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IDG-A32X/Models/Interior/a318.interior.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<!--
2017-08-16 20:53:35 +00:00
#########################################
# Copyright (c) it0uchpods Design Group #
#########################################
-->
<PropertyList>
<path>res/a318.interior.ac</path>
<!-- ANIMATIONS -->
<!-- Lighting -->
2017-11-12 16:10:18 +00:00
<!--animation>
<name>Cabin illumination</name>
<type>material</type>
<object-name>Cabin</object-name>
<object-name>CabinDiv1</object-name>
<object-name>CabinDiv2</object-name>
<object-name>CabinDiv3</object-name>
<object-name>Floor</object-name>
<object-name>OverheadBins</object-name>
<object-name>Seats</object-name>
<object-name>SeatFabric</object-name>
<object-name>SeatTrays</object-name>
<emission>
<red>0.5</red>
<green>0.5</green>
<blue>0.5</blue>
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<factor-prop></factor-prop>
</emission>
2017-11-12 16:10:18 +00:00
</animation-->
<!-- PAX doors -->
<!-- Inner doors moved to fuselage.ac. These animations are not needful anymore (th)
<animation>
<name>PAX left-front door pick</name>
<type>pick</type>
<object-name>DoorL1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorl1, "doorl1", "PAX left-front (main)");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX left-front door x translate</name>
<type>translate</type>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-front door y translate</name>
<type>translate</type>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>-0.2</dep></entry>
<entry><ind>1</ind><dep>-0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-front door pick</name>
<type>pick</type>
<object-name>DoorR1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorr1, "doorr1", "PAX right-front");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX right-front door x translate</name>
<type>translate</type>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-1</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-front door y translate</name>
<type>translate</type>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0.2</dep></entry>
<entry><ind>1</ind><dep>0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-back door pick</name>
<type>pick</type>
<object-name>DoorL3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorl3, "doorl3", "PAX left");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX left-back door x translate</name>
<type>translate</type>
<object-name>DoorL3int</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-0.95</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX left-back door y translate</name>
<type>translate</type>
<object-name>DoorL3int</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>-0.2</dep></entry>
<entry><ind>1</ind><dep>-0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-back door pick</name>
<type>pick</type>
<object-name>DoorR3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
systems.triggerDoor(systems.doorr3, "doorr3", "PAX right");
</script>
</binding>
</action>
</animation>
<animation>
<name>PAX right-back door x translate</name>
<type>translate</type>
<object-name>DoorR3int</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0</dep></entry>
<entry><ind>1</ind><dep>-0.95</dep></entry>
</interpolation>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<name>PAX right-back door y translate</name>
<type>translate</type>
<object-name>DoorR3int</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
<entry><ind>0.25</ind><dep>0.2</dep></entry>
<entry><ind>1</ind><dep>0.2</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
-->
<!-- Animation for the doors of the main gears. -->
<!-- Inner doors moved to fuselage.ac. These animations are not needful anymore (th)
<animation>
<name>Main_Gear_Doors.Left</name>
<type>rotate</type>
<object-name>GearLDoorInt</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>84.0</dep></entry>
<entry><ind>0.8</ind><dep>84.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<center>
<y-m>-0.4646725</y-m>
<z-m>-2.3824937</z-m>
</center>
<axis>
<x>1</x>
</axis>
</animation>
<animation>
<name>Main_Gear_Doors.Right</name>
<type>rotate</type>
<object-name>GearRDoorInt</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>84.0</dep></entry>
<entry><ind>0.8</ind><dep>84.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<center>
<y-m>0.4646725</y-m>
<z-m>-2.3824937</z-m>
</center>
<axis>
<x>-1</x>
</axis>
</animation>
-->
<!-- Animation for the doors of the nose gear. -->
<!-- Inner doors moved to fuselage.ac. These animations are not needful anymore (th)
<animation>
<name>Nose_Gear_Doors.Left.01</name>
<type>rotate</type>
<object-name>GearNFwdDoorL</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep>90.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>9.752</x1-m>
<y1-m>-0.5</y1-m>
<z1-m>-2.0649564</z1-m>
<x2-m>8.547</x2-m>
<y2-m>-0.5</y2-m>
<z2-m>-1.9179121</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Left.02</name>
<type>rotate</type>
<object-name>GearNAftDoorL</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>45.0</dep></entry>
</interpolation>
<axis>
<x1-m>10.23</x1-m>
<y1-m>-0.5</y1-m>
<z1-m>-2.0790732</z1-m>
<x2-m>9.752</x2-m>
<y2-m>-0.5</y2-m>
<z2-m>-2.0649564</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Right.01</name>
<type>rotate</type>
<object-name>GearNFwdDoorR</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
<entry><ind>0.2</ind><dep>90.0</dep></entry>
<entry><ind>0.8</ind><dep>90.0</dep></entry>
<entry><ind>1.0</ind><dep>0.0</dep></entry>
</interpolation>
<axis>
<x1-m>7.547</x1-m>
<y1-m>0.5</y1-m>
<z1-m>-1.9179121</z1-m>
<x2-m>9.752</x2-m>
<y2-m>0.5</y2-m>
<z2-m>-2.0649564</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Right.02</name>
<type>rotate</type>
<object-name>GearNAftDoorR</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>45.0</dep></entry>
</interpolation>
<axis>
<x1-m>9.752</x1-m>
<y1-m>0.5</y1-m>
<z1-m>-2.0649564</z1-m>
<x2-m>10.23</x2-m>
<y2-m>0.5</y2-m>
<z2-m>-2.0790732</z2-m>
</axis>
</animation>
<animation>
<name>Nose_Gear_Doors.Center</name>
<type>rotate</type>
<object-name>GearNDoorC</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.2</ind><dep>0.0</dep></entry>
<entry><ind>0.8</ind><dep>92.0</dep></entry>
</interpolation>
<center>
<x-m>9.983</x-m>
<z-m>-1.8306008</z-m>
</center>
<axis>
<y>-1</y>
</axis>
</animation>
-->
</PropertyList>