effca9da5e
- use OpenGL 2.0 instead of OpenGL 1.0; - port to Raspberry Pi; - remove PLib dependencies.
578 lines
19 KiB
C++
578 lines
19 KiB
C++
// panel_io.cxx - I/O for 2D panel.
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//
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// Written by David Megginson, started January 2000.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id: panel_io.cxx,v 1.3 2016/08/25 23:41:34 allaert Exp $
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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#include <windows.h>
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#endif
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#include <string.h> // for strcmp()
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/props/props_io.hxx>
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#include "panel_io.hxx"
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#include "ApplicationProperties.hxx"
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#include "FGGroupLayer.hxx"
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#include "FGLayeredInstrument.hxx"
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#include "FGSwitchLayer.hxx"
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#include "FGTextLayer.hxx"
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#include "FGTexturedLayer.hxx"
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////////////////////////////////////////////////////////////////////////
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// Read and construct a panel.
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//
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// The panel is specified as a regular property list, and each of the
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// instruments is its own, separate property list (and thus, a separate
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// XML document). The functions in this section read in the files
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// as property lists, then extract properties to set up the panel
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// itself.
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//
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// A panel contains zero or more instruments.
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//
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// An instrument contains one or more layers and zero or more actions.
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//
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// A layer contains zero or more transformations.
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//
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// Some special types of layers also contain other objects, such as
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// chunks of text or other layers.
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//
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// There are currently four types of layers:
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//
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// 1. Textured Layer (type="texture"), the default
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// 2. Text Layer (type="text")
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// 3. Switch Layer (type="switch")
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// 4. Built-in Layer (type="built-in", must also specify class)
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//
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// The only built-in layer so far is the ribbon for the magnetic compass
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// (class="compass-ribbon").
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//
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// There are three types of actions:
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//
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// 1. Adjust (type="adjust"), the default
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// 2. Swap (type="swap")
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// 3. Toggle (type="toggle")
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//
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// There are three types of transformations:
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//
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// 1. X shift (type="x-shift"), the default
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// 2. Y shift (type="y-shift")
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// 3. Rotation (type="rotation")
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//
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// Each of these may be associated with a property, so that a needle
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// will rotate with the airspeed, for example, or may have a fixed
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// floating-point value.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read a cropped texture from the instrument's property list.
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*
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* The x1 and y1 properties give the starting position of the texture
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* (between 0.0 and 1.0), and the the x2 and y2 properties give the
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* ending position. For example, to use the bottom-left quarter of a
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* texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
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*/
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static FGCroppedTexture_ptr
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readTexture (const SGPropertyNode *node) {
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return new FGCroppedTexture (node->getStringValue ("path"),
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node->getFloatValue ("x1"),
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node->getFloatValue ("y1"),
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node->getFloatValue ("x2", 1.0),
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node->getFloatValue ("y2", 1.0));
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Read texture " << node->getName ());
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}
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/**
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* Test for a condition in the current node.
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*/
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////////////////////////////////////////////////////////////////////////
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// Read a condition and use it if necessary.
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////////////////////////////////////////////////////////////////////////
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static void
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readConditions (SGConditional *component, const SGPropertyNode *node) {
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const SGPropertyNode * conditionNode (node->getChild ("condition"));
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if (conditionNode != 0) {
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// The top level is implicitly AND
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component->setCondition (sgReadCondition (ApplicationProperties::Properties,
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conditionNode));
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}
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}
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/**
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* Read a transformation from the instrument's property list.
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*
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* The panel module uses the transformations to slide or spin needles,
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* knobs, and other indicators, and to place layers in the correct
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* positions. Every layer starts centered exactly on the x,y co-ordinate,
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* and many layers need to be moved or rotated simply to display the
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* instrument correctly.
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*
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* There are three types of transformations:
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*
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* "x-shift" - move the layer horizontally.
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*
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* "y-shift" - move the layer vertically.
