12 lines
188 B
GLSL
12 lines
188 B
GLSL
#version 330 core
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layout(location = 0) out vec4 fragColor;
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// 3dcloud_common.frag
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vec4 cloud_common_frag();
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void main()
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{
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vec4 color = cloud_common_frag();
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fragColor = color;
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}
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