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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/NavigationMap/NavigationMap.nas

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# Navigation Map
var NavigationMap =
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{
new : func (mfd, myCanvas, device, svg)
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{
var obj = {
parents : [
NavigationMap,
MFDPage.new(mfd, myCanvas, device, svg, "NavigationMap", "MAP - NAVIGATION MAP")
],
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};
obj.MFDMap = obj._group.createChild("map");
obj.MFDMap.setScreenRange(689/2.0);
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# Labels for map range and orientation. Two sets - one for the full display
# and another for the partial display.
obj.addTextElements(["RangeDisplay", "Orientation"]);
obj.addTextElements(["RangeDisplayPartial", "OrientationPartial"]);
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obj._labelsFull = svg.getElementById("NavigationMapGroup");
assert(obj._labelsFull != nil, "Unable to find NavigationMapGroup");
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obj._labelsPartial = svg.getElementById("NavigationMapGroupPartial");
assert(obj._labelsPartial != nil, "Unable to find NavigationMapGroupPartial");
# Initialize the controllers:
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var ctrl_ns = canvas.Map.Controller.get("Aircraft position");
var source = ctrl_ns.SOURCES["current-pos"];
if (source == nil) {
# TODO: amend
var source = ctrl_ns.SOURCES["current-pos"] = {
getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
getAltitude: func getprop('/position/altitude-ft'),
getHeading: func {
if (me.aircraft_heading)
getprop('/orientation/heading-deg')
else 0
},
aircraft_heading: 1,
};
}
setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) {
source.aircraft_heading = n.getBoolValue();
}, 1);
# Make it move with our aircraft:
obj.MFDMap.setController("Aircraft position", "current-pos"); # from aircraftpos.controller
# Center the map's origin, modified to take into account the surround.
obj.MFDMap.setTranslation(
fg1000.MAP_FULL.CENTER.X,
fg1000.MAP_FULL.CENTER.Y
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);
var r = func(name,vis=1,zindex=nil) return caller(0)[0];
# TODO: we'll need some z-indexing here, right now it's just random
foreach(var type; [r('GRID'),r('DTO',0),r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS')] ) {
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obj.MFDMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name,
visible: type.vis, priority: 4,
style: obj.Styles.getStyle(type.name),
options: obj.Options.getOption(type.name) );
}
foreach(var type; [ r('STAMEN_terrain'),r('STAMEN'), r('OpenAIP') ]) {
obj.MFDMap.addLayer(factory: canvas.OverlayLayer, type_arg: type.name,
visible: 0, priority: 1,
style: obj.Styles.getStyle(type.name),
options: obj.Options.getOption(type.name) );
}
#obj.topMenu(device, obj, nil);
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obj.controller = fg1000.NavigationMapController.new(obj, svg);
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return obj;
},
toggleLayerVisible : func(name) {
(var l = me.MFDMap.getLayer(name)).setVisible(l.getVisible());
},
setLayerVisible : func(name,n=1) {
me.MFDMap.getLayer(name).setVisible(n);
},
setRange : func(range, label) {
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me.MFDMap.setRange(range);
me.setTextElement("RangeDisplay", label);
me.setTextElement("RangeDisplayPartial", label);
},
setOrientation : func(orientation) {
me.setTextElement("Orientation", orientation);
me.setTextElement("OrientationPartial", orientation);
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},
setScreenRange : func(range) {
me.MFDMap.setScreenRange(range);
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.controller.offdisplay();
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},
ondisplay : func() {
me._group.setVisible(1);
# Center the map's origin, modified to take into account the surround.
me.MFDMap.setTranslation(
fg1000.MAP_FULL.CENTER.X,
fg1000.MAP_FULL.CENTER.Y
);
me._labelsFull.setVisible(1);
me._labelsPartial.setVisible(0);
me.mfd.setPageTitle(me.title);
me.controller.ondisplay();
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},
# Display functions when we're displaying the NavigationMap as part of another
# page - e.g. NearestAirports.
ondisplayPartial : func() {
me._group.setVisible(1);
me.MFDMap.setTranslation(
fg1000.MAP_PARTIAL.CENTER.X,
fg1000.MAP_PARTIAL.CENTER.Y
);
me._labelsFull.setVisible(0);
me._labelsPartial.setVisible(1);
#me.controller.ondisplayPartial();
},
offdisplayPartial : func() {
me._group.setVisible(0);
#me.controller.offdisplayPartial();
},
# Softkey assigments. For some pages (notably the NEAREST pages)
# the MAP softkey is available as key 2:
# pg.addMenuItem(2, "MAP", pg, pg.mfd.NavigationMap.mapMenu);
topMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
pg.addMenuItem(2, "MAP", pg, pg.mfd.NavigationMap.mapMenu);
pg.addMenuItem(8, "DCLTR", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.incrDCLTR(dev, mi); } );
#pg.addMenuItem(9, "SHW CHRT", pg); # Optional
#pg.addMenuItem(10, "CHKLIST", pg); # Optional
device.updateMenus();
},
mapMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "TRAFFIC", pg,
func(dev, pg, mi) { pg.mfd.NavigationMap.controller.toggleLayer("TFC"); device.updateMenus(); }, # callback
func(svg, mi) { pg.mfd.NavigationMap.display_toggle(device, svg, mi, "TFC"); }
);
pg.addMenuItem(1, "PROFILE", pg);
pg.addMenuItem(2, "TOPO", pg,
func(dev, pg, mi) { pg.mfd.NavigationMap.controller.toggleLayer("STAMEN"); device.updateMenus(); }, # callback
func(svg, mi) { pg.mfd.NavigationMap.display_toggle(device, svg, mi, "STAMEN"); }
);
pg.addMenuItem(3, "TERRAIN", pg,
func(dev, pg, mi) { pg.mfd.NavigationMap.controller.toggleLayer("STAMEN_terrain"); device.updateMenus(); }, # callback
func(svg, mi) { pg.mfd.NavigationMap.display_toggle(device, svg, mi, "STAMEN_terrain"); }
);
pg.addMenuItem(4, "AIRWAYS", pg, func(dev, pg, mi) { pg.mfd.NavigationMap.controller.incrAIRWAYS(dev, mi); } );
#pg.addMenuItem(5, "STRMSCP", pg); Optional
#pg.addMenuItem(6, "PRECIP", pg); Optional, or NEXRAD
#pg.addMenuItem(7, "XM LTNG", pg); Optional, or DL LTNG
#pg.addMenuItem(8, "METAR", pg);
#pg.addMenuItem(9, "LEGEND", pg); Optional - only available with NEXRAD/XM LTNG/METAR/PROFILE selected
pg.addMenuItem(10, "BACK", pg, pg.topMenu); # Or should this just be the next button?
device.updateMenus();
},
# Display map toggle softkeys which change color depending
# on whether a particular layer is enabled or not.
display_toggle : func(device, svg, mi, layer) {
var bg_name = sprintf("SoftKey%d-bg",mi.menu_id);
if (me.controller.isEnabled(layer)) {
device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5);
svg.setColor(0.0,0.0,0.0);
} else {
device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0);
svg.setColor(1.0,1.0,1.0);
}
svg.setText(mi.title);
svg.setVisible(1); # display function
},
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};