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*
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* "rotation" - rotate the layer.
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*
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* Each transformation may have a fixed offset, and may also have
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* a floating-point property value to add to the offset. The
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* floating-point property may be clamped to a minimum and/or
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* maximum range and scaled (after clamping).
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*
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* Note that because of the way OpenGL works, transformations will
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* appear to be applied backwards.
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*/
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static FGPanelTransformation *
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readTransformation (const SGPropertyNode *node, const float w_scale, const float h_scale) {
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FGPanelTransformation *t (new FGPanelTransformation);
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const string name (node->getName ());
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string type (node->getStringValue ("type"));
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const string propName (node->getStringValue ("property", ""));
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const SGPropertyNode *target (0);
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if (type.empty ()) {
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SG_LOG(SG_COCKPIT, SG_INFO,
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"No type supplied for transformation " << name
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<< " assuming \"rotation\"");
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type = "rotation";
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}
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if (!propName.empty ()) {
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target = ApplicationProperties::Properties->getNode (propName.c_str (), true);
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}
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t->node = target;
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t->min = node->getFloatValue ("min", -9999999);
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t->max = node->getFloatValue ("max", 99999999);
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t->has_mod = node->hasChild ("modulator");
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if (t->has_mod) {
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t->mod = node->getFloatValue ("modulator");
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}
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t->factor = node->getFloatValue ("scale", 1.0);
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t->offset = node->getFloatValue ("offset", 0.0);
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// Check for an interpolation table
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const SGPropertyNode *trans_table (node->getNode ("interpolation"));
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if (trans_table != 0) {
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SG_LOG(SG_COCKPIT, SG_INFO, "Found interpolation table with "
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<< trans_table->nChildren() << " children");
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t->table = new SGInterpTable();
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for (int i = 0; i < trans_table->nChildren(); i++) {
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const SGPropertyNode * node = trans_table->getChild(i);
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if (!strcmp(node->getName(), "entry")) {
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double ind = node->getDoubleValue("ind", 0.0);
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double dep = node->getDoubleValue("dep", 0.0);
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SG_LOG(SG_COCKPIT, SG_INFO, "Adding interpolation entry "
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<< ind << "==>" << dep);
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t->table->addEntry(ind, dep);
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} else {
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SG_LOG(SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
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<< " in interpolation");
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}
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}
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} else {
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t->table = 0;
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}
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// Move the layer horizontally.
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if (type == "x-shift") {
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t->type = FGPanelTransformation::XSHIFT;
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// t->min *= w_scale; //removed by Martin Dressler
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// t->max *= w_scale; //removed by Martin Dressler
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t->offset *= w_scale;
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t->factor *= w_scale; //Added by Martin Dressler
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}
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// Move the layer vertically.
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else if (type == "y-shift") {
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t->type = FGPanelTransformation::YSHIFT;
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//t->min *= h_scale; //removed
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//t->max *= h_scale; //removed
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t->offset *= h_scale;
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t->factor *= h_scale; //Added
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}
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// Rotate the layer. The rotation
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// is in degrees, and does not need
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// to scale with the instrument size.
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else if (type == "rotation") {
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t->type = FGPanelTransformation::ROTATION;
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}
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else {
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SG_LOG(SG_COCKPIT, SG_ALERT, "Unrecognized transformation type " << type);
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delete t;
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return 0;
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}
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readConditions(t, node);
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Read transformation " << name);
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return t;
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}
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/**
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* Read a chunk of text from the instrument's property list.
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*
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* A text layer consists of one or more chunks of text. All chunks
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* share the same font size and color (and eventually, font), but
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* each can come from a different source. There are three types of
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* text chunks:
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*
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* "literal" - a literal text string (the default)
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*
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* "text-value" - the current value of a string property
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*
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* "number-value" - the current value of a floating-point property.
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*
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* All three may also include a printf-style format string.
