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IDG-A32X/Nasal/systems.nas

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# AIRBUS A320 SYSTEMS FILE
##########################
# NOTE: This file contains a loop for running all update functions, so it should be loaded last
## SYSTEMS LOOP
###############
var systems =
{
stopUpdate: 0,
init: func
{
print("A320 Systems ... Done!");
systems.stop();
settimer(func
{
systems.stopUpdate = 0;
systems.update();
}, 0.5);
},
stop: func
{
systems.stopUpdate = 1;
},
update: func
{
apu1.update();
engine1.update();
engine2.update();
update_electrical();
# stop calling our systems code if the stop() function was called or the aircraft crashes
if (!systems.stopUpdate and !props.globals.getNode("sim/crashed").getBoolValue())
{
settimer(systems.update, 0);
}
}
};
# call init() 2 seconds after the FDM is ready
setlistener("sim/signals/fdm-initialized", func
{
settimer(systems.init, 2);
}, 0, 0);
# call init() if the simulator resets
setlistener("sim/signals/reinit", func(reinit)
{
if (reinit.getBoolValue())
{
systems.init();
}
}, 0, 0);
## LIGHTS
#########
# create all lights
var beacon_switch = props.globals.getNode("controls/switches/beacon", 2);
var beacon = aircraft.light.new("sim/model/lights/beacon", [0.015, 3], "controls/lighting/beacon");
var strobe_switch = props.globals.getNode("controls/switches/strobe", 2);
var strobe = aircraft.light.new("sim/model/lights/strobe", [0.025, 1.5], "controls/lighting/strobe");
# logo lights listener
setlistener("controls/lighting/nav-lights-switch", func
{
var nav_lights = props.globals.getNode("sim/model/lights/nav-lights");
var logo_lights = props.globals.getNode("sim/model/lights/logo-lights");
var setting = getprop("controls/lighting/nav-lights-switch");
if (setting == 1)
{
nav_lights.setBoolValue(1);
logo_lights.setBoolValue(0);
}
elsif (setting == 2)
{
nav_lights.setBoolValue(1);
logo_lights.setBoolValue(1);
}
else
{
nav_lights.setBoolValue(0);
logo_lights.setBoolValue(0);
}
});
## TIRE SMOKE/RAIN
##################
var tiresmoke_system = aircraft.tyresmoke_system.new(0, 1, 2);
aircraft.rain.init();
## SOUNDS
#########
# seatbelt/no smoking sign triggers
setlistener("controls/switches/seatbelt-sign", func
{
setprop("/sim/sound/seatbelt-sign",1);
settimer(func
{
props.globals.getNode("sim/sound/seatbelt-sign").setBoolValue(0);
}, 2);
});
setlistener("controls/switches/no-smoking-sign", func
{
props.globals.getNode("sim/sound/no-smoking-sign").setBoolValue(1);
settimer(func
{
props.globals.getNode("sim/sound/no-smoking-sign").setBoolValue(0);
}, 2);
});
## GEAR
#######
# prevent retraction of the landing gear when any of the wheels are compressed
setlistener("controls/gear/gear-down", func
{
var down = props.globals.getNode("controls/gear/gear-down").getBoolValue();
if (!down and (getprop("gear/gear[0]/wow") or getprop("gear/gear[1]/wow") or getprop("gear/gear[2]/wow")))
{
props.globals.getNode("controls/gear/gear-down").setBoolValue(1);
}
});
## DOORS
########
# create all doors
# front doors
var doorl1 = aircraft.door.new("sim/model/door-positions/doorl1", 2);
var doorr1 = aircraft.door.new("sim/model/door-positions/doorr1", 2);
# middle doors (A321 only)
var doorl2 = aircraft.door.new("sim/model/door-positions/doorl2", 2);
var doorr2 = aircraft.door.new("sim/model/door-positions/doorr2", 2);
var doorl3 = aircraft.door.new("sim/model/door-positions/doorl3", 2);
var doorr3 = aircraft.door.new("sim/model/door-positions/doorr3", 2);
# rear doors
var doorl4 = aircraft.door.new("sim/model/door-positions/doorl4", 2);
var doorr4 = aircraft.door.new("sim/model/door-positions/doorr4", 2);
# cargo holds
var cargobulk = aircraft.door.new("sim/model/door-positions/cargobulk", 2.5);
var cargoaft = aircraft.door.new("sim/model/door-positions/cargoaft", 2.5);
var cargofwd = aircraft.door.new("sim/model/door-positions/cargofwd", 2.5);
# seat armrests in the flight deck
var armrests = aircraft.door.new("sim/model/door-positions/armrests", 2);
# door opener/closer
var triggerDoor = func(door, doorName, doorDesc)
{
if (getprop("sim/model/door-positions/" ~ doorName ~ "/position-norm") > 0)
{
gui.popupTip("Closing " ~ doorDesc ~ " door");
door.toggle();
}
else
{
if (getprop("velocities/groundspeed-kt") > 5)
{
gui.popupTip("You cannot open the doors while the aircraft is moving");
}
else
{
gui.popupTip("Opening " ~ doorDesc ~ " door");
door.toggle();
}
}
};
setlistener("/sim/signals/fdm-initialized", func {
itaf.ap_init();
var autopilot = gui.Dialog.new("sim/gui/dialogs/autopilot/dialog", "Aircraft/A320Family/Systems/autopilot-dlg.xml");
setprop("/it-autoflight/settings/retard-enable", 0); # Enable or disable automatic autothrottle retard.
setprop("/it-autoflight/settings/retard-ft", 50); # Add this to change the retard altitude.
setprop("/it-autoflight/settings/land-flap", 0.645); # Define the landing flaps here. This is needed for autoland, and retard.
setprop("/it-autoflight/settings/land-enable", 1); # Enable or disable automatic landing.
setprop("/it-autoflight/autoland/flare-altitude", 40); # Altitude when the flare mode starts in an autoland.
setprop("/controls/engines/thrust-limit", "TOGA");
setprop("/controls/engines/epr-limit", 1.379);
setprop("/controls/engines/n1-limit", 97.8);
});
var aglgears = func {
var agl = getprop("/position/altitude-agl-ft") or 0;
var aglft = agl - 8.004; # is the position from the Airbus A320 above ground
var aglm = aglft * 0.3048;
setprop("/position/gear-agl-ft", aglft);
setprop("/position/gear-agl-m", aglm);
settimer(aglgears, 0.01);
}
aglgears();
setlistener("/instrumentation/altimeter/indicated-altitude-ft", func {
setprop("/instrumentation/altimeter/indicated-altitude-ft-pfd", getprop("/instrumentation/altimeter/indicated-altitude-ft") / 100);
});
setlistener("/instrumentation/vertical-speed-indicator/indicated-speed-fpm", func {
setprop("/instrumentation/vertical-speed-indicator/indicated-speed-fpm-pfd", getprop("/instrumentation/vertical-speed-indicator/indicated-speed-fpm") / 100);
});
# Initialize Hydraulics
#setlistener("/sim/signals/fdm-initialized", func {
# hyd.hyd_init();
#});