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fgdata/Materials/regions/ascension.xml

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<?xml version="1.0"?>
<PropertyList>
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<name>Ascension Island</name>
<area>
<lon1>-14.9</lon1>
<lon2>-13.6</lon2>
<lat1>-8.5</lat1>
<lat2>-7.4</lat2>
</area>
<condition>
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<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
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<material>
<name>Scrub</name>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="12">Terrain/deciduous-hires.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/tundra-hawaii.png</texture>
</texture-set>
<parameters>
<dot_density>0.3</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>50000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain/lava3.png</texture>
<xsize>125</xsize>
<ysize>125</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>