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*/
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FGTextLayer::Chunk *
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readTextChunk (const SGPropertyNode *node) {
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FGTextLayer::Chunk *chunk;
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const string name (node->getStringValue ("name"));
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string type (node->getStringValue ("type"));
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const string format (node->getStringValue ("format"));
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// Default to literal text.
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if (type.empty ()) {
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SG_LOG(SG_COCKPIT, SG_INFO, "No type provided for text chunk " << name
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<< " assuming \"literal\"");
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type = "literal";
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}
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// A literal text string.
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if (type == "literal") {
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const string text (node->getStringValue ("text"));
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chunk = new FGTextLayer::Chunk (text, format);
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} else if (type == "text-value") {
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// The value of a string property.
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const SGPropertyNode *target
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(ApplicationProperties::Properties->getNode (node->getStringValue ("property"), true));
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chunk = new FGTextLayer::Chunk (FGTextLayer::TEXT_VALUE, target, format);
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} else if (type == "number-value") {
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// The value of a float property.
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const string propName (node->getStringValue ("property"));
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const float scale (node->getFloatValue ("scale", 1.0));
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const float offset (node->getFloatValue ("offset", 0.0));
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const bool truncation (node->getBoolValue ("truncate", false));
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const SGPropertyNode *target (ApplicationProperties::Properties->getNode (propName.c_str (), true));
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chunk = new FGTextLayer::Chunk (FGTextLayer::DOUBLE_VALUE, target,
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format, scale, offset, truncation);
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} else {
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// Unknown type.
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SG_LOG(SG_COCKPIT, SG_ALERT, "Unrecognized type " << type
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<< " for text chunk " << name);
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return 0;
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}
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readConditions (chunk, node);
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return chunk;
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}
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/**
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* Read a single layer from an instrument's property list.
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*
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* Each instrument consists of one or more layers stacked on top
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* of each other; the lower layers show through only where the upper
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* layers contain an alpha component. Each layer can be moved
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* horizontally and vertically and rotated using transformations.
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*
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* This module currently recognizes four kinds of layers:
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*
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* "texture" - a layer containing a texture (the default)
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*
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* "text" - a layer containing text
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*
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* "switch" - a layer that switches between two other layers
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* based on the current value of a boolean property.
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*
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* "built-in" - a hard-coded layer supported by C++ code in FlightGear.
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*
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* Currently, the only built-in layer class is "compass-ribbon".
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*/
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static FGInstrumentLayer *
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readLayer (const SGPropertyNode *node, const float w_scale, const float h_scale) {
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FGInstrumentLayer *layer (NULL);
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const string name (node->getStringValue ("name"));
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string type (node->getStringValue ("type"));
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int w (node->getIntValue ("w", -1));
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int h (node->getIntValue ("h", -1));
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const bool emissive (node->getBoolValue ("emissive", false));
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if (w != -1) {
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w = int (w * w_scale);
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}
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if (h != -1) {
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h = int (h * h_scale);
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}
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if (type.empty ()) {
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SG_LOG(SG_COCKPIT, SG_INFO,
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"No type supplied for layer " << name
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<< " assuming \"texture\"");
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type = "texture";
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}
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// A textured instrument layer.
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if (type == "texture") {
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const FGCroppedTexture_ptr texture (readTexture (node->getNode ("texture")));
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layer = new FGTexturedLayer (texture, w, h);
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if (emissive) {
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FGTexturedLayer *tl = (FGTexturedLayer*) layer;
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tl->setEmissive (true);
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}
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} else if (type == "group") {
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// A group of sublayers.
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layer = new FGGroupLayer ();
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for (int i = 0; i < node->nChildren(); i++) {
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const SGPropertyNode *child = node->getChild (i);
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if (!strcmp (child->getName (), "layer")) {
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((FGGroupLayer *) layer)->addLayer (readLayer (child, w_scale, h_scale));
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}
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}
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} else if (type == "text") {
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// A textual instrument layer.
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FGTextLayer *tlayer (new FGTextLayer (w, h)); // FIXME
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// Set the text color.
