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fgdata
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fullscreen.vert
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Add an appropriate version number to all vertex shaders
2016-08-05 11:16:23 +00:00
#version 120
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 20:26:03 +00:00
void
main
(
)
{
gl_Position
=
gl_Vertex
;
gl_TexCoord
[
0
]
=
gl_MultiTexCoord0
;
}
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