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fgdata/Shaders/grass-ALS.vert

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GLSL
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// -*-C++-*-
#version 120
// The UV scale controls the grass thickness. Lower numbers thicken the blades
// while higher numbers make them thinner.
#define UV_SCALE 10.0
varying vec3 v_normal;
void main()
{
gl_Position = gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0 * UV_SCALE;
v_normal = gl_Normal;
}