A318, texture mapping correction, liveries adapted

A318, texture mapping correction, liveries adapted
This commit is contained in:
Thorsten 2017-10-31 23:44:08 +01:00
parent ab922a71ce
commit 60e63d19f7
20 changed files with 230772 additions and 238170 deletions

View file

@ -268,7 +268,8 @@
<animation>
<type>material</type>
<!-- Fuselage -->
<object-name>FuselageBody</object-name>
<object-name>Fuselage</object-name>
<object-name>Vstab</object-name>
<!-- Wings -->
<object-name>WingletL</object-name>
<object-name>WingletR</object-name>
@ -282,17 +283,6 @@
<texture>A318.png</texture>
</animation>
<animation>
<type>material</type>
<!-- Fuselage -->
<object-name>Nose</object-name>
<object-name>Vstab</object-name>
<!-- Fuselage -->
<property-base>sim/model/nose</property-base>
<texture-prop>texture</texture-prop>
<texture>A318-nose.png</texture>
</animation>
<!-- Nasal code -->
<nasal>
<load>

View file

@ -15,14 +15,15 @@
<inherits-from>Effects/NEOreflect</inherits-from>
<object-name>Fuselage</object-name>
</effect-->
<effect>
<inherits-from>Effects/glass</inherits-from>
<object-name>glass</object-name>
<inherits-from>Effects/glass</inherits-from>
<object-name>Windows</object-name>
<object-name>Windsheild</object-name>
<object-name>glass1</object-name>
<object-name>glass2</object-name>
<object-name>glass3</object-name>
</effect>
</effect>
<!-- APU fire -->
<model>
@ -44,6 +45,7 @@
<name>PAX left-front door pick</name>
<type>pick</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -59,6 +61,7 @@
<name>PAX left-front door x translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -75,6 +78,7 @@
<name>PAX left-front door y translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -92,6 +96,7 @@
<name>PAX right-front door pick</name>
<type>pick</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -107,6 +112,7 @@
<name>PAX right-front door x translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -123,6 +129,7 @@
<name>PAX right-front door y translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -140,6 +147,7 @@
<name>PAX left-back door pick</name>
<type>pick</type>
<object-name>DoorL3</object-name>
<object-name>DoorL3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -155,6 +163,7 @@
<name>PAX left-back door x translate</name>
<type>translate</type>
<object-name>DoorL3</object-name>
<object-name>DoorL3int</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -171,6 +180,7 @@
<name>PAX left-back door y translate</name>
<type>translate</type>
<object-name>DoorL3</object-name>
<object-name>DoorL3int</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -188,6 +198,7 @@
<name>PAX right-back door pick</name>
<type>pick</type>
<object-name>DoorR3</object-name>
<object-name>DoorR3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -203,6 +214,7 @@
<name>PAX right-back door x translate</name>
<type>translate</type>
<object-name>DoorR3</object-name>
<object-name>DoorR3int</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -219,6 +231,7 @@
<name>PAX right-back door y translate</name>
<type>translate</type>
<object-name>DoorR3</object-name>
<object-name>DoorR3int</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -306,6 +319,7 @@
<name>Main_Gear_Doors.Left</name>
<type>rotate</type>
<object-name>GearLDoor</object-name>
<object-name>GearLDoorInt</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
@ -326,6 +340,7 @@
<name>Main_Gear_Doors.Right</name>
<type>rotate</type>
<object-name>GearRDoor</object-name>
<object-name>GearRDoorInt</object-name>
<property>gear/gear[2]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>

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@ -9,7 +9,7 @@ OBJECT poly
name "Vstab"
data 19
LEADING_3 - Default
texture "A318-nose.png"
texture "A318.png"
texrep 1 1
crease 30.000000
numvert 222

