212 lines
7.7 KiB
Text
212 lines
7.7 KiB
Text
|
# Navigation Map
|
||
|
var NavMap =
|
||
|
{
|
||
|
new : func (myCanvas, device, svg)
|
||
|
{
|
||
|
var obj = {
|
||
|
_group : myCanvas.createGroup("NavigationMapLayer"),
|
||
|
parents : [ NavMap, device.addPage("NavigationMap", "NavigationMapGroup") ]
|
||
|
};
|
||
|
|
||
|
obj.Styles = fg1000.NavMapStyles.new();
|
||
|
obj.Options = fg1000.NavMapOptions.new();
|
||
|
obj.MFDMap = obj._group.createChild("map");
|
||
|
|
||
|
# Need to display this underneath the softkeys, EIS, header.
|
||
|
obj._group.set("z-index", -10.0);
|
||
|
obj._group.setVisible(0);
|
||
|
|
||
|
obj.device = device;
|
||
|
|
||
|
# Initialize the controller:
|
||
|
var ctrl_ns = canvas.Map.Controller.get("Aircraft position");
|
||
|
var source = ctrl_ns.SOURCES["current-pos"];
|
||
|
if (source == nil) {
|
||
|
# TODO: amend
|
||
|
var source = ctrl_ns.SOURCES["current-pos"] = {
|
||
|
getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
|
||
|
getAltitude: func getprop('/position/altitude-ft'),
|
||
|
getHeading: func {
|
||
|
if (me.aircraft_heading)
|
||
|
getprop('/orientation/heading-deg')
|
||
|
else 0
|
||
|
},
|
||
|
aircraft_heading: 1,
|
||
|
};
|
||
|
}
|
||
|
setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) {
|
||
|
source.aircraft_heading = n.getBoolValue();
|
||
|
}, 1);
|
||
|
# Make it move with our aircraft:
|
||
|
obj.MFDMap.setController("Aircraft position", "current-pos"); # from aircraftpos.controller
|
||
|
|
||
|
# Center the map's origin, modified to take into account the surround.
|
||
|
obj.MFDMap.setTranslation(
|
||
|
fg1000.MFD.MAP_CENTER.X,
|
||
|
fg1000.MFD.MAP_CENTER.Y
|
||
|
);
|
||
|
|
||
|
var r = func(name,vis=1,zindex=nil) return caller(0)[0];
|
||
|
# TODO: we'll need some z-indexing here, right now it's just random
|
||
|
foreach(var type; [r('GRID'),r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS')] ) {
|
||
|
obj.MFDMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name,
|
||
|
visible: type.vis, priority: 4,
|
||
|
style: obj.Styles.getStyle(type.name),
|
||
|
options: obj.Options.getOption(type.name) );
|
||
|
}
|
||
|
|
||
|
foreach(var type; [ r('STAMEN_terrain'),r('STAMEN'), r('OpenAIP') ]) {
|
||
|
obj.MFDMap.addLayer(factory: canvas.OverlayLayer, type_arg: type.name,
|
||
|
visible: 0, priority: 1,
|
||
|
style: obj.Styles.getStyle(type.name),
|
||
|
options: obj.Options.getOption(type.name) );
|
||
|
}
|
||
|
|
||
|
obj.controller = fg1000.NavMapController.new(obj, svg, "RangeDisplay", 8);
|
||
|
|
||
|
var topMenu = func(device, pg, menuitem) {
|
||
|
pg.clearMenu();
|
||
|
resetMenuColors(device);
|
||
|
pg.addMenuItem(0, "ENGINE", pg, engineMenu);
|
||
|
pg.addMenuItem(2, "MAP", pg, mapMenu);
|
||
|
pg.addMenuItem(8, "DCLTR", pg, func(dev, pg, mi) { obj.controller.incrDCLTR(dev, mi); } );
|
||
|
#pg.addMenuItem(9, "SHW CHRT", pg); # Optional
|
||
|
#pg.addMenuItem(10, "CHKLIST", pg); # Optional
|
||
|
device.updateMenus();
|
||
|
};
|
||
|
|
||
|
var engineMenu = func(device, pg, menuitem) {
|
||
|
pg.clearMenu();
|
||
|
resetMenuColors(device);
|
||
|
pg.addMenuItem(0, "ENGINE", pg, engineMenu);
|
||
|
pg.addMenuItem(1, "LEAN", pg, leanMenu);
|
||
|
pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
|
||
|
pg.addMenuItem(8, "BACK", pg, topMenu);
|
||
|
device.updateMenus();
|
||
|
};
