diff --git a/src/BuildTiles/Clipper/clipper.cxx b/src/BuildTiles/Clipper/clipper.cxx index 51d24656..18925856 100644 --- a/src/BuildTiles/Clipper/clipper.cxx +++ b/src/BuildTiles/Clipper/clipper.cxx @@ -109,6 +109,7 @@ bool FGClipper::load_polys(const string& path) { in >> startx; in >> starty; p = Point3D(startx, starty, 0.0); + cout << "poly pt = " << p << endl; poly.add_node( i, p ); FG_LOG( FG_CLIPPER, FG_BULK, "0 = " << startx << ", " << starty ); @@ -117,8 +118,8 @@ bool FGClipper::load_polys(const string& path) { in >> x; in >> y; p = Point3D( x, y, 0.0 ); + cout << "poly pt = " << p << endl; poly.add_node( i, p ); - FG_LOG( FG_CLIPPER, FG_BULK, j << " = " << x << ", " << y ); } in >> lastx; @@ -129,9 +130,8 @@ bool FGClipper::load_polys(const string& path) { // last point same as first, discard } else { p = Point3D( lastx, lasty, 0.0 ); + cout << "poly pt = " << p << endl; poly.add_node( i, p ); - FG_LOG( FG_CLIPPER, FG_BULK, count - 1 << " = " - << lastx << ", " << lasty ); } // gpc_add_contour( poly, &v_list, hole_flag ); diff --git a/src/BuildTiles/Match/match.cxx b/src/BuildTiles/Match/match.cxx index b6fa0e7f..e7b5bf24 100644 --- a/src/BuildTiles/Match/match.cxx +++ b/src/BuildTiles/Match/match.cxx @@ -59,7 +59,7 @@ void FGMatch::scan_share_file( const string& dir, const FGBucket& b, return; } - // cout << "reading shared data from " << file << endl; + cout << "reading shared data from " << file << endl; string target; if ( search == SW_Corner ) { @@ -228,7 +228,7 @@ void FGMatch::load_neighbor_shared( FGConstruct& c ) { if ( se_flag ) { cout << " se corner = " << se_node << endl; } if ( ne_flag ) { cout << " ne corner = " << ne_node << endl; } if ( nw_flag ) { cout << " nw corner = " << nw_node << endl; } - if ( north_flag ) { + if ( north_flag ) { cout << " north nodes = " << north_nodes.size() << endl; for ( int i = 0; i < (int)north_nodes.size(); ++i ) { cout << " " << north_nodes[i] << endl; @@ -273,6 +273,12 @@ void FGMatch::split_tile( FGConstruct& c ) { max.x = b.get_center_lon() + 0.5 * b.get_width(); max.y = b.get_center_lat() + 0.5 * b.get_height(); + // defaults "just in case" + sw_node = Point3D( min.x, min.y, 0.0 ); + se_node = Point3D( max.x, min.y, 0.0 ); + nw_node = Point3D( min.x, max.y, 0.0 ); + ne_node = Point3D( max.x, max.y, 0.0 ); + // separate nodes and normals into components body_nodes.clear();