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const float red (node->getFloatValue ("color/red", 0.0));
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const float green (node->getFloatValue ("color/green", 0.0));
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const float blue (node->getFloatValue ("color/blue", 0.0));
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tlayer->setColor (red, green, blue);
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// Set the point size.
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const float pointSize (node->getFloatValue ("point-size", 10.0) * w_scale);
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tlayer->setPointSize (pointSize);
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// Set the font.
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const string fontName (node->getStringValue ("font", "7-Segment"));
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tlayer->setFontName (fontName);
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const SGPropertyNode *chunk_group (node->getNode ("chunks"));
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if (chunk_group != 0) {
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const int nChunks (chunk_group->nChildren ());
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for (int i = 0; i < nChunks; i++) {
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const SGPropertyNode *node (chunk_group->getChild (i));
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if (!strcmp(node->getName (), "chunk")) {
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FGTextLayer::Chunk * const chunk (readTextChunk (node));
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if (chunk != 0) {
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tlayer->addChunk (chunk);
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}
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} else {
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SG_LOG(SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
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<< " in chunks");
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}
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}
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layer = tlayer;
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}
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} else if (type == "switch") {
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// A switch instrument layer.
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layer = new FGSwitchLayer ();
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for (int i = 0; i < node->nChildren (); i++) {
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const SGPropertyNode *child (node->getChild (i));
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if (!strcmp (child->getName (), "layer")) {
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((FGGroupLayer *) layer)->addLayer (readLayer (child, w_scale, h_scale));
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}
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}
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} else {
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// An unknown type.
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SG_LOG(SG_COCKPIT, SG_ALERT, "Unrecognized layer type " << type);
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delete layer;
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return 0;
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}
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//
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// Get the transformations for each layer.
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//
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const SGPropertyNode *trans_group (node->getNode ("transformations"));
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if (trans_group != 0) {
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const int nTransformations (trans_group->nChildren ());
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for (int i = 0; i < nTransformations; i++) {
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const SGPropertyNode *node (trans_group->getChild (i));
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if (!strcmp(node->getName (), "transformation")) {
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FGPanelTransformation * const t (readTransformation (node, w_scale, h_scale));
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if (t != 0) {
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layer->addTransformation (t);
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}
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} else {
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SG_LOG(SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
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<< " in transformations");
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}
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}
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}
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readConditions (layer, node);
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Read layer " << name);
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return layer;
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}
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/**
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* Read an instrument from a property list.
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*
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* The instrument consists of a preferred width and height
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* (the panel may override these), together with a list of layers
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* and a list of actions to be performed when the user clicks
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* the mouse over the instrument. All co-ordinates are relative
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* to the instrument's position, so instruments are fully relocatable;
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* likewise, co-ordinates for actions and transformations will be
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* scaled automatically if the instrument is not at its preferred size.
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*/
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static FGPanelInstrument *
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readInstrument (const SGPropertyNode *node) {
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const string name (node->getStringValue ("name"));
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const int x (node->getIntValue ("x", -1));
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const int y (node->getIntValue ("y", -1));
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const int real_w (node->getIntValue ("w", -1));
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const int real_h (node->getIntValue ("h", -1));
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int w (node->getIntValue ("w-base", -1));
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int h (node->getIntValue ("h-base", -1));
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if (x == -1 || y == -1) {
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SG_LOG(SG_COCKPIT, SG_ALERT,
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"x and y positions must be specified and > 0");
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return 0;
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}
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float w_scale (1.0);
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float h_scale (1.0);
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if (real_w != -1) {
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w_scale = float (real_w) / float (w);
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w = real_w;
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}
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if (real_h != -1) {
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h_scale = float (real_h) / float (h);
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h = real_h;
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}
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Reading instrument " << name);
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FGLayeredInstrument * const instrument
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(new FGLayeredInstrument (x, y, w, h));
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//
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// Get the layers for the instrument.
