diff --git a/src/BuildTiles/Triangulate/triangle.cxx b/src/BuildTiles/Triangulate/triangle.cxx index 51b99572..86d5428c 100644 --- a/src/BuildTiles/Triangulate/triangle.cxx +++ b/src/BuildTiles/Triangulate/triangle.cxx @@ -136,6 +136,12 @@ FGTriangle::build( const point_list& corner_list, // new way // try to make sure our polygons aren't goofy +#if 0 + // CLO 09/18/2001: if we snap polygons including holes + // will this screw up the edge matching when objects are + // inserted into their holes? + gpc_poly = snap(gpc_poly, 0.000001); +#endif gpc_poly = remove_dups( gpc_poly ); gpc_poly = reduce_degeneracy( gpc_poly ); gpc_poly = remove_dups( gpc_poly );