23 lines
663 B
GLSL
23 lines
663 B
GLSL
|
// -*-C++-*-
|
||
|
#version 120
|
||
|
|
||
|
#extension GL_EXT_draw_instanced : enable
|
||
|
|
||
|
attribute vec3 instance_position; // (x,y,z)
|
||
|
attribute vec4 instance_rotation_and_scale; // (heading, pitch, roll, scale)
|
||
|
|
||
|
varying vec3 normal;
|
||
|
varying vec4 ecPosition;
|
||
|
|
||
|
void setupShadows(vec4 eyeSpacePos);
|
||
|
void render_ALS_base(in vec3 position);
|
||
|
void apply_instance_transforms(inout vec3 position, inout vec3 normal, in vec3 instance_position, in vec4 instance_rotation_and_scale);
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec3 position = gl_Vertex.xyz;
|
||
|
apply_instance_transforms(position, normal, instance_position, instance_rotation_and_scale);
|
||
|
render_ALS_base(position);
|
||
|
setupShadows(ecPosition);
|
||
|
}
|