Convert runway light vector calculation to SGVec3 and SGQuat
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2 changed files with 14 additions and 33 deletions
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@ -49,43 +49,24 @@ point_list Runway::gen_corners(double l_ext, double disp1, double disp2, double
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return corner;
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}
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// calculate the runway light direction vector. We take the center of
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// one runway end - the center of the other end to get the direction
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// of the runway. Combine this with an appropriate portion of the
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// local 'up' vector based on the provide 'angle' gives the light
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// direction vector for the runway.
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Point3D Runway::gen_runway_light_vector( double angle, bool recip ) {
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double length;
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point_list corner = gen_corners(0.0, 0.0, 0.0, 0.0);
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Point3D end1, end2;
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// calculate the runway light direction vector. We take both runway
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// ends to get the direction of the runway.
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Point3D Runway::gen_runway_light_vector( float angle, bool recip ) {
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SGVec3f cart1, cart2;
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if ( !recip ) {
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end1 = (corner[0] + corner[1]) / 2.0;
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end2 = (corner[2] + corner[3]) / 2.0;
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cart1 = normalize(SGVec3f::fromGeod(GetStart()));
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cart2 = normalize(SGVec3f::fromGeod(GetEnd()));
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} else {
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end2 = (corner[0] + corner[1]) / 2.0;
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end1 = (corner[2] + corner[3]) / 2.0;
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cart2 = normalize(SGVec3f::fromGeod(GetStart()));
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cart1 = normalize(SGVec3f::fromGeod(GetEnd()));
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}
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Point3D cart1 = sgGeodToCart( end1 * SG_DEGREES_TO_RADIANS );
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Point3D cart2 = sgGeodToCart( end2 * SG_DEGREES_TO_RADIANS );
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SG_LOG(SG_GENERAL, SG_DEBUG, "cart1 = " << cart1 << " cart2 = " << cart2);
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Point3D up = cart1;
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length = up.distance3D( Point3D(0.0) );
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up = up / length;
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SGVec3f runway_vec = normalize(cart1 - cart2);
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SGVec3f horizontal(normalize(cross(cart1, runway_vec)));
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SGQuatf rotation = SGQuatf::fromAngleAxisDeg(angle, horizontal);
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SGVec3f light_vec = rotation.transform(runway_vec);
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Point3D rwy_vec = cart2 - cart1;
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SG_LOG(SG_GENERAL, SG_DEBUG, "rwy_vec = " << rwy_vec);
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// angle up specified amount
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length = rwy_vec.distance3D( Point3D(0.0) );
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double up_length = length * tan(angle * SG_DEGREES_TO_RADIANS);
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Point3D light_vec = rwy_vec + (up * up_length);
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length = light_vec.distance3D( Point3D(0.0) );
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light_vec = light_vec / length;
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return light_vec;
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return Point3D::fromSGVec3(light_vec);
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}
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// generate runway edge lighting
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@ -162,7 +162,7 @@ private:
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}
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point_list gen_corners( double l_ext, double disp1, double disp2, double w_ext );
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Point3D gen_runway_light_vector( double angle, bool recip );
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Point3D gen_runway_light_vector( float angle, bool recip );
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superpoly_list gen_runway_edge_lights( bool recip );
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superpoly_list gen_runway_threshold_lights( const int kind, bool recip );
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superpoly_list gen_runway_center_line_lights( bool recip );
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