Shake effect: optimize legacy code
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443207e9b6
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2 changed files with 10 additions and 11 deletions
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@ -77,6 +77,7 @@ var Gear = {
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compression: [props.globals.getNode("/gear/gear[0]/compression-norm"), props.globals.getNode("/gear/gear[1]/compression-norm"), props.globals.getNode("/gear/gear[2]/compression-norm")],
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wow: [props.globals.getNode("/gear/gear[0]/wow"), props.globals.getNode("/gear/gear[1]/wow"), props.globals.getNode("/gear/gear[2]/wow")],
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position: [props.globals.getNode("/gear/gear[0]/position-norm"), props.globals.getNode("/gear/gear[1]/position-norm"), props.globals.getNode("/gear/gear[2]/position-norm")],
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rollspeed: [props.globals.getNode("/gear/gear[0]/rollspeed-ms"), props.globals.getNode("/gear/gear[1]/rollspeed-ms"), props.globals.getNode("/gear/gear[2]/rollspeed-ms")],
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};
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var Instrumentation = {
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@ -4,20 +4,18 @@
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var shakeEffectA3XX = props.globals.initNode("/systems/shake/effect", 0, "BOOL");
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var shakeA3XX = props.globals.initNode("/systems/shake/shaking", 0, "DOUBLE");
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var rSpeed = 0;
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var sf = 0;
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var n_g_c = 0;
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var n_g_l = 0;
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var n_g_r = 0;
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var theShakeEffect = func {
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n_g_c = getprop("gear/gear[0]/compression-norm") or 0;
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n_g_l = getprop("gear/gear[1]/compression-norm") or 0;
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n_g_r = getprop("gear/gear[2]/compression-norm") or 0;
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rSpeed = getprop("gear/gear[0]/rollspeed-ms") or 0;
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sf = rSpeed / 94000;
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n_g_c = pts.Gear.compression[0].getValue() or 0;
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n_g_l = pts.Gear.compression[1].getValue() or 0;
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n_g_r = pts.Gear.compression[2].getValue() or 0;
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if (shakeEffectA3XX.getBoolValue() and (n_g_c > 0 or n_g_l > 0 or n_g_r > 0)) {
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sf = pts.Gear.rollspeed[0].getValue() / 94000;
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interpolate("/systems/shake/shaking", sf, 0.03);
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settimer(func {
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interpolate("/systems/shake/shaking", -sf * 2, 0.03);
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@ -27,13 +25,13 @@ var theShakeEffect = func {
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}, 0.12);
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settimer(theShakeEffect, 0.09);
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} else {
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setprop("systems/shake/shaking", 0);
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setprop("systems/shake/effect", 0);
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shakeA3XX.setValue(0);
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shakeEffectA3XX.setBoolValue(0);
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}
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}
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setlistener("/systems/shake/effect", func(state) {
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if(state.getBoolValue()) {
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setlistener("/systems/shake/effect", func {
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if (shakeEffectA3XX.getBoolValue()) {
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theShakeEffect();
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}
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}, 1, 0);
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}, 0, 0);
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