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fgdata/Shaders/urban-gbuffer.vert

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2012-04-09 16:52:24 +00:00
// -*- mode: C; -*-
// Licence: GPL v2
// Author: Frederic Bouvier
#version 120
2012-04-09 16:52:24 +00:00
varying vec4 rawpos;
varying vec4 ecPosition;
varying vec3 VNormal;
varying vec3 Normal;
varying vec3 VTangent;
varying vec3 VBinormal;
varying vec4 constantColor;
varying vec4 specular;
attribute vec3 tangent, binormal;
void main(void)
{
rawpos = gl_Vertex;
ecPosition = gl_ModelViewMatrix * gl_Vertex;
VNormal = normalize(gl_NormalMatrix * gl_Normal);
Normal = normalize(gl_Normal);
VTangent = gl_NormalMatrix * tangent;
VBinormal = gl_NormalMatrix * binormal;
gl_FrontColor = gl_Color;
constantColor = gl_FrontMaterial.emission
+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
specular = vec4( gl_FrontMaterial.specular.rgb, gl_FrontMaterial.shininess );
}