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//
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const SGPropertyNode *layer_group (node->getNode ("layers"));
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if (layer_group != 0) {
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const int nLayers (layer_group->nChildren ());
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for (int i = 0; i < nLayers; i++) {
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const SGPropertyNode *node (layer_group->getChild (i));
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if (!strcmp (node->getName (), "layer")) {
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FGInstrumentLayer * const layer (readLayer (node, w_scale, h_scale));
|
||
if (layer != 0) {
|
||
instrument->addLayer (layer);
|
||
}
|
||
} else {
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Skipping " << node->getName ()
|
||
<< " in layers");
|
||
}
|
||
}
|
||
}
|
||
|
||
readConditions (instrument, node);
|
||
SG_LOG(SG_COCKPIT, SG_DEBUG, "Done reading instrument " << name);
|
||
return instrument;
|
||
}
|
||
|
||
/**
|
||
* Construct the panel from a property tree.
|
||
*/
|
||
SGSharedPtr<FGPanel>
|
||
FGReadablePanel::read (SGPropertyNode_ptr root) {
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Reading properties for panel " <<
|
||
root->getStringValue ("name", "[Unnamed Panel]"));
|
||
|
||
FGPanel * const panel (new FGPanel (root));
|
||
panel->setWidth (root->getIntValue ("w", 1024));
|
||
panel->setHeight (root->getIntValue ("h", 443));
|
||
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Size=" << panel->getWidth () << "x" << panel->getHeight ());
|
||
|
||
// Assign the background texture, if any, or a bogus chequerboard.
|
||
//
|
||
const string bgTexture (root->getStringValue ("background"));
|
||
if (!bgTexture.empty ()) {
|
||
panel->setBackground (new FGCroppedTexture (bgTexture));
|
||
}
|
||
panel->setBackgroundWidth (root->getDoubleValue( "background-width", 1.0));
|
||
panel->setBackgroundHeight (root->getDoubleValue( "background-height", 1.0));
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Set background texture to " << bgTexture);
|
||
|
||
//
|
||
// Get multibackground if any...
|
||
//
|
||
for (int i = 0; i < 8; i++) {
|
||
SGPropertyNode * const mbgNode (root->getChild ("multibackground", i));
|
||
string mbgTexture;
|
||
if (mbgNode != NULL) {
|
||
mbgTexture = mbgNode->getStringValue ();
|
||
}
|
||
if (mbgTexture.empty ()) {
|
||
if (i == 0) {
|
||
break; // if first texture is missing, ignore the rest
|
||
} else {
|
||
mbgTexture = "FOO"; // if others are missing - set default texture
|
||
}
|
||
}
|
||
panel->setMultiBackground (new FGCroppedTexture (mbgTexture), i);
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Set multi-background texture" << i << " to " << mbgTexture);
|
||
}
|
||
//
|
||
// Create each instrument.
|
||
//
|
||
SG_LOG( SG_COCKPIT, SG_INFO, "Reading panel instruments" );
|
||
const SGPropertyNode *instrument_group (root->getChild ("instruments"));
|
||
if (instrument_group != 0) {
|
||
const int nInstruments (instrument_group->nChildren ());
|
||
for (int i = 0; i < nInstruments; i++) {
|
||
const SGPropertyNode *node = instrument_group->getChild (i);
|
||
if (!strcmp (node->getName (), "instrument")) {
|
||
FGPanelInstrument * const instrument (readInstrument (node));
|
||
if (instrument != 0) {
|
||
panel->addInstrument (instrument);
|
||
}
|
||
} else {
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
||
<< " in instruments section");
|
||
}
|
||
}
|
||
}
|
||
SG_LOG(SG_COCKPIT, SG_INFO, "Done reading panel instruments");
|
||
|
||
|
||
//
|
||
// Return the new panel.
|
||
//
|
||
return panel;
|
||
}
|
||
|
||
// end of panel_io.cxx
|