item>
<label>Select Theme</label>
<binding>
<command>nasal</command>
<script>walk.theme_dialog.toggle()</script>
</binding>
</item>
<item>
<label>Select Equipment</label>
<binding>
<command>nasal</command>
<script>walk.equip_dialog.toggle()</script>
</binding>
</item>
<item>
<label>Toggle Walker outside</label>
<binding>
<command>property-toggle</command>
<property>sim/walker/key-triggers/outside-toggle</property>
</binding>
</item>
</menu>
</default>
</menubar>
</sim>
<!-- Keys -->
<input n="0">
<keyboard n="0">
<!--
<key n="111">
<name>o</name>
<desc>Toggle walker outside/inside</desc>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>sim/walker/key-triggers/outside-toggle</property>
</binding>
</key>
-->
<key n="106">
<name>j</name>
<desc>open parachute</desc>
<repeatable>false</repeatable>
<condition>
<or>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</or>
</condition>
<binding>
<command>nasal</command>
<script>walk.open_chute()</script>
</binding>
<binding n="1">
<command>nasal</command>
<script>controls.stepSpoilers(-1)</script>
</binding>
</key>
<key n="119">
<name>w</name>
<desc>Walk forward</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="87">
<name>W</name>
<desc>Run forward</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>5.0</factor>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="115">
<name>s</name>
<desc>Walk backward</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<or>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</or>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
</and>
</condition>
<command>nasal</command>
<script>controls.startEngine(1)</script>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>nasal</command>
<script>controls.startEngine(0)</script>
</binding>
</mod-up>
</key>
<key n="83">
<name>S</name>
<desc>Walk/run backward</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>2.5</factor>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="97">
<name>a</name>
<desc>Slide left</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
</and>
</condition>
<command>nasal</command>
<script>controls.speedup(1);</script>
</binding>
<binding n="3">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</condition>
<command>property-adjust</command>
<property>/sim/walker/model-heading-deg</property>
<min>0</min>
<max>360</max>
<wrap type="bool">true</wrap>
<step type="int">-10</step>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="65">
<name>A</name>
<desc>Slide left2, override default assignment</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<or>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</or>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>2.5</factor>
</binding>
<binding n="3">
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
</and>
</condition>
<command>nasal</command>
<script>controls.speedup(-1);</script>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="100">
<name>d</name>
<desc>Slide right</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</condition>
<command>property-adjust</command>
<property>/sim/walker/model-heading-deg</property>
<min>0</min>
<max>360</max>
<wrap type="bool">true</wrap>
<step type="int">10</step>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="68">
<name>D</name>
<desc>Slide right2</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>2.5</factor>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
</keyboard>
</input>
<nasal n="0">
<walk>
<file>Aircraft/Generic/Human/Nasal/walk.nas</file>
<script>main_loop();</script>
</walk>
<walker>
<file>Aircraft/Generic/Human/Nasal/walker-animate.nas</file>
</walker>
</nasal>
</PropertyList>