diff --git a/src/BuildTiles/Clipper/clipper.cxx b/src/BuildTiles/Clipper/clipper.cxx
index 51d24656..18925856 100644
--- a/src/BuildTiles/Clipper/clipper.cxx
+++ b/src/BuildTiles/Clipper/clipper.cxx
@@ -109,6 +109,7 @@ bool FGClipper::load_polys(const string& path) {
 	    in >> startx;
 	    in >> starty;
 	    p = Point3D(startx, starty, 0.0);
+	    cout << "poly pt = " << p << endl;
 	    poly.add_node( i, p );
 	    FG_LOG( FG_CLIPPER, FG_BULK, "0 = " 
 		    << startx << ", " << starty );
@@ -117,8 +118,8 @@ bool FGClipper::load_polys(const string& path) {
 		in >> x;
 		in >> y;
 		p = Point3D( x, y, 0.0 );
+		cout << "poly pt = " << p << endl;
 		poly.add_node( i, p );
-		FG_LOG( FG_CLIPPER, FG_BULK, j << " = " << x << ", " << y );
 	    }
 
 	    in >> lastx;
@@ -129,9 +130,8 @@ bool FGClipper::load_polys(const string& path) {
 		// last point same as first, discard
 	    } else {
 		p = Point3D( lastx, lasty, 0.0 );
+		cout << "poly pt = " << p << endl;
 		poly.add_node( i, p );
-		FG_LOG( FG_CLIPPER, FG_BULK, count - 1 << " = " 
-			<< lastx << ", " << lasty );
 	    }
 
 	    // gpc_add_contour( poly, &v_list, hole_flag );
diff --git a/src/BuildTiles/Match/match.cxx b/src/BuildTiles/Match/match.cxx
index b6fa0e7f..e7b5bf24 100644
--- a/src/BuildTiles/Match/match.cxx
+++ b/src/BuildTiles/Match/match.cxx
@@ -59,7 +59,7 @@ void FGMatch::scan_share_file( const string& dir, const FGBucket& b,
 	return;
     }
 
-    // cout << "reading shared data from " << file << endl;
+    cout << "reading shared data from " << file << endl;
 
     string target;
     if ( search == SW_Corner ) {
@@ -228,7 +228,7 @@ void FGMatch::load_neighbor_shared( FGConstruct& c ) {
     if ( se_flag ) { cout << "  se corner = " << se_node << endl; }
     if ( ne_flag ) { cout << "  ne corner = " << ne_node << endl; }
     if ( nw_flag ) { cout << "  nw corner = " << nw_node << endl; }
-    if ( north_flag ) { 
+    if ( north_flag ) {
 	cout << "  north nodes = " << north_nodes.size() << endl;
 	for ( int i = 0; i < (int)north_nodes.size(); ++i ) {
 	    cout << "    " << north_nodes[i] << endl;
@@ -273,6 +273,12 @@ void FGMatch::split_tile( FGConstruct& c ) {
     max.x = b.get_center_lon() + 0.5 * b.get_width();
     max.y = b.get_center_lat() + 0.5 * b.get_height();
 
+    // defaults "just in case"
+    sw_node = Point3D( min.x, min.y, 0.0 );
+    se_node = Point3D( max.x, min.y, 0.0 );
+    nw_node = Point3D( min.x, max.y, 0.0 );
+    ne_node = Point3D( max.x, max.y, 0.0 );
+
     // separate nodes and normals into components
 
     body_nodes.clear();