|
||
|
|
||
|
|
||
|
# Display map toggle softkeys which change color depending
|
||
|
# on whether a particular layer is enabled or not.
|
||
|
var display_toggle = func(device, svg, mi, layer) {
|
||
|
var bg_name = sprintf("SoftKey%d-bg",mi.menu_id);
|
||
|
if (obj.controller.isEnabled(layer)) {
|
||
|
device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5);
|
||
|
svg.setColor(0.0,0.0,0.0);
|
||
|
} else {
|
||
|
device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0);
|
||
|
svg.setColor(1.0,1.0,1.0);
|
||
|
}
|
||
|
svg.setText(mi.title);
|
||
|
svg.setVisible(1); # display function
|
||
|
};
|
||
|
|
||
|
# Function to undo any colors set by display_toggle when loading a new menu
|
||
|
var resetMenuColors = func(device) {
|
||
|
for(var i = 0; i < 12; i +=1) {
|
||
|
var name = sprintf("SoftKey%d",i);
|
||
|
device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
|
||
|
device.svg.getElementById(name).setColor(1.0,1.0,1.0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var mapMenu = func(device, pg, menuitem) {
|
||
|
pg.clearMenu();
|
||
|
resetMenuColors(device);
|
||
|
pg.addMenuItem(0, "TRAFFIC", pg,
|
||
|
func(dev, pg, mi) { obj.controller.toggleLayer("TFC"); device.updateMenus(); }, # callback
|
||
|
func(svg, mi) { display_toggle(device, svg, mi, "TFC"); }
|
||
|
);
|
||
|
|
||
|
pg.addMenuItem(1, "PROFILE", pg);
|
||
|
pg.addMenuItem(2, "TOPO", pg,
|
||
|
func(dev, pg, mi) { obj.controller.toggleLayer("STAMEN"); device.updateMenus(); }, # callback
|
||
|
func(svg, mi) { display_toggle(device, svg, mi, "STAMEN"); }
|
||
|
);
|
||
|
|
||
|
pg.addMenuItem(3, "TERRAIN", pg,
|
||
|
func(dev, pg, mi) { obj.controller.toggleLayer("STAMEN_terrain"); device.updateMenus(); }, # callback
|
||
|
func(svg, mi) { display_toggle(device, svg, mi, "STAMEN_terrain"); }
|
||
|
);
|
||
|
|
||
|
pg.addMenuItem(4, "AIRWAYS", pg, func(dev, pg, mi) { obj.controller.incrAIRWAYS(dev, mi); } );
|
||
|
#pg.addMenuItem(5, "STRMSCP", pg); Optional
|
||
|
#pg.addMenuItem(6, "PRECIP", pg); Optional, or NEXRAD
|
||
|
#pg.addMenuItem(7, "XM LTNG", pg); Optional, or DL LTNG
|
||
|
#pg.addMenuItem(8, "METAR", pg);
|
||
|
#pg.addMenuItem(9, "LEGEND", pg); Optional - only available with NEXRAD/XM LTNG/METAR/PROFILE selected
|
||
|
pg.addMenuItem(10, "BACK", pg, topMenu); # Or should this just be the next button?
|
||
|
device.updateMenus();
|
||
|
};
|
||
|
|
||
|
var leanMenu = func(device, pg, menuitem) {
|
||
|
pg.clearMenu();
|
||
|
resetMenuColors(device);
|
||
|
pg.addMenuItem(0, "ENGINE", pg, engineMenu);
|
||
|
pg.addMenuItem(1, "LEAN", pg, leanMenu);
|
||
|
pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
|
||
|
pg.addMenuItem(3, "CYL SELECT", pg);
|
||
|
pg.addMenuItem(4, "ASSIST", pg);
|
||
|
pg.addMenuItem(9, "BACK", pg, engineMenu);
|
||
|
device.updateMenus();
|
||
|
};
|
||
|
|
||
|
var systemMenu = func(device, pg, menuitem) {
|
||
|
pg.clearMenu();
|
||
|
resetMenuColors(device);
|
||
|
pg.addMenuItem(0, "ENGINE", pg, engineMenu);
|
||
|
pg.addMenuItem(1, "LEAN", pg, leanMenu);
|
||
|
pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
|
||
|
pg.addMenuItem(3, "RST FUEL", pg);
|
||
|
pg.addMenuItem(4, "GAL REM", pg, galRemMenu);
|
||
|
pg.addMenuItem(5, "BACK", pg, engineMenu);
|
||
|
device.updateMenus();
|
||
|
};
|
||
|
|
||
|
var galRemMenu = func(device, pg, menuitem) {
|
||
|
pg.clearMenu();
|
||
|
resetMenuColors(device);
|
||
|
pg.addMenuItem(0, "ENGINE", pg, engineMenu);
|
||
|
pg.addMenuItem(1, "LEAN", pg, leanMenu);
|
||
|
pg.addMenuItem(2, "SYSTEM", pg, systemMenu);
|
||
|
pg.addMenuItem(3, "-10 GAL", pg);
|
||
|
pg.addMenuItem(4, "-1 GAL", pg);
|
||
|
pg.addMenuItem(5, "+1 GAL", pg);
|
||
|
pg.addMenuItem(6, "+10 GAL", pg);
|
||
|
pg.addMenuItem(7, "44 GAL", pg);
|
||
|
pg.addMenuItem(8, "BACK", pg, engineMenu);
|
||
|
device.updateMenus();
|
||
|
};
|
||
|
|
||
|
topMenu(device, obj, nil);
|
||
|
|
||
|
return obj;
|
||
|
},
|
||
|
toggleLayerVisible : func(name) {
|
||
|
(var l = me.MFDMap.getLayer(name)).setVisible(l.getVisible());
|
||
|
},
|
||
|
setLayerVisible : func(name,n=1) {
|
||
|
me.MFDMap.getLayer(name).setVisible(n);
|
||
|
},
|
||
|
setRange : func(range) {
|
||
|
me.MFDMap.setRange(range);
|
||
|
},
|
||
|
setScreenRange : func(range) {
|
||
|
me.MFDMap.setScreenRange(range);
|
||
|
},
|
||
|
offdisplay : func() {
|
||
|
me._group.setVisible(0);
|
||
|
|
||
|
# Reset the menu colours. Shouldn't have to do this here, but
|
||
|
# there's not currently an obvious other location to do so.
|
||
|
for(var i = 0; i < 12; i +=1) {
|
||
|
var name = sprintf("SoftKey%d",i);
|
||
|
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
|
||
|
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
|
||
|
}
|
||
|
},
|
||
|
ondisplay : func() {
|
||
|
me._group.setVisible(1);
|
||
|
},
|
||
|
};
|