194 lines
5.3 KiB
Text
194 lines
5.3 KiB
Text
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# AIRBUS A320 SYSTEMS FILE
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##########################
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# NOTE: This file contains a loop for running all update functions, so it should be loaded last
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## SYSTEMS LOOP
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###############
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var systems =
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{
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stopUpdate: 0,
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init: func
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{
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print("A320 aircraft systems ... initialized");
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systems.stop();
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settimer(func
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{
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systems.stopUpdate = 0;
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systems.update();
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}, 0.5);
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},
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stop: func
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{
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systems.stopUpdate = 1;
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},
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update: func
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{
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apu1.update();
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engine1.update();
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engine2.update();
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update_electrical();
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# stop calling our systems code if the stop() function was called or the aircraft crashes
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if (!systems.stopUpdate and !props.globals.getNode("sim/crashed").getBoolValue())
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{
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settimer(systems.update, 0);
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}
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}
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};
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# call init() 2 seconds after the FDM is ready
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setlistener("sim/signals/fdm-initialized", func
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{
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settimer(systems.init, 2);
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}, 0, 0);
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# call init() if the simulator resets
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setlistener("sim/signals/reinit", func(reinit)
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{
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if (reinit.getBoolValue())
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{
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systems.init();
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}
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}, 0, 0);
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setlistener("sim/model/livery/texture", func
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{
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var base = getprop("sim/model/livery/texture");
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setprop("sim/model/livery/texture-path[0]", "../Models/" ~ base);
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setprop("sim/model/livery/texture-path[1]", "../../Models/" ~ base);
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}, 1, 1);
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## LIGHTS
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#########
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# create all lights
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var beacon_switch = props.globals.getNode("controls/switches/beacon", 2);
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var beacon = aircraft.light.new("sim/model/lights/beacon", [0.015, 3], "controls/lighting/beacon");
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var strobe_switch = props.globals.getNode("controls/switches/strobe", 2);
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var strobe = aircraft.light.new("sim/model/lights/strobe", [0.025, 1.5], "controls/lighting/strobe");
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# logo lights listener
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setlistener("controls/lighting/nav-lights-switch", func
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{
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var nav_lights = props.globals.getNode("sim/model/lights/nav-lights");
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var logo_lights = props.globals.getNode("sim/model/lights/logo-lights");
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var setting = getprop("controls/lighting/nav-lights-switch");
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if (setting == 1)
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{
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nav_lights.setBoolValue(1);
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logo_lights.setBoolValue(0);
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}
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elsif (setting == 2)
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{
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nav_lights.setBoolValue(1);
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logo_lights.setBoolValue(1);
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}
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else
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{
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nav_lights.setBoolValue(0);
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logo_lights.setBoolValue(0);
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}
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});
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## TIRE SMOKE/RAIN
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##################
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var tiresmoke_system = aircraft.tyresmoke_system.new(0, 1, 2);
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aircraft.rain.init();
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## SOUNDS
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#########
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# seatbelt/no smoking sign triggers
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setlistener("controls/switches/seatbelt-sign", func
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{
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props.globals.getNode("sim/sound/seatbelt-sign").setBoolValue(1);
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settimer(func
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{
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props.globals.getNode("sim/sound/seatbelt-sign").setBoolValue(0);
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}, 2);
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});
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setlistener("controls/switches/no-smoking-sign", func
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{
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props.globals.getNode("sim/sound/no-smoking-sign").setBoolValue(1);
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settimer(func
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{
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props.globals.getNode("sim/sound/no-smoking-sign").setBoolValue(0);
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}, 2);
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});
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## GEAR
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#######
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# prevent retraction of the landing gear when any of the wheels are compressed
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setlistener("controls/gear/gear-down", func
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{
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var down = props.globals.getNode("controls/gear/gear-down").getBoolValue();
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if (!down and (getprop("gear/gear[0]/wow") or getprop("gear/gear[1]/wow") or getprop("gear/gear[2]/wow")))
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{
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props.globals.getNode("controls/gear/gear-down").setBoolValue(1);
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}
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});
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## DOORS
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########
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# create all doors
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# front doors
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var doorl1 = aircraft.door.new("sim/model/door-positions/doorl1", 2);
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var doorr1 = aircraft.door.new("sim/model/door-positions/doorr1", 2);
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# middle doors (A321 only)
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var doorl2 = aircraft.door.new("sim/model/door-positions/doorl2", 2);
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var doorr2 = aircraft.door.new("sim/model/door-positions/doorr2", 2);
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var doorl3 = aircraft.door.new("sim/model/door-positions/doorl3", 2);
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var doorr3 = aircraft.door.new("sim/model/door-positions/doorr3", 2);
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# rear doors
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var doorl4 = aircraft.door.new("sim/model/door-positions/doorl4", 2);
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var doorr4 = aircraft.door.new("sim/model/door-positions/doorr4", 2);
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# cargo holds
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var cargobulk = aircraft.door.new("sim/model/door-positions/cargobulk", 2.5);
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var cargoaft = aircraft.door.new("sim/model/door-positions/cargoaft", 2.5);
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var cargofwd = aircraft.door.new("sim/model/door-positions/cargofwd", 2.5);
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# seat armrests in the flight deck
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var armrests = aircraft.door.new("sim/model/door-positions/armrests", 2);
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# door opener/closer
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var triggerDoor = func(door, doorName, doorDesc)
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{
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if (getprop("sim/model/door-positions/" ~ doorName ~ "/position-norm") > 0)
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{
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gui.popupTip("Closing " ~ doorDesc ~ " door");
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door.toggle();
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}
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else
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{
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if (getprop("velocities/groundspeed-kt") > 5)
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{
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gui.popupTip("You cannot open the doors while the aircraft is moving");
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}
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else
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{
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gui.popupTip("Opening " ~ doorDesc ~ " door");
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door.toggle();
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}
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}
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};
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setlistener("/sim/signals/fdm-initialized", func {
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itaf.ap_init();
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var autopilot = gui.Dialog.new("sim/gui/dialogs/autopilot/dialog", "Aircraft/A320Family/Systems/autopilot-dlg.xml");
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setprop("/it-autoflight/settings/retard-enable", 1); # Enable or disable automatic autothrottle retard.
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setprop("/it-autoflight/settings/retard-ft", 50); # Add this to change the retard altitude, default is 50ft AGL.
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setprop("/it-autoflight/settings/land-flap", 0.6); # Define the landing flaps here. This is needed for autoland, and retard.
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setprop("/it-autoflight/settings/land-enable", 0); # Enable or disable automatic landing.
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});
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