83 lines
2.4 KiB
Text
83 lines
2.4 KiB
Text
|
1 0 GfsSimulation GfsBox GfsGEdge {} {
|
||
|
|
||
|
# One object immersed in a fluid.
|
||
|
|
||
|
# Coordinate system
|
||
|
# X-axis goes towards the back.
|
||
|
# Y-axis goes to the left looking back.
|
||
|
# Z-axis goes up.
|
||
|
# Origo is located in the center of the domain 0.5 units behind the
|
||
|
# the initial boundary face.
|
||
|
# Simulation scaling parameters
|
||
|
# Reference length (GfsBox side) L = 10 m
|
||
|
# Reference speed U = 0 m/s
|
||
|
# Reference density Rho = 1000 kg/m^3
|
||
|
# Reference gravity G = 9.81 m/s^2
|
||
|
#
|
||
|
# length scale 1/L = 0.10
|
||
|
# time scale L/U = inf
|
||
|
|
||
|
# Force and moment scaling.
|
||
|
# F_r = F_s * U^3 * Rho * G
|
||
|
# M_r = M_s * U^4 * Rho * G
|
||
|
|
||
|
# We don't care about Reynolds number or viscosity for this scenario.
|
||
|
|
||
|
# We are interested in the static situation for buoyancy computation.
|
||
|
Time { iend = 1 }
|
||
|
|
||
|
Global {
|
||
|
#define VAR(T,min,max) (min + CLAMP(T,0,1)*(max - min))
|
||
|
#define RATIO (1.2/1000.)
|
||
|
}
|
||
|
|
||
|
ApproxProjectionParams { tolerance = 1e-12 }
|
||
|
ProjectionParams { tolerance = 1e-12 }
|
||
|
|
||
|
# Keep the domain simple.
|
||
|
Refine 3
|
||
|
|
||
|
# Fluid density.
|
||
|
Init {} { rho = 1.0 }
|
||
|
|
||
|
# Gravity.
|
||
|
Source W -rho
|
||
|
|
||
|
# Viscosity is uninteresting for buoyancy.
|
||
|
#GfsSourceViscosity 1e-3
|
||
|
|
||
|
# FIXME: Make sure moments and rotations are around HYDRORP.
|
||
|
# Is it really ok to set the position and orientation of the solid
|
||
|
# by moving its origin?
|
||
|
Solid floats.gts { scale=0.10 }
|
||
|
RefineSolid 9
|
||
|
|
||
|
# Output pressure force and moment on the object
|
||
|
OutputSolidForce { istart = 1 istep = 1 } f
|
||
|
|
||
|
# Refine the water surface to four levels
|
||
|
RefineSurface { return 4; } (1e-4 - z)
|
||
|
|
||
|
VariableTracerVOF T
|
||
|
# For high-density ratios we cannot use the volume fraction field
|
||
|
# directly to define the density. We need a smoother version.
|
||
|
VariableFiltered T1 T 1
|
||
|
|
||
|
# Initialise the water surface at z = 1e-4 (i.e. pretty much in the middle)
|
||
|
InitFraction T (1e-4 - z)
|
||
|
|
||
|
# air/water density ratio
|
||
|
PhysicalParams { alpha = 1./VAR(T1,RATIO,1.) }
|
||
|
|
||
|
OutputTime { istep = 1 } stderr
|
||
|
OutputBalance { istep = 1 } stderr
|
||
|
OutputProjectionStats { istep = 1 } stderr
|
||
|
OutputTiming { istep = 10 } stderr
|
||
|
|
||
|
# Output and compress the saved simulation files
|
||
|
OutputSimulation { start = 0 step = 1.0 } sim-%g.gfs
|
||
|
EventScript { start = 0 step = 1 } { gzip -f -q sim-*.gfs }
|
||
|
}
|
||
|
GfsBox {}
|
||
|
|