View file

@ -33,10 +33,11 @@
</animation>
<!-- PAX doors -->
<!-- Inner doors moved to fuselage.ac. These animations are not needful anymore (th)
<animation>
<name>PAX left-front door pick</name>
<type>pick</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -51,7 +52,7 @@
<animation>
<name>PAX left-front door x translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -67,7 +68,7 @@
<animation>
<name>PAX left-front door y translate</name>
<type>translate</type>
<object-name>DoorL1</object-name>
<object-name>DoorL1int</object-name>
<property>sim/model/door-positions/doorl1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -84,7 +85,7 @@
<animation>
<name>PAX right-front door pick</name>
<type>pick</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -99,7 +100,7 @@
<animation>
<name>PAX right-front door x translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -115,7 +116,7 @@
<animation>
<name>PAX right-front door y translate</name>
<type>translate</type>
<object-name>DoorR1</object-name>
<object-name>DoorR1int</object-name>
<property>sim/model/door-positions/doorr1/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -132,7 +133,7 @@
<animation>
<name>PAX left-back door pick</name>
<type>pick</type>
<object-name>DoorL3</object-name>
<object-name>DoorL3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -147,7 +148,7 @@
<animation>
<name>PAX left-back door x translate</name>
<type>translate</type>
<object-name>DoorL3</object-name>
<object-name>DoorL3int</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -163,7 +164,7 @@
<animation>
<name>PAX left-back door y translate</name>
<type>translate</type>
<object-name>DoorL3</object-name>
<object-name>DoorL3int</object-name>
<property>sim/model/door-positions/doorl3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -180,7 +181,7 @@
<animation>
<name>PAX right-back door pick</name>
<type>pick</type>
<object-name>DoorR3</object-name>
<object-name>DoorR3int</object-name>
<action>
<button>0</button>
<repeatable type="bool">false</repeatable>
@ -195,7 +196,7 @@
<animation>
<name>PAX right-back door x translate</name>
<type>translate</type>
<object-name>DoorR3</object-name>
<object-name>DoorR3int</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -211,7 +212,7 @@
<animation>
<name>PAX right-back door y translate</name>
<type>translate</type>
<object-name>DoorR3</object-name>
<object-name>DoorR3int</object-name>
<property>sim/model/door-positions/doorr3/position-norm</property>
<interpolation>
<entry><ind>0</ind><dep>0</dep></entry>
@ -224,12 +225,14 @@
<z>0</z>
</axis>
</animation>
-->
<!-- Animation for the doors of the main gears. -->
<!-- Inner doors moved to fuselage.ac. These animations are not needful anymore (th)
<animation>
<name>Main_Gear_Doors.Left</name>
<type>rotate</type>
<object-name>GearLDoor</object-name>
<object-name>GearLDoorInt</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
@ -249,7 +252,7 @@
<animation>
<name>Main_Gear_Doors.Right</name>
<type>rotate</type>
<object-name>GearRDoor</object-name>
<object-name>GearRDoorInt</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry><ind>0.0</ind><dep>0.0</dep></entry>
@ -265,8 +268,10 @@
<x>-1</x>
</axis>
</animation>
-->
<!-- Animation for the doors of the nose gear. -->
<!-- Inner doors moved to fuselage.ac. These animations are not needful anymore (th)
<animation>
<name>Nose_Gear_Doors.Left.01</name>
<type>rotate</type>
@ -370,5 +375,6 @@
<y>-1</y>
</axis>
</animation>
-->
</PropertyList>

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@ -7,12 +7,8 @@
<name>British Airways</name>
<texture>Liveries/A318/CFM/BAW.png</texture>
</livery>
<nose>
<texture>Liveries/A318/CFM/BAW-nose.png</texture>
</nose>
</model>
</sim>
<options>
<steep-ils-avail type="bool">1</steep-ils-avail>
</options>

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@ -1 +0,0 @@
This folder contains liveries which are broken when the new 3D nose was implemented.

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@ -7,12 +7,9 @@
<name>Frontier Airlines (Grizwald the Grizzly Bear)</name>
<texture>Liveries/A318/CFM/N801FR.png</texture>
</livery>
<nose>
<texture>Liveries/A318/CFM/N801FR-nose.png</texture>
</nose>
</model>
</sim>
<options>
<steep-ils type="bool">0</steep-ils>
<steep-ils-avail type="bool">0</steep-ils-avail>

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@ -7,15 +7,12 @@
<name>White</name>
<texture>Liveries/A318/CFM/White.png</texture>
</livery>
<nose>
<texture>Liveries/A318/CFM/White-nose.png</texture>
</nose>
</model>
</sim>
<options>
<steep-ils type="bool">0</steep-ils>
<steep-ils-avail type="bool">0</steep-ils-avail>
</options>
</PropertyList>