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fgdata/Shaders/trivial.frag

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GLSL
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2012-08-06 11:15:43 +00:00
// -*-C++-*-
#version 120
2012-08-06 11:15:43 +00:00
void main()
{
gl_FragColor = vec4 (1.0, 1.0, 1.0, 1.0);
}