112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
// obj.hxx -- routines to handle WaveFront .obj-ish format files.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _OBJ_HXX
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#define _OBJ_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <Include/fg_types.h>
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#include <Scenery/tile.hxx>
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// Load a .obj file and build the GL fragment list
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int fgObjLoad(char *path, fgTILE *tile);
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#endif // _OBJ_HXX
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// $Log$
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// Revision 1.1 1998/08/25 16:51:26 curt
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// Moved from ../Scenery
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//
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// Revision 1.4 1998/05/24 02:49:10 curt
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// Implimented fragment level view frustum culling.
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//
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// Revision 1.3 1998/05/23 14:09:21 curt
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// Added tile.cxx and tile.hxx.
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// Working on rewriting the tile management system so a tile is just a list
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// fragments, and the fragment record contains the display list for that
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// fragment.
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//
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// Revision 1.2 1998/05/02 01:52:15 curt
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// Playing around with texture coordinates.
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//
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// Revision 1.1 1998/04/30 12:35:29 curt
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// Added a command line rendering option specify smooth/flat shading.
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//
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// Revision 1.11 1998/04/25 22:06:31 curt
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// Edited cvs log messages in source files ... bad bad bad!
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//
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// Revision 1.10 1998/04/24 00:51:07 curt
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// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
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// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
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// or "file.obz" (compressed.)
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//
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// Revision 1.9 1998/04/22 13:22:45 curt
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// C++ - ifing the code a bit.
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//
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// Revision 1.8 1998/04/21 17:02:43 curt
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// Prepairing for C++ integration.
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//
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// Revision 1.7 1998/04/03 22:11:37 curt
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// Converting to Gnu autoconf system.
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//
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// Revision 1.6 1998/01/31 00:43:25 curt
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// Added MetroWorks patches from Carmen Volpe.
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//
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// Revision 1.5 1998/01/27 00:48:03 curt
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// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
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// system and commandline/config file processing code.
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//
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// Revision 1.4 1998/01/22 02:59:41 curt
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// Changed #ifdef FILE_H to #ifdef _FILE_H
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//
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// Revision 1.3 1998/01/19 19:27:17 curt
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// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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// This should simplify things tremendously.
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//
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// Revision 1.2 1998/01/13 00:23:10 curt
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// Initial changes to support loading and management of scenery tiles. Note,
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// there's still a fair amount of work left to be done.
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//
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// Revision 1.1 1997/10/28 21:14:55 curt
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// Initial revision.
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