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ehofman ff9258528c Melchior FRANZ:
Wouldn't it be better to prepare the whole list of paths (or two
separate ones for Terrain/Objects if necessary) in FGGlobals::set_fg_scenery,
and to pass the vector<string>s to FGTileEntry::load? It doesn't seem to make
a lot of sense to split the path up, modify it, mount it together to one string
again, and then let FGTileEntry::load split it up again.

Here we go:

Main/globals.cxx
================
As fg_scenery is now a string_list, we don't need initialization. Furthermore,
this list is cleared with every set_fg_scenery() call.

ctor: create default dir from fg_root if necessary. Otherwise check all paths
of --fg-scenery/FG_SCENERY: If the path doesn't exist, ignore it. If it contains
a dir Terrain and/or Objects, then only add that to the list. If it contains
neither, then use the path as is.


Scenery/tileentry.cxx
=====================
Trivial: don't split a "base path", but use the given path_list as is.
(I considered a variable name "path_list" better suited than "search".)


Scenery/FGTileLoader.cxx
========================
No more fiddling with sub-paths. This has to be delivered by get_fg_scenery
already.
2004-06-08 15:32:09 +00:00
docs-mini Updated to document the new 3d positional tags that are available for 2004-04-29 19:32:03 +00:00
examples/netfdm Add an example implementation for the NetFDM structure. 2004-04-27 08:55:04 +00:00
man Cameron Moore: 2003-10-23 15:53:32 +00:00
package Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
scripts Add a function to do plots with any channel being X and any other channel 2004-02-27 23:28:23 +00:00
src Melchior FRANZ: 2004-06-08 15:32:09 +00:00
tests Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
utils Change the default rsync module to Scenery-0.9.5 2004-06-05 18:46:36 +00:00
.cvsignore Ignore generated GPL. 2004-04-04 20:56:26 +00:00
acinclude.m4 Fix a typo. 2002-09-03 04:52:32 +00:00
am2dsp.cfg Updated am2dsp.cfg from Bernie. 2002-04-22 22:42:23 +00:00
AUTHORS Initial revision. 1998-05-23 18:09:09 +00:00
autogen.sh Fixes to better support the native irix compilers. 2002-09-06 17:30:21 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
configure.ac Add the AIModel based air traffic subsystem from Durk Talsma. 2004-06-03 17:59:14 +00:00
FlightGear.dsp Various final tweaks for the 0.9.4.pre1 release. 2004-03-22 20:19:18 +00:00
FlightGear.dsw Initial revision. 2000-10-16 22:02:10 +00:00
Makefile.am Final 0.9.4 tweaks. 2004-03-26 21:46:49 +00:00
NEWS Final 0.9.4 tweaks. 2004-03-26 21:46:49 +00:00
README Updates. 2000-02-15 23:32:26 +00:00
Thanks Add the AIModel based air traffic subsystem from Durk Talsma. 2004-06-03 17:59:14 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
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FlightGear is a product of the collaboration of large international
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comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!